Blender Animation Series - Volume One
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Blender Animation Series - Volume One

How to create basic animations with the blender timeline
5.0 (1 rating)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,537 students enrolled
Created by Joe Baily
Last updated 2/2017
English
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Current price: $10 Original price: $100 Discount: 90% off
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Includes:
  • 2.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Choose the correct resolution
  • Change the frame rate and length of an animation
  • Save animations of a desired movie type (such as mp4)
  • Operate the controls of the timeline
  • Create animations which are saved onto the computer for later viewing
View Curriculum
Requirements
  • It is advised the students have either completed volume zero of the blender series or posess base knowledge of blender
Description

Welcome to volume one of the blender animation series. This series is focused on the animations aspects of blender 3D where we will learn how to use all of the tools at blenders disposal to create fantastic 3D animations for whatever purpose we want.

In volume one, we introduce the fundamentals of animation including how to operate the timeline, creating keyframes to provide the structure for our animations as well as how to optimize blender for when we render our animations. Blender series courses are normally short and focused on specific topics and can easily be completed in a day per course while offering valuable knowledge in how to use blender.

The course finishes with two challenges and a quiz as a means of testing your knowledge and how you can apply that knowledge to your own projects.

WHAT IS BLENDER?

The big question you might be asking is "what is blender", you may be viewing this course because you want to know more about it. Blender is a free 3D software platform that allow the user to perform multiple computer based applications such as 3D modelling, sculpting, animation, movie editing, image editing and game design. The best part being is that it is open source, meaning that you can use blender as much as you like and never have to worry about spending a penny.

THIS COURSE IS SUBJECT TO UDEMY'S 30 DAY MONEY BACK GARUNTEE IF YOU ARE NOT HAPPY WITH THE COURSE. PLEASE LOOK AT THE COURSE CURRICULUM BEFORE PURCHASED SO YOU KNOW EXACTLY THE CONTENT YOU ARE GETTING.

GOOD LUCK AND HAPPY 3D MODELLING!

Who is the target audience?
  • Anyone who is interested in learning about creating animations
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Curriculum For This Course
22 Lectures
02:21:45
+
Volume one Animation
22 Lectures 02:21:45

Welcome to the course.

Preview 02:10

What knowledge will you gain from completing the course

Preview 02:11

Learn how an animation is structured.

Preview 01:29

How to use the basic controls of the timeline to play, pause, and edit the animation.

Preview 10:05

Insert keyframes
07:23

How to change the frame rate and why the when is the most important thing.

Setting the Frame rate
06:07

Create your first animation using what you have learned so far.

Create an animation
11:36

How to delete keyframes that you no longer wish to use in the timeline.

Delete Keyframes
06:31

Learn how we can change the total length of an animation.

Length of the animation
04:29

The basics on actually rendering your movie.

How to render an animation
10:53

File paths are where your animations are saved on your computer.

Selecting a file path
07:51

A look at the two main render engines that are used in blender and the pros and cons of using both.

Blender render and cycles render
05:21

Sampling defines how many times a frame is rendered, the higher the sampling, the better the quality.

Sampling
09:41

How to change the resolution of the animation, such as 720p and 1080p.

Resolution
08:40

Choose one of blenders real world resolution pre sets for quality renders.

Render Pre sets
07:33

Change how the video stretches in the x and y axis of the virtual camera.

Aspect ratio
08:17

Why saving your animations as a series of images first could help save you a lot of time.

Saving as image file instead of as a movie file
15:37

Blender uses a tile system to render portions of frames at a time instead of the whole image for more effective rendering.

Tiles
08:51

The first challenge

Challenge One
02:03

The second challenge

Challenge Two
01:33

Thank you for taking the course.

Thank you
00:40

End of course quiz
6 questions
About the Instructor
Joe Baily
4.1 Average rating
249 Reviews
6,390 Students
13 Courses
3D Artist, qualified teacher and coach

Hello, my name is Joe Baily and I am a Udemy instructor who specialises in computer graphics software and sport coaching, quite a combination I know. I have been involved in computer graphics for several years where I have developed my skill sets in asset creation, 3D modelling, animation, game creation using tools such as Blender, Adobe, Gimp etc.

In addition I have also gained a great deal of knowledge in the field of computer coding with languages such as C++, java and HTML. On the flip side of this I have also worked as a sports coach as my official profession where I have worked in multiple environments from schools to sports clubs to summer camps. I have over 10 years experience in sport coaching and have coached football, tennis and athletics amongst many other sports.