Welcome to volume one of the blender animation series. This series is focused on the animations aspects of blender 3D where we will learn how to use all of the tools at blenders disposal to create fantastic 3D animations for whatever purpose we want.
In volume one, we introduce the fundamentals of animation including how to operate the timeline, creating keyframes to provide the structure for our animations as well as how to optimize blender for when we render our animations. Blender series courses are normally short and focused on specific topics and can easily be completed in a day per course while offering valuable knowledge in how to use blender.
The course finishes with two challenges and a quiz as a means of testing your knowledge and how you can apply that knowledge to your own projects.
WHAT IS BLENDER?
The big question you might be asking is "what is blender", you may be viewing this course because you want to know more about it. Blender is a free 3D software platform that allow the user to perform multiple computer based applications such as 3D modelling, sculpting, animation, movie editing, image editing and game design. The best part being is that it is open source, meaning that you can use blender as much as you like and never have to worry about spending a penny.
THIS COURSE IS SUBJECT TO UDEMY'S 30 DAY MONEY BACK GARUNTEE IF YOU ARE NOT HAPPY WITH THE COURSE. PLEASE LOOK AT THE COURSE CURRICULUM BEFORE PURCHASED SO YOU KNOW EXACTLY THE CONTENT YOU ARE GETTING.
GOOD LUCK AND HAPPY 3D MODELLING!
How to use the basic controls of the timeline to play, pause, and edit the animation.
How to change the frame rate and why the when is the most important thing.
Create your first animation using what you have learned so far.
How to delete keyframes that you no longer wish to use in the timeline.
Learn how we can change the total length of an animation.
The basics on actually rendering your movie.
File paths are where your animations are saved on your computer.
A look at the two main render engines that are used in blender and the pros and cons of using both.
Sampling defines how many times a frame is rendered, the higher the sampling, the better the quality.
How to change the resolution of the animation, such as 720p and 1080p.
Choose one of blenders real world resolution pre sets for quality renders.
Change how the video stretches in the x and y axis of the virtual camera.
Why saving your animations as a series of images first could help save you a lot of time.
Blender uses a tile system to render portions of frames at a time instead of the whole image for more effective rendering.
The first challenge
The second challenge
Thank you for taking the course.
Hello, my name is Joe Baily and I am a Udemy instructor who specialises in computer graphics software and sport coaching, quite a combination I know. I have been involved in computer graphics for several years where I have developed my skill sets in asset creation, 3D modelling, animation, game creation using tools such as Blender, Adobe, Gimp etc.
In addition I have also gained a great deal of knowledge in the field of computer coding with languages such as C++, java and HTML. On the flip side of this I have also worked as a sports coach as my official profession where I have worked in multiple environments from schools to sports clubs to summer camps. I have over 10 years experience in sport coaching and have coached football, tennis and athletics amongst many other sports.