
Explore the Blender interface, from the quick setup window to the Blender preferences and default options, and learn about the four editors—the treaty view, timeline, outlier, and properties Ed.
Explore Blender’s navigation essentials, mastering zoom, pan, and orbit via toolbar icons and shortcuts, with axis-specific views and cursor-sensitive shortcuts in perspective and orthographic modes.
Learn to select objects in Blender using the select box and outliner, then move, rotate, and scale with the transform gizmo—red x, green y, blue z—and shortcuts G, R, S.
Create and delete objects in Blender using delete, x, or right-click delete; place new objects with shift-right-click and shift-a to explore primitive geometries like cube and UV sphere.
Learn Blender polygon modeling by switching between object mode and edit mode, and select vertices, edges, or faces with box and loop selection using Shift and Alt.
Create and delete faces and edges in edit mode, using face and edge selection, f to close holes, and remove edges or loops with the control delete shortcut.
Explore Blender's basic modeling tools by practicing extrude, extrude along normals, and extrude individual on faces and loops, while using set and bevel to shape edges.
Model the airplane with a low-poly cylinder for the body, then craft the cabin and wings using loop cuts, extrude, and bevel, mirroring for symmetry.
Model the plane propeller by creating a cylinder, aligning it to the airplane center, then extruding, twisting, insetting, and looping cuts to shape the blades in edit mode.
Learn to create and assign multiple materials in Blender, name and color materials, and apply them to specific faces using edit mode, then preview results in the material preview view.
Create a parent–child hierarchy in Blender to attach the propeller to the plane; moving the plane affects the propeller, while rotating aligns it on the y axis.
Learn the basics of animation in Blender by creating key frames for location, rotation, and scale, using the timeline and playhead to generate smooth motion at 24 fps.
Animate a plane in Blender with a 10-second up-down cycle (240 frames) while the propeller rotates constantly through 50 turns, using Lockhart type key frames and linear interpolation.
Adjust the lighting and camera in Blender to produce the final video: create and position a point light, adjust intensity for soft shadows, and frame with the camera.
Render the final video in Blender by configuring render and outputs settings, enabling ambient occlusion, choosing mp4, and using Cycles with motion blur for realistic results.
The Free Blender Crash Course is designed to give you a first contact with the 3D scene creation universe and with Blender.
Blender is free open source software and is currently one of the world's leading 3D scene creation tools. In this course you will have a first contact with the Blender interface and learn the basics of modeling, materials, lighting and animation. And throughout the course you will produce from scratch a simple flying plane scene.
So sign up now and start your journey to become a 3D artist right now.