Learn Blender 3D - Become a 3D artist and create 50 models

Learn the basics and beyond of modelling, texturing, rendering and animation using Blender3D
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228 students enrolled
Instructed by Joe Baily Design / 3D & Animation
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  • Lectures 168
  • Length 15.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 2/2016 English

Course Description

"Enrole in this course today to begin your learning journey in becoming a 3D blender artist. Take the first step in creating 3D assets for games, animations, movies and advertisement and add a new skill set."

Reviews from current students

"Excellent teaching so far. Taking a total newbie to 3d by the hand into the new world of 3d modeling. Joe does not rush you with the ideas or concepts and he repeats when needed so far I've easily understood him and have not felt confused . Am very much looking forward to doing the projects and am confident that Joe will take me through them all successfully."

Keren

"This course covers a good amount of what you will need to work in blender. You'll learn the keys for doing items. And, this course will give you the keys to better understanding and therefore better learning comprehension in Blender courses and using Blender for other projects."

J R

"I think that the instructor does a great job of communicating the purpose of the tools in Blender (I'm not on to the modeling section yet). The material is very well organized and the instructor efficiently and confidently covers the subject matter. Also, I have been very impressed by timely responses from the instructor."

Steve Thompson


With over 13 hours of content and 50 challenges to complete Blender 3D for beginners aims to take you from being the first timer all to way being able to create your own model, texture it, create animations and even export your creation to other software (ex unity) for creating games or even as a means of creating a NEW FORM OF INCOME!

Learn Blender and the following subject sections:

Blender interface and navigation

  • In this section of the course we introduce you to blender for the first time. You will learn how the course is structured and how it benefits you as the learner. This section introduces the blender interface and how to use all of the navigation and selection tools that are required to learn to become a 3D modelling artist.


Modelling

  • In this section, we go over the topic that blender is best at, 3D modelling. Here, you will learn how to create 3D Models either from scratch or by using one of blenders pre installed primitive objects. We will learn how to use object mode to change our objects properties (such as size and scale) in relation to the world around it, and edit mode which focuses on changing the actual shape and form of the object. We will be using all of the core modelling techniques for our designs and introducing many of blenders modifier tools which can be used to enhance our creations.


Texture and materials

  • In this section, we cover how to apply different materials and textures to the models that have been created. Textures are used to change the visual appearance of our mesh by mapping colours and patterns onto its surfaces. Materials are used to determine how our object will react to any light sources that hit it. Applying your materials correctly can make your object look identical to its real world counterpart. We will be using two of blenders rendering engines in this section. The blender render engine creates basic textures suitable for exporting models into other software platforms such as unity or unreal engine. Cycles render is an engine used to create the best materials and textures possible for creating beautiful rendered scenes and animations, but is less optimized for exporting, especially to game engines.


Rigging

  • This section focuses on the pre production stage of animations, which is the rigging of objects in your scene. Rigging is the creation of a skeleton or armature that is used to help move models in ways similar to their real world counterparts. For example an armature for a human model would allow us to control the model at the joints like puppet strings, allowing us to move our model in the same way that our bodies do in real life. We will go over how to construct a full rig with skeleton bones, control and ik bones, and the weight painting tool which will allow us to change the influence of each bone on our model.


Animation

  • In this section of the course, we bring our creations to life by learning how to create animations by using tools such as the timeline, Graph editor and dope sheet. We will learn about keyframes and you can use these to create your animations the quick and easy way while with the help of the graph editor and dope sheet you can change where these keyframes are used in your animation and how the keyframes interact with each other, giving you complete control other your animations. This section will also go over how to render images and animations so that you can add them to your own portfolio of work. 


Exporting

  • The basic does and don'ts of successfully exporting your creations to other software platforms such as unity 5.



THIS COURSE IS SUBJECT TO 30 DAY MONEY GARUNTEE, WHERE IF YOU ARE NOT HAPPY WITH ANYTHING ABOUT THE COURSE YOU CAN ALWAYS GET YOUR MONEY BACK.

THIS COURSE IS ALSO SUBJECT TO BAILY COURSE 'IMPROVING FOR THE COMMUNITY SCHEME'. IF THEIR IS A TOPIC THAT STUDENTS WOULD LIKE COVERED IN THE COURSE, THEN WE WILL EITHER LOOK TO INCLUDE IT IN THE COURSE WITH THE NEXT COURSE UPDATE OR ADD IT TO A FUTURE COURSE.


What are the requirements?

  • Students require a PC or a MAC to run Blender software. How to download Blender will be explained at the start of the course.

What am I going to get from this course?

  • Understand all major aspects of Blender from modelling to animation and begin creating their own projects.
  • Understanding the concepts of Modelling, Texture, Materials, Rigging and Animation.

What is the target audience?

  • This course is for absolute beginners to blender and those who prefer the opportunity to practice what they have learned. This course is not for those who are familiar with blender as this is a 'ground up' style course. It is also not a fast track to blender and should not be taken by students looking learn Blender in a day.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Welcome to the course and welcome to Blender
05:28

The Beginning

05:22

There are two ways to install Blender, either via the website or via steam.

06:39

This lecture explains how the course will work.

What do I need
Preview
05:43
03:48

How to download lectures or section assets.

What PC do I need?
Preview
01:57
External resources
06:07
Course controls
Preview
05:24
Discussion and feedback
Preview
04:43
4 questions

The very basics of blender


Section 2: Navigating the Blender interface
Navigating blender
Preview
00:54
The default screen
Preview
09:21
07:42

How to change the color scheme

14:29

How to access your user preferences to format blender


1 question

What have you learned so far?

Pre made Layouts
Preview
08:54
Changing your layout to suit your work
Preview
07:28
Change panel content
Preview
03:20
06:11

How to keep your custom layout

Saving your start up file
Preview
08:16
The 3D viewport
Preview
00:51
04:19

Using your touchpad to act as a three button mouse

01:42

How to use our keyboard when we don't have a physical numpad

Basic screen movement
02:24
Panning the view
07:29
Selecting objects
06:17
The Blender grid
05:46
numpad
10:13
05:10

Navigating using game based controls to move the camera around the scene

Fly mode
05:58
Object mode
Preview
03:16
03:40

How to change the shape and form of our object

Objects and meshes
03:10
What is a mesh made of?
03:10
The 3D Cursor
04:58
Resetting the 3D Cursor
04:27
Primitive meshes
07:39
Origins
07:44
Moving objects
06:10
The 3D Gizmo
03:47
The snapping tool
05:11
Grab, rotate and scale with the gizmo
05:03
AXIS Forms
09:01
Hot keys for Grab, rotate, scale
07:36
Using the lock tool
06:11
Advanced selection
08:52
Maximising panels
03:06
Renaming our objects
04:17
3D Display
05:33
Section 3: Modelling
Modelling section
00:32
Selecting vertices, edges and faces
10:15
Undoing mistakes
09:03
Snapping in edit mode
08:45
Modelling one
3 questions
Render an object
10:57
The spacebar
02:16
Duplicating Objects
09:18
Smooth and flat shading
04:28
Edge Loops
08:22
Modelling Two
4 questions
Extrude tool
08:33
Select multiple parts of the mesh
11:28
Merging and removing doubles
08:12
Normals in Blender
06:40
Subdivide
04:16
Deleting and dissolving
11:13
Joining Objects
04:25
Seperate objects
04:25
Parents and children
05:45
The pivot point
06:47
hiding objects
01:51
modifiers
00:40
The mirror modifier
08:47
Subdivision surface modifier
06:14
Solidify
04:03
Bevel tool and modifier
03:56
Booleans
07:51
Array
18:04
scene layers
05:18
Modelling challenge
02:06
5 questions

Test your modelling knowledge

Section 4: Textures and materials
Textures intro
00:37
Blender render
07:23
Challenge with blender render
02:01
node editor
05:06
Diffuse
01:51
Glossy shader
05:54
Glass Shader
03:05
Ceramic material
06:42
Emission material
07:45
Transparent shader
10:26
Velvet shader
03:50
Anisotropic shader
03:20
multiple materials
Preview
11:25
UV Mapping
07:59
Apply Texture one
08:39

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Instructor Biography

Joe Baily, 3D Artist, qualified teacher and coach

Hello, my name is Joe Baily and I am a Udemy instructor who specialises in computer graphics software and sport coaching, quite a combination I know. I have been involved in computer graphics for several years where I have developed my skill sets in asset creation, 3D modelling, animation, game creation using tools such as Blender, Adobe, Gimp etc.

In addition I have also gained a great deal of knowledge in the field of computer coding with languages such as C++, java and HTML. On the flip side of this I have also worked as a sports coach as my official profession where I have worked in multiple environments from schools to sports clubs to summer camps. I have over 10 years experience in sport coaching and have coached football, tennis and athletics amongst many other sports.

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