Blender to Maya: A practical guide to transfer your skills
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Blender to Maya: A practical guide to transfer your skills

Learn how to transfer your modeling, unwrapping, and baking skills into Maya from Blender.
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
30 students enrolled
Created by Bradley Wascher
Last updated 7/2017
English
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Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 1.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Overview of fundamental UI differences
  • Location of most used tools and techniques for modeling
  • Explaining high poly modeling workflow
  • Creating and editing UV's
  • Baking out maps from inside of Maya
View Curriculum
Requirements
  • Have a working knowledge of how to model, unwrap and bake textures inside of Blender
Description

It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. You may be pulling your hair out, because your speed and process have been thrown out the door. You may be knowing what you want to create but getting nowhere trying to accomplish it.

Most tutorials for learning Maya are fundamentals videos that are long and drawn out, covering topics that you already understand. You're just looking for the information on how to transfer the skills you already have from working in Blender. You may be spending large amounts of time scanning through tons of beginner videos only to find the videos overlook the advanced techniques you use. Sometimes the techniques you use aren't even available in Maya. This becomes irritating and wastes your time.  

This video series is designed to get you up to speed inside of Maya and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are used in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of Blender. So if you're in need of getting up to speed inside of Maya for a new job position or are a student looking to improve your resume to become more attractive to employers this video series is perfect for you.

Who is the target audience?
  • Intended for intermediate to advanced users of Blender that want to transfer their skill set into Maya
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Curriculum For This Course
26 Lectures
01:33:14
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Introduction
1 Lecture 01:32

In this video we will be going over the introduction to the course. We will be talking about the different sections and what to expect by the time you complete the course. 

Preview 01:32
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Navigating Maya's UI
4 Lectures 11:36

In this video we will be covering the basic UI layout. By the end of the video you should have a high level understanding of where the different menus live inside of the Maya interface. 

Preview 03:56

In this video we will be covering how to use the camera inside of Maya. How to rotate, zoom, and pan the camera all will be covered. 

Preview 01:20

This video will be covering how to navigate the different viewports. By the end of this video you should know the different shortcuts and how to change between the different viewports inside of Maya.

Preview 02:39

In this video we will be going over the creation on primitives. You should have a base understanding of the different ways to go about creating primitives by the end of this video. 

Preview 03:41
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Modeling inside of Maya
15 Lectures 54:40

In this video we will be covering how to access the different sub object modes of a mesh. This includes vertex, edge, and face mode selections. By the end of the video you should understand how to switch between the different modes.

Selecting different sub-object modes
03:18

In this video we will be going over the process of duplicating meshes. We will be talking about the several different ways that meshes are duplicated inside of Maya and the shortcuts assigned to the actions.

Duplicating meshes
03:08

In this video we will be talking about the snapping tools and how to use them inside of Maya. We will be covering the shortcut keys and also the interface buttons that control snapping.

Snapping tools in Maya
05:47

In this video we will be going over how to edit the pivot point inside of Maya. By the end of this video you should be able to edit the pivot and understand how to toggle the different shortcuts.

Editing object's pivot point
04:34

In this video we talk about some of the more common marking menus inside of Maya. By the end of this video you should have an understanding of the major marking menus that will help you with modeling inside of Maya. 

Marking Menus
04:05

In this video we will talk about the process of modeling high polygon objects inside of Maya. We will talk about the different steps that are needed produce sub d models out of Maya. 

Creating high poly models in Maya
04:16

In this video we will be going over the different processes of combining and separating meshes inside of Maya. By the end of the video you should be able understand how to separate and combine objects and faces. 

Combining and separating meshes
04:28

In this video we will be covering how to handle doing symmetry on objects inside of Maya. By the end of the video you should have an idea of how to create symmetry for your meshes. 

Using Symmetry
05:21

In this video we will be talking about how smoothing groups are covered inside of Maya. By the end of the video you should have an understanding of how to assign hard and smooth edges to control smoothing groups inside of Maya.

Smoothing groups inside of Maya
02:41

In this video we will be going over how to setup and use a custom shelf inside of Maya. This will allow you to set up your own custom shortcuts. 

Creating and editing a custom shelf
02:28

In this video we will be going over how to set up a custom grid and grid units inside of Maya. By the end of the video you should be able to setup custom grid units and the size of the grid.

Setting up a custom grid
02:26

In this video we will be going over the attributes editor and what it shows us inside of Maya. By the end of the video you should have an idea about the structure of the attributes editor.

Attributes Editor
03:07

In this video we will be going over how to go about deleting the history on objects. This process is important to understand inside of Maya to keep our models clean and usable. 

Deleting History
02:28

In this video we will be going over how to freeze the transforms of objects inside of Maya. By the end of this video you should have a high level understanding of what freezing transforms does to our models and how to use it. 

Freezing Transforms
03:04

In this video we will be going over the outliner. The outliner is the main organization tool inside of Maya. By the end of this video you should have a high level understanding of the outliner and how it works inside of Maya.

Using the Outliner
03:29
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Maya's Material Editor
1 Lecture 05:04

In this video we will be going over the material editor inside of Maya. By the end of this video you should have a high level understanding of how to use the material editor inside of Maya. 

Using the Material Editor inside of Maya
05:04
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Unwrapping Inside of Maya
3 Lectures 14:01

In this video we will be going over using the UV editor inside of Maya. By the end of this video you should have a high level idea of how to start using the uv editor and tools.

UV Editor Overview / Basic UV controls
03:18

In this video we will be continuing to talk about the different uv editing tools and controls inside of Maya. By the end of this video you should have a high level ability to use the unrwapping tools inside of Maya. 

UV Editor Overview / Basic UV controls part 2
07:37

In this video we will be going over creating a second lightmap channel. By the end of this video you will be able to create additional uv channels for your meshes inside of Maya. 

Creating a second lightmap channel
03:06
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Baking Maps in Maya
1 Lecture 05:43

In this video we will be going over how to bake out normal maps from inside of Maya. By the end of this video you should have a mesh that has baked normal map data applied to it in your scene. 

Baking normal maps
05:43
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Conclusion
1 Lecture 00:38

In this video we will be going over a wrap up of all the information you should have learned during the course. By the end of this video you should have a wrap up of knowledge about everything that you have learned. 

Course Conclusion
00:38
About the Instructor
Bradley Wascher
4.7 Average rating
248 Reviews
2,323 Students
6 Courses
3D Environment Artist in Video Game Industry

Hey folks!
My name is Bradley Wascher, I am a 3D environment artist working in the video game industry. I've worked for some of the biggest names in the video games industry, from Liquid development, to High Moon Studios, which is owned and ran by Activision. I have several years of on the job experience creating 3D art for video games. I have even worked for a design company creating 3D products all the way down to 2D web graphics and print ads.

I've had the great pleasure in my many jobs to have learned a lot and met a lot of great people that had their own techniques and insight. I wanted to give back to the world of 3D by releasing classes and tutorials that would help others either get a grasp of how video games are actually built or help artists that are already working to advance their skills.

If you ever have any questions just let me know. -BW