Blender is awesome platform, in this platform you can create superb quality models which can be exported to any game engines, 3D printer, or other animation software.
This course will build a strong foundation from scratch, This course is project based, so you can make your own 3d assets(models). You will create own materials & textures, lighting effects, simulations. You will also learn house designing techniques and camera fly through animation, even you will do video editing quickly and easily.
We will use Blender’s Cycles render engine to create materials for our objects & lighting the scenes. We shall use the Node Editor to create and modify the materials for our assets(models). This course provides the fundamental concepts and techniques for creation of scenes, modeling, material & texturing, simulation and achieving great rendering output in Blender using Cycles render engine. We shall discuss about camera and rendering settings.
You will learn the fundamental concepts and skills regarding three dimensional geometry. We shall begin with Blender’s interface and
navigation tools deeply, and move steadily into the modeling tools.We shall discuss extrusion , beveling, bridging, welding & other all useful modeling techniques so you will be able to create your own 3d models with ease. We
shall make complex models from basic shapes, and you will also learn
different Blender’s Modifiers & you will make different objects(models) using that modifiers.
You will also learn how we can make different simulations like water simulation, cloth simulation, rigid body simulation. You will learn how can we create ocean.
We shall discuss about UV mapping techniques. We shall also discuss how can we export our UV maps out of Blender to make own textures in any image editing software like Paintnet, GIMP, and Photoshop. We will then import these textures into Blender and will assign these texture to our objects using the Node Editor.
This course will make solid foundation in Architectural mesh. Architectural adds-on feature will be discussed with you step by step to creating custom room environment. In architectural mesh you will learn how to quickly add rooms to the scene. We shall also add lamp, cabinet, roof, stairs, shelf, rail window, panel window, doors. We shall also discuss how can we add materials, lighting, and camera and render the final scene & we shall also make camera fly through animation.
The course will also build strong foundation through setting up Blender’s very powerful Video Sequence Editor (VSE). You will learn about Blender's VSE (Video Sequence Editor), Editing your videos, adding 3d scene into video, Adding Text, Adding transitions, Adding Sound(s), adding image(s), Making Soft Cuts, Making hard cuts, compositing techniques, exporting audio, exporting your video for high quality playback
Below are some of the reasons why you want to learn Blender
Due to below reasons you can join this online training
All videos are high quality and each step is very clear. You can dive into Blender 3d easily.
By the end of the course you will be very confident in the fundamentals of 3D modelling, texturing, lighting, animating, rendering, simulating, video editing techniques, you will be able to tackle bigger challenges easily
So purchase this course now, in case of future updates to this course are yours completely free of charges
Are you ready to accept challenges of 3d world’s industry? Then get this course now and start journey toward 3d modeling and animation using open source and 100% free Blender 3d!
Installation of Blender 3d s/w
Themes settings of Blender 3d s\w
Basics about 3d view
Determine different sides in view port
Activating Different Views
3d Cursor Placement Techniques
Adding and deleting objects
Selecting and Deselecting Objects
Controlling view port Shading
Handling Pivot Points
Transformation using Transform Manipulators
Making Child Parent Relationship
Layers Management Techniques
Controlling materials for objects
Animation and Rendering Settings
Scenes Creations Methods
Different Command Using Global Search Menu
Basic Structure of Geometry
Working in Edit Mode part 1
Chair Modeling Technique
Texturing and lighting a Chair
Sofa Modeling Techniques
Modeling a Table
Ocean Creation Techniques
Making animation using text and particle using audio file
Glass modeling techniques
Making glass Material
| Cloth creation for table|
Making Animated Flag
Modeling object and creating Fluid
Making Camera Animation
Rigid body Simulation
Making room and camera fly through animation
Tree creation, making jungle
Basic of video Sequence Editor
soft and hard cut and basic effects
strip placement techniques, masking and run time blurring, meta strip techniques, rendering as image, exporting video
frame rate conversion, compositing techniques, different effects
Edit Mode interpolation techniques
Filling gap techniques
Vertex, Edge, Face interpolation techniques
Multi material techniques
model's editing mode techniques
Different screen controlling & Emitter techniques
Splitting Areas techniques
uses of reference images
Hi, my name is Zaigham Abbas . I have a master degree in computer science from LUCE. I have also a diploma in ‘Paint Life 3d’ from ESI.
I started working for myself since 2003, I am so much keen to make 3d modeling, animation, games, and I also like web development & designing.
I have been teaching since 2012. I have taught 3d modeling, animation, web development and web designing to different levels of students.
Currently I have been working at FCCU.
I love to teach 3d modeling, animation, game development, web development and web designing
This is time I want to share my passion with those people who are newcomers toward 3d world’s art and want to enter in 3d modeling and animation industry.