This course is continually updated in response to student suggestions.
Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial...
Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you'll be ok with little or no experience. With our online tutorials, you'll be amazed what you can achieve.
Ben Tristem is one of Udemy's top instructors, and Michael Bridges is an experienced 3D artist. Together Ben and Michael will provide world-class support, encouragement and plenty of challenges.
The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.
For each model you build you will follow this process...
You will get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course you'll be very confident in the basics of 3D modelling and rendering, and hungry to learn more.
If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you modelling and design principles.
Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.
Dive in now, you won't be disappointed!
In This Video...
You will start by mastering Blender's interface, move onto basic block modelling. We'll then make a bowling set, a chess set, a lamp, a bunny and more.
Michael goes through what you are to expect in the upcoming section and how the course is structured.
More Than One Way
Help Others to Help You
Ask Good Questions
Have An Answer?
Check your understanding of the install process, and how to navigate the interface.
(Unique Video Reference: 6_IS_CBC)
This Quiz is designed to test your knowledge and understanding of Section 1
Michael goes through a really easy way of moving around your model and viewing it from different angles
Michael goes through some basic modelling concepts on a whiteboard.
Here Michael shows you how to make a basic wedge shape.
In This Video…
(Unique Video Reference: 7b_BM_CBC)
This will test your knowledge up to this point.
Here we combine the knowledge we have learnt so far to complete an extra challenge.
(Unique Video Reference: 18_BM_CBC)
Editing an object and transforming an object can look the same.
Transforms aren’t applied by default.
Not applying transforms can impact animation, particles systems, physics, beveling, modifiers….
End of Section 2 Quiz
Introduction to section
Scale, Level of Detail and Models
(Unique Video Reference: 17_BP_CBC )
Using the assets we have just created we will combine them in Blender into one scene and compose the bowling balls so they are looking dynamic and awesome!
A final lecture concluding this section.
We hope you have enjoyed in and will see you in the next section.
Mikey and Ben introduce this section.
(Unique Video Reference: 09_CS_CBC)
Duplicating Vs Appending
A quick Mid-Section quiz to assess your understanding of what you have just learnt.
Further Reading on Blender Render Lighting:http://wiki.blender.org/index.php/Doc:2.4/Manual/Lighting/Lights/Light_Attenuation
Diffuse vs Specular Reflections
Triangles and NGons
End of the Chess Section.
Mikey and Ben Introduce the Animated Lamp Section.
Your Machine Specs: Graphics Card
(Unique Video Reference: 10_AL_CBC)
A quick mid section quiz to make sure you have a good understanding of the materials learnt so far!
A final test of knowledge gained in this section.
Mikey talks through the end of section wrap up.
Mikey and Ben Introduce the Fluffy Bunny Section.
(Unique Video Reference: 14_FB_CBC)
What is Alpha?
Not the best way…
Learn about light paths and how there are critical when using transparency.
Mikey talks through the end of section wrap up.
An Overview of Source Control
Popular Version Control Systems
In Blender Organisation.
LOD Numbers and Letters
Watch Your Time / LOD
LOD vs. Time Taken Example
A - B - C - D
200 - 2,000 - 20,000 - 200,000
30mins - 2 hours - 1 day - 1 Week+
*Every polygon counts!
**Time includes other artwork too
Formulae In The Fields
How Many Repositories?
Sharing Datablocks Example
Advantages And Disadvantages
When Do you Localise?
Make Local: Option 1
Make Local: Option 2
Make Local: Option 3
Make Local: Option 4
What Appears on Import
Re-linking Blend Files
How Cycles Lighting Works
How Portals Help
(Unique Video Reference: 31_GA_CBC)
What Is A Seam?
Tips For Marking Seams
The Diffuse Map
What Is A Diffuse Map?
Why Black and White?
An Important Reality
(Unique Video Reference: 40_GA_CBC)
Power Of Two
Which Numbers are Power of 2?
Textures Of Different Sizes.
What Size Textures
This quiz will test your knowledge up to this point in this section.
Michael Introduces The Human Head Section
Focus On 2 Main Topics
Do you Need to Retopologise?
This Quiz will test you knowledge of this section so far.
Render Time PBR is necessary for creating anything realistic.
Getting something looking like it does in the real world is critical to a lot of work.
Cycles is almost there, but is misses a few points
It doesn’t calculate Fresnel automatically and roughness can be tweaked to be more useable.
The ColorRamp node is used for mapping values to colours with the use of a gradient.
It can be customised to produce interesting results.
We will be using it to control a single value so can stick with Grey scale.
Used to graphically control values.
Gain a better understanding of how light works in the real world and how that transfers into cycles.
Look at 6 ways that light and surfaces interact.
Gain some understanding about the physics behind how our materials are working.
We’re not going to get too deep into the math behind it!
Makes things more physically accurate.
Everything has a fresnel effect in the real world
Cycles doesn’t do it by default.
Low Roughness > High amount of Fresnel
High Roughness > Low amount of Fresnel
No longer will you have to keep making the same basic shaders again and again.
You’ll learn how to start your own library of shaders and materials.
Gives you the ability to continually improve your shaders and materials.
We’ll use it to mix 2 colours together.
See that it can be used to mix more that just colours together.
It accepts 6 channels in through 2 colour inputs and 3 channels out- mixing together the 2 colour inputs together based up a Blend type and factor.
Use this node to take control of an object's normals.
You’ll see the vector coordinates we will observe are represented as WORLD Space normals
We shall use this node to control the amount of fresnel based upon the amount of roughness.
This is the final quiz in this section.
Rigid Body Physics
Manual Destruction With Drawing
(Unique Video Reference: 13_DD_CBC)
Swapping Out Models
(Unique Video Reference: 14_DD_CBC)
Well done for completing the Destruction Section
All about combining our Computer Generated Imagery (CGI) with real world environments.
This can be models, particle effects etc.
We will start with a still image and place a model into it.
After we have mastered that we will conquer video footage!
Choosing Your Subject
You can follow along with me, choose your own path or both!
Keep it simple, this goes for both your model AND the “real” space it is going to occupy.
Learn how to set your Background as transparent.
The options are different in both Blender Render and Cycles.
Relatively straightforward- however the options are hidden away!
This Quiz will test your knowledge of the VFX CGI Section
Hi, I'm Ben. I have a degree in computing from Imperial College London, and a physics diploma from the Open University.
I started working for myself at the age of 15, and never looked back. I explored careers as varied as being a commercial pilot, stunt-man, rock climbing instructor, and more. None of these provided a continued challenge, and stable income in the same way technology does.
After building and selling a home computer support business, I became an angel investor and business mentor here in Cambridge UK. I fell in love with teaching game development through one of my investments, and I now spend all of my time sharing my passion with people like you.
I can't wait to help you experience the fulfilment, and financial freedom, that having a deep understanding of technology brings.
So why not start learning to make games with me and my team now?
See you soon!
I am a self confessed technology geek, and love teaching people new things.
I think it is a real shame that so many people carry around such wonderfully capable devices yet do nothing but the basics on them. Computers, laptops tablets and smart phones can do much more than most people know. I would like to guide, reassure and educate people in using their technology to add to their lives
I have been playing, yes playing, with technology for as long as I can remember and I still do that today! Admittedly these days with other commitments I do have to watch what I spend as technology can burn a very deep hole and quickly!
As my parents will testify, I have always been inquisitive! even if it meant taking something apart to see how it worked. Of course not knowing how to put it back together again! To this day I love learning new things and developing myself as a person.
Despite my techy background I remain firmly grounded and talk to people using every day language, unnecessary techno-babble drives me bonkers. This allows me to chat with people with limited knowledge on a subject and help them understand more.
By day (and sometimes night) I run a successful local technology support company in Nottingham (UK).
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