Do you want to learn how to create stunning, physically realistic renders with Blender's Cycles rendering engine?
This course is designed to take the high resolution concept car (built in BlendMasters Vol. 1) and show you how to craft a simple, but realistic lighting and shading setup for Cycles. By the end of this course you will understand how to develop all the basic shaders in Cycles you need to render a high resolution car. I'll also give you my personal advice for increasing realism and decreasing render time as you work on your own scenes.
What Will I Learn?
What Do I Get?
I have a passion for inspiring independent creatives to push their skills to new heights. Over the past 10 years I've worked as a professional 2d / 3d artist in the entertainment industry. And I've had the pleasure of working on some incredible projects and meet some of the best minds in the business. Now I want to pass my knowledge on to you!
What would you like to learn?
Are you just starting out as a 3d artist and want to learn 3d fundamentals?
Would you like to take your 3d modeling skills to the next level and tackle advanced modeling while you build a concept car?
Would you like to learn how to improve you basic sketching skills in Adobe Photoshop?
If you want to learn how to do any of these things then grab one of my courses and pick up a new skill! All of my courses come with a risk free 30 day money back guarantee and I'm always available if you have any questions about the course or want to chat.
A BIT MORE ABOUT ME:
I have a Bachelor's degree in Digital Media with an emphasis in Computer Animation. As of the summer of 2016 I am now a Blender Foundation Certified Trainer with over 12 years of experience in the software. I love learning, experimenting with 3d art, and sharing my knowledge with people who love Blender as much as I do!
After graduating with a B.S. from John Brown University in Digital Medial Arts and a minor in Computer Science I went on to start my career in the visual effects and motion graphics industry in Tulsa, OK. There I cut my teeth working on intellectual properties such as Hasbro's GI Joe, New Balance television spots, and Bushnell outdoor gear. I also had the opportunity to rub shoulders with some amazing talent and hone my production skills in both the Adobe and Autodesk software platforms.
Taking my chance at a new opportunity I then began working as a production artist in the promotional products industry and have spent the past several years expanding into new areas of design through industrialized printing, CAD manufacturing, and large format digital printing. This work has opened my eyes to the multi-faceted impact creative endeavors have on numerous service industries throughout the world. And I'm still learning.
My experience has allowed me the privilege to focus on some lifelong aspirations by launching my own business and redefining the boundaries of my imagination and my art through new design projects and the amazing opportunity to reach out to the upcoming generation and inspire them to go for their dreams.
At the beginning of 2015 I quit my day job and founded my own company called Indie Stock. I enjoy occasionally doing freelance projects, but my real passion is for teaching Blender and learning with my fellow Blenderheads. During the summer of 2016 I started a website called Blender Unleashed and was granted the status of an official Blender Foundation Certified Trainer (BFCT).