Build a Life Simulator Game Using Bolt & Unity - NO CODING!!
4.4 (16 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
128 students enrolled

Build a Life Simulator Game Using Bolt & Unity - NO CODING!!

Learn to build a FUN Life Simulator Game using Bolt & Unity - Much like playMaker, with Bolt build games with NO CODE!
4.4 (16 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
128 students enrolled
Created by Odoo Class Videos
Last updated 12/2018
English
English [Auto-generated]
Current price: $9.99 Original price: $49.99 Discount: 80% off
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This course includes
  • 2.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Assignments
  • Certificate of Completion
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What you'll learn
  • Use Unity & Bolt to Make Fun Feature Filled Games
  • Understand Important Game Design Patterns for Working with Bolt

  • Get More Confidence in Game Development if you are interested in pursuing C# Coding

  • Learn to Work with Game Object Collections and Lists in Bolt
  • Send Events Between Game Objects and Use SuperUnit's to Organize your Flow Graphs
  • Get an Alternative Perspective on Game Architecture and Design through Visual Scripting
Course content
Expand 10 lectures 02:20:02
+ Introduction
10 lectures 01:49:52
Update HungerText from the Scene Variable Hunger
Update HungerText from the Scene Variable Hunger
1 question
Learn How to use Super Units, Handle Button Click Events, and Add to Variables
11:11
In this lecture you must subtract from health and update the HealthText GameObject.
Subtract from Health and Update HealthText
1 question
Design Reusable Game Actions to Improve our Game Architecture
10:54
Learn to Send Custom Events to Other Game Objects
05:51
In this assignment you are going to add the Cash stat to the game design.
Add Cash to Our Game Design
1 question
Working with Prefabs and Discussing Future Game Features
06:39
Learn to Use Lists and For Each Loops to Manage Action Requirements
12:42
Completing the Flow Machine to Process Action Requirements
18:59
Adding a Simple Message Box Handler to Our Game Manager
13:47
In this more difficult assignment you must create a flow machine to check that the user has enough cash to purchase an item, you must then update the purchased flag and display a message to the user if there was not enough money.
Validate that you have Enough Cash and Set the Purchased Flag
1 question
Check Health and Hunger and Display Death Message if less than or equal to Zero
11:18
Requirements
  • Basic Computer Skills
  • Desire to Make Games using Visual Scripting
  • Unity 2018 and the Bolt Asset from the Unity Store
Description

Welcome to the FUN way to Learn Bolt & Unity!

Bolt is a powerful Unity Asset that allows you to develop full games visually... without writing a single line of code. While there are other Visual Scripting tools, playMaker being a popular alternative, Bolt is unique in its ability to reuse components and map closely to the Unity asset API and Library.  In this course we will build a Life Simulator game in bolt from the ground up.  For an example of gameplay please take a look at games such as Homeless? on the Google Play Store. 

In this course we start with a simple game design and demonstrate how to create basic flow machines. So even a beginner using Bolt can follow along with this course. Quickly however we move to a more complex design pattern so we can reuse our flow machine in game actions and call events to a global Game Manager. Within just a few hours you will learn important game design patterns with Bolt that you can use to create increasingly complex games.

As we go into more advanced concepts we learn how to create a custom list of game objects to hold requirements for game actions. You will see how to use the For Each and Branching units to handle process the requirements list and enhancing the Life Simulator gameplay. By the end of the course you should be comfortable making games in Bolt and understand important game design fundamentals.

Who this course is for:
  • Anyone who would like to begin Making Video Games
  • People who enjoy learning how to develop games using visual scripting
  • Game Developers who wish look at Game Design from an Alternative Visual Perspective
  • C# programmers looking to get more familiar with Unity Platform and the C# Libraries