Welcome to volume Three of the blender modelling series. This series is focused on the modelling aspects of blender 3D where we will learn how to use all of the tools at blenders disposal to create fantastic 3D models for whatever purpose we want.
In volume three we begin to explore the potential of edit mode in the 3D viewport and who we can use the editing tools in blender to create objects of any shape and size via techniques such as subdivide, extrude and bevel.
The course finishes with three challenges, a mid course quiz and an end course quiz as a means of testing your knowledge and how you can apply that knowledge to your own projects.
WHAT IS BLENDER?
The big question you might be asking is "what is blender", you may be viewing this course because you want to know more about it. Blender is a free 3D software platform that allow the user to perform multiple computer based applications such as 3D modelling, sculpting, animation, movie editing, image editing and game design. The best part being is that it is open source, meaning that you can use blender as much as you like and never have to worry about spending a penny.
THIS COURSE IS SUBJECT TO UDEMY'S 30 DAY MONEY BACK GARUNTEE IF YOU ARE NOT HAPPY WITH THE COURSE. PLEASE LOOK AT THE COURSE CURRICULUM BEFORE PURCHASED SO YOU KNOW EXACTLY THE CONTENT YOU ARE GETTING.
GOOD LUCK AND HAPPY 3D MODELLING!
These are the two most commonly used modes in 3D modelling. Learn what edit mode is and how it differs from object mode.
How geometry can be selected in edit mode.
The extrude tool is considered as the absolute must know tool in blender as it allows the user to create know geometry and create the shape of the desired object.
This tool allows us to create new geometry without changing the shape of the object immediately.
The inset tool is a form of extrusion where when a face is extruded the geometry is kept on the same plane but scaled from the extruded position.
In edit mode we have the option of deleting parts of our mesh instead of the whole thing. This is a good way of shaping a model by taking away geometry.
Learn how you can get rid of unwanted geometry without actually changing the look of the object.
A more extreme version of the loop, cut and slide where faces are divided up into smaller faces to increase the polygon count.
Blenders search menu is the ultimate hotkey shortcut that allows the user to locate any tool they need.
How to snap both the 3D cursor and the selected object into specific positions in the blender world.
How to centre the view on an object when the view has been changed.
Using the plus and minus buttons on the numpad as an additional method of zooming.
Create a box on screen to act as your custom zoom tool.
Want to perform the same action multiple times? Then just use the repeat last action feature.
Access the repeat history tool to select an action that you have previously done and repeat that action.
Tired of having panels on the screen that you are not using? Choose the fullscreen option to make your active panel full size on the screen allowing for an easier work flow.
How to bring in objects from other blender files and be able to edit them.
How to bring objects in from other files exactly as they are without editing them.
Linking objects together so that one object becomes the centre piece of the scene where other objects become influenced by what is done with the parent.
Reset the transform values back to the default without actually resetting the position of the object. This can help with the effectiveness of certain tools in blender.
Reset any and all transformations made in object mode such as the location, rotation and scale.
Learn how to select multiple parts of your object at the same time.
Learn how to select loops of faces on your objects for more variation in extruding and scaling.
The bevel tool allows as to split edges to smooth out the geometry of an object adding to its realism.
The First challenge
The second challenge
Challenge number three
Congratulations for completing the course.
Hello, my name is Joe Baily and I am a Udemy instructor who specialises in computer graphics software and sport coaching, quite a combination I know. I have been involved in computer graphics for several years where I have developed my skill sets in asset creation, 3D modelling, animation, game creation using tools such as Blender, Adobe, Gimp etc.
In addition I have also gained a great deal of knowledge in the field of computer coding with languages such as C++, java and HTML. On the flip side of this I have also worked as a sports coach as my official profession where I have worked in multiple environments from schools to sports clubs to summer camps. I have over 10 years experience in sport coaching and have coached football, tennis and athletics amongst many other sports.