Welcome to 3D Game Modeling & Animation With Blender where you will learn everything you need to know about 3D game modeling and 3D animation for games.
Devslopes has taught over 100,000 students. We think we are the coolest kid on the block. We like to make fun stuff, and then share the knowledge. Just try us and see!
WHY THIS COURSE
This course goes hand-in-hand with our top selling course Unity Game Development Academy. Over there you learn the code - here you learn how to create the 3D models and animations needed to bring games to life.
Also, this course is ALL ABOUT GAMES. This isn't 3D modeling for movies or for architecture. This is all about games. What that means is you will learn about low poly modeling. You will learn the tricks the pros use to make low poly models look amazing. Everything you learn takes into consideration the game engine you will use with the assets you create.
WHAT YOU GET
HOW WILL THESE SKILLS HELP ME?
Intro to Krita and concept art overview
Time-lapse Video of prop concepts with commentary
In this video we cover setting up our scene and start modeling the pot
Finish modeling post
Model and sword
Wrap up crossbow and modeling wand
Modeling modular environment assets: Dungeon pieces like floor, wall, door, and traps
Introduction to UV unwrapping, texture baking, and image editing with
Krita. We learn how to add color to and ambient occlusion render and
Continued unwrapping of the rest of the assets.
In this video we learn to create materials and apply tileable textures.
In this video we paint a custom texture using krita and add more materials.
In this video we do custom texture for the chest using Blender paint.
Time-lapse video covering the texturing of the chest, crossbow and going using various methods.
Realtime video of texturing the pillar in blender.
Time-lapse video covering the rest of the props. Slow enough for you to
see all the brush strokes and operations.
Time-lapse video covering the rest of the wand. Slow enough for you to see all the brush strokes and operations.
This video covers adding color to our assets using overlays in krita and
also adding color in blender
Introduction to character concept art using Krita
We model the boots.
We model the torso, arms, legs, and pants.
Hand modeling OH MY!
Modeling the skull and helmet
We cover the basics of character unwrapping
Using blender paint mode to block out colors.
We learn how to add basic shading to the textures using blenderʼs paint
Time-lapse video refining the characterʼs texture.
Begin setting up the bones and intricately putting feet controls together. I promise, it will hurt.
Setting up the weights and adding bones to the mesh.
Intro to animating. We animate the bones using keyframes and basic principles of animation.
Setting up the FPS character arms and animations. Always recycle!
Lets import all the things so all the things can be setup by our devs!
Lets make a portal like Portal only using one texture.
I am a veteran mobile developer having built over 57 mobile apps for iOS and Android, and I've also build multiple Unity 3D games, including Call of Duty Ghosts mobile.
I also spend most of my days now as a professional engineering instructor - changing the lives of students throughout the world - helping them make amazing salaries as engineers.