Build 20 SpriteKit Games for iPhone using Xcode and Swift.
4.7 (47 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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Build 20 SpriteKit Games for iPhone using Xcode and Swift.

Learn by building practical, resume enhancing projects by building iPhone games with Swift in SpriteKit
Bestselling
4.7 (47 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
909 students enrolled
Created by John Bura
Last updated 4/2016
English
Current price: $10 Original price: $200 Discount: 95% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 23.5 hours on-demand video
  • 1 Article
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Code in Swift
  • Use SpriteKit
  • Use Xcode
  • Design games from scratch
  • Build and develop games from scratch
  • Upload games to the app store
View Curriculum
Requirements
  • A mac computer. Cannot be using a PC
  • XCode (Free)
  • An internet connection
Description

This course was funded through a massively successful Kickstarter campaign.

Learn to build games for iPhone in Swift with SpriteKit. Learn to build effective cash earning games by learning the secrets of development. Take your skills to a whole new level.

SOURCE CODE AND TEMPLATES INCLUDED!

One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.

What makes you a good teacher?

  • I have released over 40 games and apps that have done very well in the app store.
  • I run a company called Mammoth Interactive so I am actively in the field building apps and making money
  • I have been teaching since 2002
  • I personally love learning online and my life is much better because I have learned online rather than a classroom
  • I am one of the top 10 highest grossing Udemy teachers
  • I have been a Udemy instructor since 2011.
  • I make sure people learn how to make money from their creations.
  • I have over 150k students worldwide

Who is this class for?

  • People who want to improve their technical skills
  • Complete beginners
  • People who want to make money. I show people the tools on how to make money through various methods of passive income
  • People who want to get ahead of the pack by learning online.

How you will make money by learning new skills

  • Learn practical skills
  • Learn about how leverage your new skills to greater wealth
  • Learn through practical examples

Why should you learn online?

There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has

  • Motivated me
  • Helped my career
  • Helped me as a teacher
  • Impacted several lives around the planet

I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

Who is the target audience?
  • Complete beginners
  • Advanced coders might find the course too basic
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Curriculum For This Course
268 Lectures
23:28:47
+
Introduction
4 Lectures 27:42
+
00. Introduction to Swift
8 Lectures 48:53
01. Introduction to Swift
01:28

02. How to get good at anything
05:17

03. Talking about variables
07:53

04. Adding variables and talking about converting variables
06:16

05. Introduction to arrays
05:40

06. If Statements
12:08

07. Else if statements
06:23

08. Functions introduction
03:48
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01. Introduction to SpriteKit
9 Lectures 01:16:16
00. Introduction
04:13

01. Introduction to Xcode and SpriteKit
15:13

02. Adding in a sprite
13:39

03. Learning about overide functions
08:16

04. Adding in a SKLabel Node
06:37

05. Talking About SKActions
08:04

06. Adding in many SKActions
07:42

07. Adding in a runblock
03:28

08. Adding in a circle SKShapeNode
09:04
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02. Building a space shooter
24 Lectures 02:17:53
01. Introduction
01:18

02. Game Preview
01:39

03. Starting the game
08:58

04. Setting up the player
08:31

05. Adding in our controls
02:17

06. Spawning other items
12:53

07. Spawning the labels
06:08

08. Spawning the projectile
04:17

09. Adding in the enemy logic
04:35

10. Setting up physics part 1
05:16

11. Setting up the enemy collsion part 2
05:42

12. Setting up the player enemy collision
04:49

13. Adding in an explosion particle
05:26

14. Spawning the explosion
07:43

15. Spawning the stars
07:37

16. Setting up the title page
09:25

17. Finishing the title scene
06:36

18. Resetting the game
04:56

19. Making part of the spaceship
09:16

20. Flipping the ship
02:11

21. Making the enemy ship
09:02

22. Adding in art to the game
03:54

23. Adding in the final touches
04:08

24. Conclusion
01:16
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03. Circle Avoid
19 Lectures 01:55:56
01. Introduction
02:03

02. Game Preview
03:19

03. Starting the game
06:11

04. Setting up the color coding and the player
08:51

05. Adding in the rest of the SKSpriteNodes
10:02

06. Setting the SkShapeNode
03:02

07. Setting the colors on start
06:44

08. Setting up the player controls
01:46

09. Spawning the items
09:36

10. Testing the app
04:32

11. Setting up the physics part 1
06:10

12. Setting up the phyics part 2
07:02

13. Setting up the game scene
11:06

14. Setting up the reset game logic
05:04

15. Theming the colors
08:36

16. Adding in the proper text color
02:43

17. Adding in a title screen tutorial
10:54

18. Changing the color of the title scene
06:46

19. Challenge - add complexity to the game
01:29
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04. Avoid Spikes
16 Lectures 01:17:57
01. Introduction
02:05

02. Game preview
02:00

03. Setting up the game
02:30

04. Adding sprites to the title screen
05:40

05. Adding in the angles to the game
03:04

06. Setting up the buttons
06:28

07. Finishing up the TitleScene
06:38

08. Spawning the objects
13:06

09. Adding in the controls and the spike logic
05:43

10. Setting up the physics
06:00

11. Reseting the game
03:57

12. Making a cool tech circle and spike
06:08

13. Adding the art to Xcode
01:53

14. Fixing the titlescene and adding score
05:02

15. Adding in the main sprite and the player rotation
06:16

16. Adding in a power up that stops the spikes
01:27
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05. Chroma Avoid
21 Lectures 01:40:55
01. Introduction
02:01

02. Game Preview
02:00

03. Starting the game
07:25

04. Setting up the player and the controls
07:20

05. Spawning the two blocks
10:17

06. Adding in the score labels and testing the app
04:35

07. Adding in the spawning timers
03:42

08. Settin gup the color change logic
07:46

09. Adding in the countdown timer
02:24

10. Adding in the physics part 1
04:28

11. Adding in physics part 2
05:53

12. Setting up physics part 3
02:48

13. Adding in a title scene
08:48

14. Moveing between scenes
03:24

15. Implmenting the scene change logic and Timer
05:30

16. Making the dark Ship
05:55

17. Making the light ship and the collectales
03:47

18. Importing the art
03:00

19. Setting up an animated title scene part 1
04:07

20. Animating the titleScene part 2
03:43

21. Challenge - Add in a 3rd game state
02:02
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06. Block Spawn then collect
15 Lectures 01:16:26
01. Introduction
01:08

02. Game Preview
01:12

03. Setting up the game
06:32

04. Setting up the floor
05:27

05. Setting up the blocks
07:56

06. Optimizing the drop logic
03:30

07. Adding in the labels
05:34

08. Setting up the countdown timer and phyiscs bounds
06:58

09. Setting up the game over logic
03:17

10. Setting up the game over logic
07:52

11. Setting up the TitleScene
09:24

12. Optimizing the title page
06:30

13. Setting up a shadow
07:19

14. FInishing off the game
02:38

15. Challenge - Make boxes random sisez
01:09
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07. Click as fast as you can
8 Lectures 34:12
01. Introduction
01:03

02. Game preview
01:50

03. Starting the game
01:38

04. Setting up the game objects
11:06

05. Setting up a game timer
04:10

06. Adding in the reset logic
06:19

07. Finishing the game and adding cycling colors
07:19

08. Challenge add another gamestate and square
00:47
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08. Collect squares game
12 Lectures 01:09:39
01. Introduction
01:01

02. Game preview
01:19

03. Starting the game
07:22

04. Setting up the start logic and the player
09:12

05. Setting up the collectables and the timers
09:59

06. Setting up the player controls
08:28

07. Adding in the physics
06:35

08. Setting up the repeat logic
07:34

09. Finalizing the gameplay
02:18

10. Making the art in photoshop and illustrator
06:31

11. Wrapping up the game
08:11

12. Challenge - add in a power up and an enemy
01:09
13 More Sections
About the Instructor
John Bura
4.3 Average rating
5,608 Reviews
125,001 Students
124 Courses
Best Selling Instructor Web/App/Game Developer 300k Students

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.