
How and where to download blender
Understanding the ins and outs of the blender interface and how to navigate the scene
How to add new objects to your blender scenes
How to render your scenes so you can show off your work
add materials to your objects to give them some colour
adding HDRI’s to our background so they appear in the render and we get those nice reflections
we go into edit mode to create a castle wall using extrusions and loop cuts
This time making a castle tower module to slot our wall into using the same editing tools and this time introducing the inset tool
Continuing the castle and learning about linked duplicates for easy iterations
Building the landscape and learning about proportional editing
Placing materials on our objects
Adding towers and flags to our castle
Finalising the reder and going through new render settings
we start by building the main corridor structure and uv unwrapping it
building the door section we also learn about the mirror modifier and uv’s
Now that we have some understanding of UV unwrapping we start to look at how to place seams
we look to add some lights to our scene and learn about the sub division surface modifier
We add pipes using the curve tools and continue our understanding of unwrapping
We unwrap a slightly more complex model of a barrel with a toxic waste texture
An introduction to the sculpting workspace
Adding PBR materials with a box projection method
Using the displacement node in the PBR setup
Using more sculpting brushes and thedyntopo to create tree trunks
Using Alpha Textures to create tree branches
Using a different texturing technique for the bark material
We use different joining methods to build our trees
Using different nodes we can easily change the colour of our leaves
Using the decimate modifier we can drastically reduce the face count therefore making it more optimal
Learning how to move and copy objects from one blend file to another
Understanding how to use the asset browser to easily build scenes dragging and dropping in objects
Starting the modules by building some beams which we can use as building blocks
Using the beams we can now make different plaster modules
The base of the house will have stone walls so we’ll build those modules next
Now its time to add the roof module
Completing the roof module
Making some modular fence posts for a pen and fencing
Texturing the stones and understandng different texturing techniques starting with box projection
The Basics of UV unwrapping on the second stone set
The next stone will be using texture painting techniques and in this lecture we look at the basics of texture painting
UV stretching is a common problem for any type of texturing so we look at the complexities of UV unwrapping
Now we have our UV’s set up we can texture paint with a stone texture to complete our last set of stones
Pbr textures are really great for realism but can we make one from a single texture using nodes
Using these techniques we texture the doors and windows
Using one texture with different parts is very useful for optimising texture perfomrance, those are called texture atlases which we will take a look at when texturing the fence post
Now we look at texturing the roof and i’ll show you how you can adapt objects but maintain the UV’s
The last texturing technique we will look at is procedural texturing
Starting our sculpted workflow we work on the beams. This workflow creates full pbr materials through sculpting
the second part of sculpting the beams
WE unwrap the low poly in order to bake the high poly sculpted detail onto the low poly shape
we now convert the high poly model into a normal map for the low poly object
we clean up the normal map by using the ray distance
we clean up the normal map by using the ray distance
we clean up the normal map by using the ray distance
we clean up the normal map by using the ray distance
we clean up the normal map by using the ray distance
we clean up the normal map by using the ray distance
Using different texturing techniques to create new materials
Adapting the textures to change colour or brightness
Learning to join objects together for quicker building
Joining and making the roof modules
Creating the sticky out modules by converting other parts
Finishing off the Jetty Modules
Just going through and doing some sorting before making into an asset pack
learning about setting up an asset browser file
Building a house from our different modules
Building a second house from our different modules
sculpting the beginning shape of the landscape rocks
Using the box project method for texturing the base to show the pros and cons of this method
Using the multiresolution modifier to add detail to our mesh and make it much easier for baking
How to create sculpting brushes to quickly make rocks
Setting up our 3 different base rocks for sculpting
Starting the detailed sculpt of our base rocks
Unwrapping the rock base in a relatively quick but clean way
Using the multiresolution modifier to bake our textures
Using the texture painting techniques to paint the base
Moving everything into the asset browser file in order to use in our new scene
Bringing the first objects into a new scene and setting up the render position
softening the scene with moss adding to our asset browser file
making edits to the landscape
Quick and simple plant assets
adding in Plants and rocks to help break up the harsh lines between objects
Addding lights to the windows in the form of textures
Creating a lamp post and a wall lamp to place around the scene
ITs not always easy to make edits on asset browser objects so this lectures shows the process of converting them in order to make local edits
General scene improvements
making adjustments to the lighting for an atmospheric scene
Using the compositing workspace to add drama to our final shots
animating the camera for a nice pan shot across the island and going through rendering settings for animations
Completed remastered to Blender 5.1. Please note the whole course has been re-done in Blender 5.1.
For now both the new and original 3.1 content are in this course, but the original content will be moved to an archive course shortly which you'll also get access to.
Want to make beautiful environments, suitable for animations, games or as a stunning portfolio piece?
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Created using Blender 5.1, the course starts out with the basics of the interface and goes on to build on your skills methodically. No previous experience with 3D modelling is required.
The course will show you how to create highly detailed, great looking environments for your portfolio. And how to turn your environment into an asset ready to be implemented into a video game engine like Unity or Unreal.
You’ll learn how to model a range of environment assets, building up to the comprehensive front cover image. We cover modelling, sculpting, texturing, lighting, rendering and many more core aspects needed for an environment artist.
The entire course is project-based, so you’ll apply your new skills immediately to real 3D models. All the project files are included, as well as additional references and resources - you'll never get stuck. We provide challenges and solutions at each step to make sure that you are learning-by-doing and not just watching someone else make art.
The assets you’ll make are game ready and modular, so you can build lots of different scenes by reusing the different pieces.
No matter what your background, your skills, or your interest, this course will give you a new set of skills that will make you a much more capable 3D Environment Artist.
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