Building an Adventure Game with Unity
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Building an Adventure Game with Unity

Explore the complete development cycle for building an Adventure game with Unity
4.0 (2 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
21 students enrolled
Created by Packt Publishing
Last updated 4/2017
English
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Current price: $10 Original price: $125 Discount: 92% off
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Includes:
  • 2.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Get to know about level design as you prototype levels making use of SabreCSG learning how to build levels out quickly
  • Learn the controls of an adventure game
  • Create environments that are as realistic as possible while keeping peak performance and repetitiveness down
  • Create stunning professional-quality levels with amazing textures by polishing your game
  • See tips and tricks on creating environments using both terrain for outdoor areas and a modular workflow for interiors
View Curriculum
Requirements
  • This course is designed for beginners who would like to create a high-quality FPS game in Unity and gain knowledge on how to customize it as their own. This course is filled with in-depth content balanced with tutorials that put theory into practice. The focus of this course is to give you both the understanding and the practical examples that will allow you to indulge in the art of creating an adventure game with Unity.
Description

Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers

We will commence this course by showing you the basic fundamentals of Unity and you’ll learn about the controls in an adventure game. Next, we’ll take a look at level design, and you’ll prototype levels, making use of Sabre CSG to build out levels quickly. Then, you’ll learn to create realistic environments that keep repetitiveness down. At the end of the course, you will build stunning professional-quality levels with great textures.

About the Author

John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams consisting of just himself to over 70 people in student, mod, and professional projects in different roles, from game designer to lead UI programmer. He previously worked at LucasArts on Star Wars: 1313 as a game designer. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a Bachelor of Science in game design. John is currently a part of DigiPen's Research and Development branch in Singapore in addition to DigiPen Game Studios. He is also the lead instructor of the DigiPen-Ubisoft Campus Game Programming Program, instructing graduate-level students in an intensive, advanced-level game programming curriculum. In addition to that, he also tutors and assists students in various subjects and gives lectures on C#, C++, Unreal, Unity, game design, and more. He is the author of Unreal Engine Game Development Cookbook, Building an FPS Game in Unity, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, Mastering UDK Game Development, and he co-wrote UDK iOS Game Development Beginner's Guide, all available from Packt Publishing. 

Who is the target audience?
  • This course is designed for beginners who would like to create a high-quality FPS game in Unity and gain knowledge on how to customize it as their own.
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Curriculum For This Course
21 Lectures
02:44:07
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Installation and Setup
2 Lectures 16:45

This video will the overview of an entire course

Preview 02:19

We will start working with Unity, creating a new project.

Installing Unity, UFPS, and SabreCSG
14:26
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Unity Introduction
3 Lectures 17:47

We will go over some basic fundamentals of Unity,exploring Unity's interface, the windows that it has, and the menus.

Preview 08:47

This video explains the movement of things inside the unity editor—how to play the game,how controls work, and how to move around within the scene view.

Navigation in the Unity Editor
05:31

In this video, we are trying to keep the unity project organized with a proper file structure.

File Organization
03:29
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Creating a Testbed
3 Lectures 17:54

Explain how to create a Testbed level.

Preview 06:40

This video shows how to create an adventure game by removing the functionality of weapons which take away the ability to be compact.

Removing Weapons
07:32

This video shows how to customize Unity’s layout.

Customizing Unity’s Layout
03:42
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Protyping Levels
6 Lectures 41:01

This video introduces how level design works

Preview 08:32

Creating geometry making using of the sabre CSG.

Creating Geometry
07:53

Building a doorway that a player can walk through.

Building a Doorway
02:51

This video shows how to create multiple rooms very quickly and also how to create a hall way in those rooms.

Duplicating Rooms/ Creating a Hallway
06:08

This video shows how to prevent falls by adding in collision.

Preventing Falls
05:22

Explaining the various processes of building a stairway.

Building stairways
10:15
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Creating Exterior Environments
4 Lectures 44:17

Explaining about how to create exterior environment like building, houses and all.

Preview 05:10

Explaining about how to create terrain.

Creating Terrains
18:13

This video shows how to add water, trees, and grass to the environment.

Adding Water, Trees, and Grass
10:48

This video shows how to make Atmosphere for the levels.

Building Atmosphere
10:06
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Adding Polish
3 Lectures 26:23

This video shows how to add polish when we are ready to ship, how to create materials for that, how a material works, and what kind of properties we want to deal with.

Preview 08:12

This video shows how to place materials on brush faces.

Placing Materials on Brush Faces
12:29

This video explains how to mesh levels.

Meshing Your Levels
05:42
About the Instructor
Packt Publishing
3.9 Average rating
7,297 Reviews
52,231 Students
616 Courses
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Packt has been committed to developer learning since 2004. A lot has changed in software since then - but Packt has remained responsive to these changes, continuing to look forward at the trends and tools defining the way we work and live. And how to put them to work.

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From skills that will help you to develop and future proof your career to immediate solutions to every day tech challenges, Packt is a go-to resource to make you a better, smarter developer.

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