BlendMasters Vol. 2: Shading and Lighting a Car in Cycles
4.6 (9 ratings)
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BlendMasters Vol. 2: Shading and Lighting a Car in Cycles

Learn to create photo-realistic shaders and lighting with Cycles inside Blender as we render the car from volume one.
4.6 (9 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
229 students enrolled
Created by Brandon Hix
Last updated 12/2016
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Current price: $10 Original price: $35 Discount: 71% off
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  • 3.5 hours on-demand video
  • 1 Article
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create basic to intermediate level complexity shaders in the Cycles rendering engine.
  • Create a fully realistic studio lighting setup without the need for HDRIs.
  • Understand how to optimize render settings for Cycles depending on your needs to speed things up.
  • Color correct a final render in Photoshop and Blender's native compositor.
View Curriculum
  • You need to know basic Blender navigation and have a very basic knowledge of what the Cycles engine in Blender is.
  • Just have a basic familiarity with the Blender software, this course should be very easy to follow as long as you know a little bit about Blender.

Do you want to learn how to create stunning, physically realistic renders with Blender's Cycles rendering engine?

This course is designed to take the high resolution concept car (built in BlendMasters Vol. 1) and show you how to craft a simple, but realistic lighting and shading setup for Cycles. By the end of this course you will understand how to develop all the basic shaders in Cycles you need to render a high resolution car. I'll also give you my personal advice for increasing realism and decreasing render time as you work on your own scenes.

What Will I Learn?

  • Shade a high resolution concept car realistically in Cycles
  • Learn how to build 9 essential shaders from scratch as you follow me step by step
  • Create a basic studio lighting rig without the need for external HDRIs
  • Learn how to tweak all the render settings to perfection to decrease noise, artifacts, and render time
  • Learn how to color correct the final 4K render in Photoshop and Blender's node compositor

What Do I Get?

  • All of my original Blender files as I go through the course, pick up anywhere and follow along.
  • The final version of the concept car with permission to use in your personal or commercial projects. (Refer to the included guide for more info)
  • A 39 page guide with my breakdown of all the shaders in the course, their node graphs for Cycles, and my advice for creating Cycles shaders like a pro.
  • Over 3.5 hours of Full HD video instruction detailing the entire process in real time.
  • An exclusive discount on The Cycles Encyclopedia from Blender Diplom.
Who is the target audience?
  • Anyone wanting to learn how to shade and light a high resolution, realistic model for a 3d render in Blender.
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Curriculum For This Course
17 Lectures
2 Lectures 01:27

Creating the Studio Backdrop and Lighting
2 Lectures 22:33
Modeling the backdrop and mesh lighting

Creating shaders for the backdrop and mesh lighting
Creating the Car Shaders
9 Lectures 02:25:39
Creating a Clay Shader - Part One

Creating a Clay Shader - Part Two

Creating a Black Plastic Shader

Creating a Tire Rubber Shader

Creating Clear and Tinted Glass Shaders

Creating Mirror and Chrome Shaders

Creating the Car Paint Shader - Base Coat and Top Coat

Creating the Car Paint Shader - The Orange Peel Effect
Rendering and Color Correction
3 Lectures 48:12
Scene Tweaks and Render Settings

BONUS - Color Correcting in Blender's Node Compositor
Conclusion and Thanks
1 Lecture 01:00
Conclusion and Thanks
About the Instructor
Brandon Hix
4.7 Average rating
436 Reviews
9,153 Students
6 Courses
Blender Foundation Certified Trainer | 3D Artist

I have a passion for inspiring independent creatives to push their skills to new heights. Over the past 10 years I've worked as a professional 2d / 3d artist in the entertainment industry. And I've had the pleasure of working on some incredible projects and meet some of the best minds in the business. Now I want to pass my knowledge on to you!

What would you like to learn?

Are you just starting out as a 3d artist and want to learn 3d fundamentals?

Would you like to take your 3d modeling skills to the next level and tackle advanced modeling while you build a concept car?

Would you like to learn how to improve you basic sketching skills in Adobe Photoshop?

If you want to learn how to do any of these things then grab one of my courses and pick up a new skill! All of my courses come with a risk free 30 day money back guarantee and I'm always available if you have any questions about the course or want to chat.


I have a Bachelor's degree in Digital Media with an emphasis in Computer Animation. As of the summer of 2016 I am now a Blender Foundation Certified Trainer with over 12 years of experience in the software. I love learning, experimenting with 3d art, and sharing my knowledge with people who love Blender as much as I do!


After graduating with a B.S. from John Brown University in Digital Medial Arts and a minor in Computer Science I went on to start my career in the visual effects and motion graphics industry in Tulsa, OK. There I cut my teeth working on intellectual properties such as Hasbro's GI Joe, New Balance television spots, and Bushnell outdoor gear. I also had the opportunity to rub shoulders with some amazing talent and hone my production skills in both the Adobe and Autodesk software platforms.

Taking my chance at a new opportunity I then began working as a production artist in the promotional products industry and have spent the past several years expanding into new areas of design through industrialized printing, CAD manufacturing, and large format digital printing. This work has opened my eyes to the multi-faceted impact creative endeavors have on numerous service industries throughout the world. And I'm still learning.

My experience has allowed me the privilege to focus on some lifelong aspirations by launching my own business and redefining the boundaries of my imagination and my art through new design projects and the amazing opportunity to reach out to the upcoming generation and inspire them to go for their dreams.

At the beginning of 2015 I quit my day job and founded my own company called Indie Stock. I enjoy occasionally doing freelance projects, but my real passion is for teaching Blender and learning with my fellow Blenderheads. During the summer of 2016 I started a website called Blender Unleashed and was granted the status of an official Blender Foundation Certified Trainer (BFCT).