Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers
We will commence this course by showing you the basic fundamentals of Unity and you’ll learn about the controls in an adventure game. Next, we’ll take a look at level design, and you’ll prototype levels, making use of Sabre CSG to build out levels quickly. Then, you’ll learn to create realistic environments that keep repetitiveness down. At the end of the course, you will build stunning professional-quality levels with great textures.
About the Author
John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams consisting of just himself to over 70 people in student, mod, and professional projects in different roles, from game designer to lead UI programmer. He previously worked at LucasArts on Star Wars: 1313 as a game designer. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a Bachelor of Science in game design. John is currently a part of DigiPen's Research and Development branch in Singapore in addition to DigiPen Game Studios. He is also the lead instructor of the DigiPen-Ubisoft Campus Game Programming Program, instructing graduate-level students in an intensive, advanced-level game programming curriculum. In addition to that, he also tutors and assists students in various subjects and gives lectures on C#, C++, Unreal, Unity, game design, and more. He is the author of Unreal Engine Game Development Cookbook, Building an FPS Game in Unity, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, Mastering UDK Game Development, and he co-wrote UDK iOS Game Development Beginner's Guide, all available from Packt Publishing.
We will go over some basic fundamentals of Unity,exploring Unity's interface, the windows that it has, and the menus.
This video explains the movement of things inside the unity editor—how to play the game,how controls work, and how to move around within the scene view.
In this video, we are trying to keep the unity project organized with a proper file structure.
This video shows how to create an adventure game by removing the functionality of weapons which take away the ability to be compact.
This video shows how to customize Unity’s layout.
Creating geometry making using of the sabre CSG.
Building a doorway that a player can walk through.
This video shows how to create multiple rooms very quickly and also how to create a hall way in those rooms.
This video shows how to prevent falls by adding in collision.
Explaining the various processes of building a stairway.
Explaining about how to create exterior environment like building, houses and all.
Explaining about how to create terrain.
This video shows how to add water, trees, and grass to the environment.
This video shows how to make Atmosphere for the levels.
This video shows how to add polish when we are ready to ship, how to create materials for that, how a material works, and what kind of properties we want to deal with.
This video shows how to place materials on brush faces.
This video explains how to mesh levels.
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