Blender Materials and Texture Series - Volume one
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Blender Materials and Texture Series - Volume one

Learn the basics of applying materials in the blender interface
4.5 (2 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
37 students enrolled
Created by Joe Baily
Last updated 2/2017
English
Current price: $10 Original price: $100 Discount: 90% off
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Includes:
  • 2.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create new materials
  • Use Blenders material interface to create and arrange material slots
  • Learn how to prevent losing materials when you exit blender
  • Delete unwanting materials
  • Change the base material properties
  • Master blenders color ramp tool
View Curriculum
Requirements
  • A basic understanding of the blender interface and how to create at least basic models is highly recommended before beginning the materials and texture series.
  • This volume starts with the basics of applying materials so only the above is really needed at this point.
Description

Welcome to volume one of the Blender material and texture series. This series of courses is designed to guide students from being beginners in material application for blender towards mastering the ability of creating any materials the student wants to create for any purpose whether that be for Pixar style animation or creating PBR materials for lifelike scenes.

Volume one will provide students with the perfect foundation in being able to apply different materials to the objects in our scene. No matter how good your modelling skills maybe, the final product wont look good unless it has a great texture applied to it, which is why we have created this series with following one as that all important first stepping stone.

Who is the target audience?
  • Those how are very new to the world of 3D modelling should start here if they are interested in materials application.
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Curriculum For This Course
24 Lectures
02:32:54
+
Volume one
24 Lectures 02:32:54

Welcome to the course, this lecture will brief on everything that will be covered in this volume.

Preview 02:56

Materials and textures are crucial to creating more life like objects in blender. This lecture explains why they are different and what they are used for.

Preview 05:45

Blender has different visual modes for its 3D viewport which each display an object in a different layer. For example the solid view shows the base layer which is only the object geometry.

Shader modes
08:14

When working in more complex projects it becomes very important to name your materials so that you know exactly what each is used for.

Preview 04:36

Materials exist inside of data blocks. These blocks are pockets of data that can be used across a project. Material slots are needed to store materials to an object.

Adding a material slot
03:53

Adding a material
04:27

By default only the first material is applied to an object. In this lecture we learn how to switch between different materials.

Applying a material to an object
04:27

Learn how to use materials with multiple different objects.

Adding materials to new objects
08:13

Don't wont that material anymore? learn to get rid of your unwanted materials here.

Deleting materials
03:59

Delete material slots to make your properties panel led cloggy. If a slot is not going to be used, then why have it in the first place.

Deleting materials slots
05:18

Don't need a material but want to save it for late? give it a fake user to keep it from being deleted.

Fake users
04:50

Volume one quiz A
5 questions

Diffuse light is where the light hits an objects surface and some of that light penetrates below the surface eventually escaping again. Giving the object its diffuse color.

Changing the diffuse color
12:10

This allows us to determine how much color our object projects when it interacts with light. The lower the intensity level the darker the object will become.

Diffuse intensity
05:09

The preview box in blender render gives the user the opportunity to view how his/her material looks on different object types at the click of a button.

The preview box
03:43

Blender offers choice in the way shaders work when they interact with light to create varying art styles. These styles are known in blender as shader models.

Shader models
12:39

The color ramp opens up a world of possibilities with how we can manipulate the color of our material allowing us to use color stops to create different effects.

Color ramp
11:12

The alpha value determines the transparency of a color or color node when referring to the color ramp. And can be used to both strengthen and weaken its effects on the material.

Alpha value
09:57

The color ramp factor determines the overall intensity of the color ramp on the base material.

Color ramp factor
04:11

These are the 'shader model' options for the color ramp where each option changes the way that the color ramp works.

Input and blend
12:07

Interpolation is the fall off or transition between color stops on the color ramp. Changing this alters the way these color stops are displayed on the object.

Interpolation
11:05

The specular effect is when light bounces off the surface of the object. This light only reflects off parts of an object depending on angles and is normally the same color as the light itself although we can change this in blender.

Specular color
08:11

Volume one quiz B
5 questions

Complete this simple yet valuable challenge to put the skills you have learnt in this course to practice.

Challenge
01:56

Thank you for completing the course and we hope to see you in the next volume.

Thank you
01:39
About the Instructor
Joe Baily
4.2 Average rating
247 Reviews
6,337 Students
13 Courses
3D Artist, qualified teacher and coach

Hello, my name is Joe Baily and I am a Udemy instructor who specialises in computer graphics software and sport coaching, quite a combination I know. I have been involved in computer graphics for several years where I have developed my skill sets in asset creation, 3D modelling, animation, game creation using tools such as Blender, Adobe, Gimp etc.

In addition I have also gained a great deal of knowledge in the field of computer coding with languages such as C++, java and HTML. On the flip side of this I have also worked as a sports coach as my official profession where I have worked in multiple environments from schools to sports clubs to summer camps. I have over 10 years experience in sport coaching and have coached football, tennis and athletics amongst many other sports.