Blender for Non-Artists – Create Low-Poly 3D Game Assets
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Blender for Non-Artists – Create Low-Poly 3D Game Assets

Learn to use Blender to create beautiful low-poly game assets, and how to import them into Unity
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
39 students enrolled
Last updated 5/2017
English
Current price: $10 Original price: $200 Discount: 95% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 2 hours on-demand video
  • 1 Article
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create 3D models in Blender
  • Build simple yet beautiful low-poly models for games
  • Add textures to low-poly models
  • Import Blender models into Unity
View Curriculum
Requirements
  • Download and install Blender (free program, available for Windows and Mac)
Description

Not an artist but interested in creating simple yet beautiful low-poly models for your Unity games?

Join us and learn the basic skills needed to build your own 3D game models with Blender. Follow along and create, from a absolute scratch, a myriad of beautiful 3D game assets and low-poly scenes. The importing process into Unity is covered as well so that you become fully capable of creating and utilizing the models you create in your games.

Anyone can create simple yet beautiful low-poly 3D game assets by just learning the essential tools that Blender has to offer. After completing this course, you’ll be able to create simple low-poly game assets for your games. You don’t need to be an artist to join. In fact, we are assuming you have never used Blender or any 3D modeling package before!

Learning goals:

  • Object mode and transforms
  • Snapping tool
  • Edit mode
  • Extruding, insetting, loop cut
  • Proportional edit
  • Normals
  • Materials
  • Texturing and UV unwrapping
  • Exporting into Unity
Who is the target audience?
  • Game development enthusiasts who want to create 3D models for their games
  • Anyone who want to learn low-poly modeling in Blender
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Curriculum For This Course
26 Lectures
01:59:02
+
Course Introduction
2 Lectures 06:42

Project Files
00:03
+
Object Mode
6 Lectures 24:29

Object Shape Creation
08:28

Object Materials and Renaming
04:42

Basics of Shapemode
01:53

Additional Shapemodes
03:29

Snowman Challenge
01:16
+
Edit Mode
11 Lectures 53:29
Editmode Basics
03:52

Extruding
02:22

Inset
02:39

Loop Cutting or Edge Looping
02:57

Circle Select
03:43

Proportional Editing
04:09

Editmode Material Assigning
04:45

Basic Normals
04:16

Skill Culmination part 1
06:22

Skill Culmination part 2
07:52

Skill Culmination part 3
10:32
+
UV Mapping
2 Lectures 12:31
Cube Unwrap
07:02

Basic Texturing
05:29
+
Importing to Unity
5 Lectures 21:50
Export Fbx Blender
04:44

Inport Fbx Unity
02:28

Import Blend file Unity
04:45

Object Colliders
04:15

Material Customization
05:38
About the Instructor
Pablo Farias Navarro
4.3 Average rating
5,663 Reviews
150,904 Students
53 Courses
Game Developer and Founder of ZENVA

Software developer and founder of ZENVA. Since 2012, Pablo has been teaching online how to create games, apps and websites to over 200,000 students through the Udemy and Zenva Academy platforms, and created content for companies such as Amazon and Intel.

Pablo is a member of the Intel Innovator Program in the Asia Pacific, and has run live programming workshops in San Francisco, Brisbane and Bangalore.

Pablo holds a Master in Information Technology (Management) degree from the University of Queensland (Australia) and a Master of Science in Engineering degree from the Catholic University of Chile.