Creating 3D environments in Blender
4.5 (1,278 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
13,176 students enrolled
Wishlisted Wishlist

Please confirm that you want to add Creating 3D environments in Blender to your Wishlist.

Add to Wishlist

Creating 3D environments in Blender

This course helps you creating wonderful environment scenes, organizing your workflow, and find the right inspiration.
4.5 (1,278 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
13,176 students enrolled
Last updated 7/2017
English
English
Current price: $10 Original price: $125 Discount: 92% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 34.5 hours on-demand video
  • 31 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Creating stunning unique environments
  • Organize your workflow to make large environment scenes
  • More than 250 unique 2K / 4K textures
  • Lots of medieval reference photos
  • E-book: Old Masters Unveiled ( 250 pages)
  • All scene assets, including buildings, rocks, grass, trees and more
  • 6 Characters to fill up your scene
  • 2 HDR 360 Skies
  • Full course documentation for the Blender basics chapter
View Curriculum
Requirements
  • Blender version 2.77 or above
  • Computer
Description

A very unique Blender 3D course about the creation of environments, taught by environment artist Rob Tuytel. Through out each of the many lessons you are introduced to the powerful and free Blender 3D program. After becoming familiar with the Blender user interface, students will learn how to create a landscape design from scratch. Additional videos in this series teach students how to apply materials, lights and even advanced node systems to their models. Finally, this series will show students how to make an organization plan and create a very advanced environment scene including buildings and characters.

The final course scene was rated well on Artstation with more than 340 + likes. Find out what makes an artwork special and be part of the developing process.

You will learn:

We start with installing Blender and making some simple objects. We get in touch with the Blender interface and I will show the most used buttons in this course. This comes with full in depth lecture documentation ( PDF) .

We continue with making a fence and add a simple wood texture. You will get in touch with the UV image editor and learn how to apply textures on your model. Then I will explain the material editor and show how nodes work. You will learn how to make a simple shader combination to add moss on the fence. I will also show some other shaders like transparency and translucency. This chapter includes a Material node book ( PDF ), a must have for making good looking materials

After these lessons we start with the building process, first making a simple building, but after making some progress we will start creating more advanced buildings, including ornaments.

After completing the buildings, we start with the nature part and I will explain how to make grass, flowers, weed, rocks and trees. We will use 'The Grove 3D' to generate trees. After the nature part we will make a landscape scene and add all the objects including a sand path with water puddles.

After the nature chapter we will focus on atmosphere and lighting, using the point and sun lamp to make a light setup. We will also use an environment map to light the scene. In the end we will use some atmosphere fog to create mist in the scene.

Then it's time to create the final scene, we start from scratch and use a scene map as a reference and make a rough setup. From that point we build the scene and face all the challenges that comes with environment modeling. In the end we do a final review and finalize the scene.

This course is recorded in blender 2.75 and 2.78c. We will use the cycles render engine

Who is the target audience?
  • This course is meant for artists who like to grow in their workflow
  • Beginners
  • Environment artists
Students Who Viewed This Course Also Viewed
Curriculum For This Course
163 Lectures
34:19:58
+
Chapter 1 - Before we start
5 Lectures 25:16

In this lecture we take a closer look what this course is all about. I will introduce all the chapters and the things you will learn in the included lectures

Preview 09:11

Information about the Udemy dashboard. What you need to know before starting this course

Preview 04:36

We take a closer look at some of the unique techniques the old masters used in their artwork. I compare these paintings with my first creations and show my progression during the past 7 years

Techniques from the old masters
04:28

Important notes about motivation and inspiration

Motivation and inspiration
04:06

What you need to know before you start working on your environment scene.

Workflow and organization
02:55
+
Chapter 2 - Introduction to Blender and Setup
14 Lectures 02:20:53

Quick introduction what's included in this chapter

Chapter_2_introduction
00:55

Install Blender 3D, quick overview and introduction to the blender viewport

Preview 04:56

Quick overview how the basic functions in Blender works

Getting in touch with Blender
09:28

Quick introduction how the Blender interface works

The Blender 3D interface
15:05

Create your first 3D object

Creating a simple object
13:51

Quick blender tools to speed up your workflow

Blender quick tools
14:38

Making a more advanced chair model

Creating a chair
10:04

UV unwrap your model

UV Coordinates
10:45

Adding a dice texture on a cube

Advance UV coordinates
08:25

Working with modifiers

Modifiers
12:12

Working with modifiers part 2

Modifiers part 2
13:06

In this lecture we make a fence. You can now use all the tools you learned from the previous lectures.

Making a fence
18:14

Making a viewport render

Making a viewport render
08:20

A couple of question to test your Blender knowledge

blender basics test
4 questions

Short recap of this chapter

Chapter_2_recap
00:54
+
Chapter 3 - Materials
8 Lectures 51:57

Short introduction what we will do in chapter 3

Preview 01:59

Working with materials, making a simple PBR node tree

Working with material nodes
11:22

Working with materials, making a more advance node tree

Working with advance material nodes
11:07

Improving the quality of the wood material

Improving the material quality
05:21

Making material node groups for more structured organization

Making node groups
07:11

Creating a leave material

Creating a leave material
05:14

Creating a leave material part 2

Creating a leave material part 2
08:39

What do you know about materials

Blender materials
3 questions

Short recap of this chapter

Chapter_3_recap
01:04
+
Chapter 4 - Create a simple building
15 Lectures 03:43:35

Introduction what we will cover in this chapter

Introduction_chapter_4
01:02

We take a reference image and start with the base of the building. We try to find the right metrics before we continue the development.

Making a base
10:05

Before we apply window and door frames, we need to add holes in the building. We use the boolean modifier to cut holes in the mesh.

Adding window/door holes
18:12

in this lecture we make a window frame without glass or hatches.

Making a window frame
18:20

We start adding some textures to make the building more visible.

Adding textures
19:26

We apply more textures to the building to get the right mood.

Adding more textures
18:27

We continue to work on the window frame, focusing on adding the glass and pick a texture that fits the frame.

Making a window
21:52

This lecture will highlight the hatch design.

Making a Hatch
24:00

More focus on texture work, this is recurring part of the visualisation

Improving the textures
14:16

In this lecture we start with adding some roof ornaments

Adding small ornaments
19:26

We continue to work on the ornaments

Making more ornaments
18:50

Now we have an almost completed building, we focus on the extra parts like a chimney.

Creating a chimney
18:00

We do a short review and finetune the textures. This lecture will also explain normal maps and how to apply these on your texture.

Improving the building materials
14:37

In this lecture i will explain how to grab objects from another scene and adding these in another one. We use append and link and i will expain the difference between these two.

Extra: Appen & Link
06:02

Short recap about what we learned in this chapter

Recap_chapter_4
01:00
+
Chapter 5 - Create advance buildings
49 Lectures 11:14:51

Introduction what we will do in this chapter

Chapter_5_introduction
01:10

Same as the small building, but this time it will be more challenging.

Making a building base
23:12

Continue with the modeling of the base

Continue the base modeling process
20:38

We focus on the ornaments on this building. This time we also try to add some texture varriation to make it more unique.

Adding ornaments
09:02

Working on the window frame, this time we speed up the process a bit.

Adding window frame
18:58

Continue the work on the windows and put them into the holes we created.

Improving window design
12:40

In this lecture we add plaster textures on the wall. To archieve a rough looking wall we combine multiple textures.

Improving the building walls
13:03

Apply a texture on the roof

Make a roof
11:51

In this lecture we make a door design that fith the looks of this building

Adding doors
27:19

Rear and border design, we improve the looks of teh building.

Creating a border
11:28

We create a sandstone door design and apply this on the rear of the building.

Working on the rear of teh building
15:45

In this lecture we make another door frame and focus on adding an more advanced chimney

Making a chimney (advance)
18:13

We grab some building parts and put this on a separated layer. This helps to have more controll and use some parts on other buildings. We also learn to group parts and apply names on the materials and objects.

File managment/organisation
12:45

This is an extra video and not optional. I will show how to make a low poly design out of our high poly building.

Creating an LOD ( Level Of Detail)
17:20

We work on a different building by changing some part of the previous one. In this video we make a side roof.

Adding a side roof
10:18

Adding more details on the side roof so it will integrate well with the main frame.

Improving the side roof
10:22

We start from scratch for a new design. This one will look more horizontal.

Create a horizontal building design
13:30

This lecture will focus on a concrete window design.

Create a sandstone window frame
17:34

In this part we will make sandstone borders to put some varriation in the design.

Create side borders
13:26

Same borders as the previouse building, but this time for the horizontal building.

Making more borders
24:40

Creating a small side roof and make another chimney for the building

Making a chimney ( advance)
24:27

Short recap about what we learned in this chapter

Chapter_5_recap
00:41

** This is bonus/extra lecture content. This is not optional for this course. Please continue with chapter 6 if you like to follow the course program **


In this lecture we start with making a church block model and using a background image to set the right measurements and scaling

Making a church - modeling the base
08:03

We continue to work on the block model and adding more details for a betetr look

Making a church - Improving the block model
14:14

We make a rough block model for the side portal and start adding the roof.

Making a church: Side portals and roofing
09:35

Now it's time to add more detail. By adding some window holes we add more depth in the building.

Making a church - Adding holes in the tower
11:38

We continue with adding more boolean holes in the tower

Making a church - improving the front tower
06:57

We continue with the boolean and adding holes in the side wall.

Making a church - Adding side windows
15:29

we also need to have some windows on the rear, we use the same boolean method for adding the holes.

Making a church - Adding the rear windows
15:04

We start UV Unwrap the building and add an arch wall texture

Making a church - Working on the window texture
12:10

We continue with making an arch for the front portal door. we use the mirror modifier to get this right.

Making a church - Arch modeling
16:40

We tweak some textures like borders to improve the looks of the tower.

Making a church - improving the wall texture
08:34

In this lecture we focus on the top tower by making some holes in the wall.

Making a church - Adding more detail top tower
16:14

We continue with the side wall by adding window textures

Making a church - Adding side window textures
17:52

We also add some window textures on the rear of the building.

Making a church - Adding rear windows textures
12:56

The portal is still in block shape, we need to add more depth in it by using the boolean modifier.

Making a church - Improving the side portal
13:11

By adding a roof border we make a transition between the wall and the roof. we also add a roof texture.

Making a church - Border and roof textures
10:57

Now it's time for making church pillars, these will be added on the side and front walls

Making a church - making a church pillar
12:57

To add some varriation we make some sandstone ornaments.

Making a church - Sandstone details pillar
08:32

we continue to improve the pillars by adding more detail

Making a church - Improving pillars by adding detail
09:24

After finishing the pillars we duplicate them and putting them around the church.

Making a church - Duplicating church pillars
08:31

the side wall is still a bit empty, we make a border wall to make a nice transition.

Making a church - Creating a wall border
12:18

Now we focus more on the tower by making some new arch ornaments

Making a church - Creating tower ornaments
14:34

We also make some new pillars for some varriation and extra detail.

Making a church - Making tower pillar ornaments
20:11

We fill the holes with some small planks.

Making a church - Adding small planks in tower
13:54

small details are key for the final looks. By making some small pinnacles we get closer to the final design.

Making a church - Making small pinnacles
10:33

Now it's time for the extra side portall, we make one from scratch.

Making a church - Adding an extra side portal
17:04

We continue to create an extra side portall.

Making a church - Side portal part 2
17:07

We add and change some final details to finish the church model

Making a church - Adding final details
11:50
+
Chapter 6 - Nature
20 Lectures 04:35:24

Short introduction what we will do in this chapter

Chapter_6_introduction
01:42

We go outside and take a closer look at grass in nature

Taking a closer look at grass
01:07

We start with a quick study of a photo showing a grass scene. After that we start with making some grass strands.

Introduction to grass, modeling strands
25:02

In this lecture we join the strands and try to make a realistic looking grass sod. We need to use the blender particle system.

Joining the grass strands
18:19

After completing the grass model, we apply a material on it

Grass material settings
08:38

In this lecture we will add more grass variation. We start with adding weed

Grass variation: Creating weeds
18:04

This lecture shows how we model flowers

Grass variation: Adding flowers
15:47

After completing the grass,weed and flowers we combine all these models together on a grass field. For this we will work with a particle system.

Making a grass field
27:00

In this video i show how the forrest is a great place for textures and how light behaves on surrounding objects

Collors of the forrest
01:14

In the following three parts we focus on rock design. In this first part we use the sculpt editor to make rock shapes.

Creating a Rock/Boulder
14:40

To add detail we use the material nodes to combine multiple textures and make it look like a mossy rock. This works the same as the fence, but we use different values to get the right result

Adding a texture to the rocks
18:21

In this lecture we put the rocks/boulders in a group and put these in the grass field. We also change the material values when we do viewport rendering.

Adding the rocks on the grass field
17:48

In this video i will explain something about trees in nature.

Getting_outside_Trees
00:56

This lecture highlights tree designs. For this we use ' The Grove 3D' this is a paid addon. This lecture is not optional, only for users who use this program this lecture is useful. You can skip the following lectures and download the sample trees.

Creating a tree
09:01

In this lecture we make a twig, we use a photo texture to model some leaves and apply a texture. (require the grove 3D addon)

Trees: Creating a twig
22:49

This lecture shows how we combine the leaves to make a twig. (require the grove 3D addon)

Trees: Improving the twigs
25:32

In this lecture we adjust the material of the leaves. We take a look what kind of trees you can make with ' The grove' and pick a style we like. we generate the tree and add it in our scene.

Trees: Generating the tree with The grove 3D
20:55

In this lecture we add more detail on the bark of the tree. We also make a small bush. If you don't have the grove 3D, you can watch this lecture to see how we add the tree in the scene.

Adding the tree to the grass field
21:06

In this lecture i will expain how to make a movie clip from your scene. also how to render this to a PNG sequence or a codec video file

Extra: Animations
06:40

Short recap what we learned in this chapter

Chapter_6_recap
00:43
+
Chapter 7 - Road and paths
8 Lectures 01:04:53

Introduction video what we will cover in this chapter

Chapter_7_introduction
00:51

In this video i will explain the function of paths in environments.

Getting_outside_paths
01:09

In this lecture we take a closer look how to add a path in the scene. We use the weight paint tool for this.

Creating a path in your scene
10:26

In this lecture we change the color/texture

Change the color of the path
08:27

In this lecture we add ore detail by adding water puddles on the path.

Adding puddles on your path
10:28

In this lecture we focus on the creation of a cobblestone path

Creating a cobblestone road
19:55

In this lecture we copy some cobblestone models from the previous part and make pebbles for the sand path. we use the particle system to apply the pebbles.

Adding pebbles on the sand path
12:36

Short recap what we learned in this chapter

Chapter_7_recap
01:01
+
Chapter 8 - Light and atmosphere
7 Lectures 01:01:41

Short introduction what we will cover in this chapter

Chapter_8_introduction
01:19

This lecure higlights the basics of light in blender. We start with point light and play with the settings

Basics of light
07:38

This lecture shows how sunlight works, we make a setup and play with the settings

Using sunlight
11:45

A more advanced technique for lighting the scene is working with environment textures. This lecture shows how to setup the settings to work with these maps. ** Update 1 march 2016 ** now with HDR 360 skies !!

Working with environment textures
11:50

This lecture highlights atmosphere fog. We use two varriations that we can use to add mist in the scene.

Volumetric mist/atmosphere
15:58

This is an extra lecture including a snow scene. You can use the scene to play with fog, light and snow material. Feel free to make your own variation and post it on the dashboard of this course.

Extra snow scene
12:00

Short recap what we learned in this chapter

Chapter_8_recap
01:11
+
Chapter 9 - Creating a scene from scratch
30 Lectures 08:01:34

Before we start working on the environment scene i will introduce the lectures

Chapter_9_introduction
00:45

In this lecture we make a production plan and use a simple map to get started. This is usefull when working on a large environment scene.

Scene introduction
09:15

In this lecture we use the map to make a scene base. We make some low poly objects to get an idea how the scene looks like. We also put the camera in position.

Making a scene base
16:03

To find out what kind of mood the scene has and how to improve this, we start adding some basic textures. some of these will be changed later, but they help to make the first visualisation

Adding textures
16:16

In this lecture we spend some time making a canal border.

Making a canal border
17:05

The scene is setup, now it's time to append the building we created in chapter 4 and 5.

Appending the building assets
19:08

In this lecture we start with the creation of a gate. This lecture is split over two videos.

Making a Gate [A]
13:41

In this lecture we start with the creation of a gate. This lecture is split over two videos.

Making a gate [B]
15:26

Now it's time to add the cobblestone path. We use a technique to speed up this process without slowing down the viewport

Adding the cobblestone path
23:13

The scene is getting more shape, we can now add grass in the scene. We append this from chapter 6

Adding grass and making a small structure
23:28

In this lecture we add an environment texture. We set the mood of the scene so we can continue the development.

Adding environment texture
17:15

In this lecture we make a sandstone bench

Adding street props
21:38

In this lecture we start with the creation of trees. Keep in mind that we use the Grove 3D addon, this is not included in this course. This is a bonus video. you can download teh trees and add these into your scenes. This lecture is split in two separated videos.

Making trees [A]
11:31

In this lecture we start with the creation of trees. Keep in mind that we use the Grove 3D addon, this is not included in this course. This is a bonus video. you can download teh trees and add these into your scenes. This lecture is split in two separated videos.

Making trees [B]
17:27

In this lecture we focus on the buildings. We open some hatches, doors and make it looks more realistic.

Improving function of buildings in the scene
28:57

Because most of the buildings and props are set, we start with adding ivy. Blender has a free addon that generated growing ivy on objetcs. In this lecture i will explain the function and integration.

Adding ivy
25:50

We take a closer look at the gate and make some aditions. This lecture is split in two separated videos.

Improving the gate [A]
10:45

We take a closer look at the gate and make some aditions. This lecture is split in two separated videos.

Change a building [B]
11:29

In this lecture we improve the canal by adding a fence around it. We also make an addition so the fence get a function in the scene. i will explain why this is important.

Making a canal fence
22:21

In this lecture we put more props in the canal

Improving the canal
25:40

In this lecture we add some street props. they help to fill up your scene. This video is split in two separated videos.

Adding street_props [A]
11:26

In this lecture we add some street props. they help to fill up your scene. This video is split in two separated videos.

Adding street props [B]
16:08

We take a closer look at some objects and improve these. this lecture is split in wto separated videos.

Improving scene objects [A]
13:59

We take a closer look at some objects and improve these. This lecture is split in two separated videos.

Improving scene objects [B]
13:08

In this lecture we add some leaves to fill up the road. This lecture is split in two separated videos.

Add leaves and flowers on the path [A]
13:46

In this lecture we add some leaves to fill up the road. This lecture is split in two separated videos.

Add leaves and flowers on the path [B]
12:29

To put more varriation on the path we add some dead leaves and flowers.we use these models from chapter 6

Apply leaves and flowers on the path
26:06

In this lecture we make a render and focus on the compositor. I use the compositor for color managment and adding a bit of fog.

Making a render and use the compositor
12:12

After a quick review we take a closer look and move some buildings to improve the looks of the scene.

Improving the scene by making changes in the scene
13:41

Short recap what we learned in this chapter

Chapter_9_recap
01:26
+
Chapter 10 - Final review + tips & tricks [Bonus]
7 Lectures 59:54

After waiting a week we take a closer look and review the scene

Chapter_10_part_1
05:32

After moving the camera, we need to add some new details in this lecture i show how we do that quickly

Chapter_10_part_2
08:43

In this lecture we change the material of the window to add nice reflections

Chapter_10_part_3
06:00

In this lecture we change the environment light and try to find a different mood in the scene.

Chapter_10_part_4
07:05

In this lecture we change some objects like trees to make a nice composition.

Chapter_10_part_5
10:11

In this lecture we add volume fog in the scene.

Chapter_10_part_6
12:02

Final review and some tips and tricks for your environment development

Chapter_10_part_7
10:21
About the Instructor
Environment artist Rob Tuytel
4.5 Average rating
1,274 Reviews
13,176 Students
1 Course
Founder Blenderpedia

My name is Rob Tuytel and I have been a full time Blender user for the last 9 years. I have always loved using my imagination to create 3D art and Blender has been the right tool to help me with this.

Even before I started using Blender, I always loved environments. When I started to create them, I studied art books in order to be able to design these kinds of scenes in Blender.

My 3D artwork is now used in art books, featured in 3D artist magazine, museums, and even appears on nationwide television. I was honored to be asked to create environment scenes for the Blender Institute open movie Tears of Steel. This was a fantastic learning opportunity that allowed me to work with other environment artists. Learning new skills in such a project is one of the best ways artists can bring themselves to a higher level.

Last year I worked on my latest project, The Golden Age VR: The first VR experience in the world with 32 VR arcade machines in a Dutch museum. I have been working together with multiple artists and together we are still working on new challenging projects.