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Boost Your C# With Structural And Creational Design Patterns
Rating: 4.3 out of 5(882 ratings)
7,185 students

Boost Your C# With Structural And Creational Design Patterns

A complete guide to the first 12 structural and creational design patterns from the famous book by the Gang Of Four.
Created byMark Farragher
Last updated 5/2026
English

What you'll learn

  • Learn all 12 Structural and Creational Design Patterns
  • What's up with Singletons?
  • The benefit of the Prototype pattern
  • Reduce memory with a Flyweight
  • Expose subsystems with a Facade
  • Wrap legacy components with the Adapter pattern
  • The pros and cons of the Composite child management interface
  • Multi-step object construction with the Builder pattern
  • ... and much more!

Course content

4 sections22 lectures4h 4m total length
  • About This Course4:50

    In this lecture I explain how this course is organized and I describe each of the upcoming sections in detail.

  • The Gang Of Four And The 23 Design Patterns5:22

    In this lecture we're going to take a closer look at Design Patterns, and what they can do for you.

  • Windows, OS/X or Linux?3:19

    Many lectures in this course contain source code examples. Feel free to download the code and follow along. And here's the good news: it doesn't matter if you have a Window, Mac or Linux computer. The code will run on all three operating systems.

    In this lecture I demonstrate how my solutions and projects run on all operating systems. I will show you how to build and run the source code on a Mac, on Linux and in Visual Studio running on Windows 8.

    At the end of this lecture you will have learned that .NET code is portable and can run on at least five different operating systems.

  • Background Info - About Me1:14

Requirements

  • You need a Windows, Mac or Linux laptop with Microsoft Visual Studio, Xamarin Studio or Monodevelop
  • You should be a beginner, intermediate, or advanced C# developer
  • That's it!

Description

In 1994 the "Gang of Four" published a book titled "Design Patterns: Elements of Reusable Object-Oriented Software". This book contains 23 fundamental software design patterns. It is regarded as the standard reference manual for object-oriented design theory and practice.

In this course I will teach you the first 12 design patterns. These are all 5 creational- and all 7 structural design patterns. You use these patterns to create new objects efficiently and to create structure in your application architecture.

By the end of the course you will be fluent in all 12 design patterns. With this knowledge you will be well on your way to become a Senior Application Architect.

Why should you take this course?

You should take this course if you are a beginner or intermediate C# developer and want to take your career to the next level. Some of the patterns (e.g. 'Bridge') might sound very complicated, but all of my lectures are very easy to follow, and I explain all topics with clear code and many instructive diagrams. You'll have no trouble following along.

Or maybe you're working on the application architecture of a large project, and you need to create a robust design that is instantly clear to your team members? The patterns in this course will help you immensely.

Or maybe you're preparing for a C# related job interview? This course will give you an excellent foundation to answer any software architecture questions they might throw at you.

Who this course is for:

  • Beginner, intermediate, and advanced C# programmers who want to learn the fundamental design patterns from the "Gang of Four".
  • Developers who are about to take a job interview and need to prepare for software architecture questions.
  • Professionals who are writing a section of mission-critical code in a large C# project