
We are remastering old content for the latest Blendr versions, while keeping the original material and adding a transition to support users of 2.78 and 2.79.
Explore Blender workspaces arranged for a 3d modeling workflow, from layout and modeling to sculpting, uv editing, texture paint, shading, animation, rendering, compositing, and scripting.
Navigate Blender's interface across layout, modeling, sculpting, and animation workspaces, using editors and panels such as the Fredi viewport, outliner, properties, and timeline to manage objects, modifiers, and scenes.
Learn to customize Blender’s interface by editing, renaming, and restructuring workspaces, and switching editors in panels via the header drop-down, with examples like 3D viewport, video sequencer, and image editor.
Explore how to customize Blender's color theme by selecting presets, adjusting the user interface colors with the color wheel, and saving your own presets for a consistent look.
Navigate the three-d space with screen zoom, pan, and camera snap buttons, compare perspective and orthographic views, and preview renders inside the camera border to guide your composition.
Navigate 3d space by orbiting around a selected object with the middle mouse button, zooming with the scroll wheel or dolly zoom via control, and panning with shift.
Learn to use Blender's side panel and layout, toggle visibility with N, adjust transform values (location, rotation, scale, dimensions), and tailor tool options and add-ons for efficient viewport workflows.
Master the scale transform in Blender using the scale tool, white circle for uniform scaling, and red, green, and blue handles to scale along the x, y, and z axes.
Discover Blender object types, from mesh, camera, and light to curve and metal ball, with mesh as the primary modeling workflow; also note grease pencil and empties.
Compare Blender's object mode and edit mode transforms, showing how location, rotation, and scale relate to the object origin versus geometry, and how global versus local data affects behavior.
Explore how object data, mesh data, and material data define transforms, geometry, and surfaces in Blender. Learn their interactions in object mode and edit mode.
Explore moving an object's origin in Blender to control rotation and scale, using the origin gizmo, options menu, and snap operations to align the origin with geometry or cursor.
Explore Blender geometry in edit mode, learning vertices, edges, and faces, their roles in building objects, and how to switch between vertex, edge, and face selection.
Select multiple mesh objects and enter edit mode to edit both objects at once, grabbing, rotating, and scaling geometry to shape a pyramid. Lights and cameras stay in object mode.
Learn how to create and edit materials in Blender, adjust base color and properties like metallic, roughness, transmission, and emission, and preview changes in material preview and render view.
Learn how to assign multiple materials to a single Blender object by creating material slots, naming materials (blue), and selectively assigning them to faces or islands like the eyes.
Master assigning multiple materials to objects and applying existing materials across meshes; understand material data separation, and duplicate materials to create unique variations without altering other objects.
Explore Blender's interface and navigation, master 3D modeling, apply materials and textures, rig and animate, and render with Blender Render or Cycles.
There are two ways to install Blender, either via the website or via steam.
This lecture explains how the course will work.
Before starting on your blender journey we recommend packing some equipment for the road. See what you need for the best possible experience in this video.
Learn to use and manipulate blender's interface and navigate the blender world, including the 3-D viewport panel, customizing layouts, and zooming and panning with a two-button mouse.
How to change the color scheme
How to access your user preferences to format blender
Explore Blender's pre-made layouts, switch between default and specialized screens, and learn how each layout supports animation, compositing, game logic, motion tracking, scripting, and video editing.
Resize and rearrange Blender’s panels by dragging the split lines, enlarging the timeline, and linking panels like the outliner and properties; duplicate, add, and delete panels to tailor your layout.
Learn how to customize Blender's panel layout by changing panel content, switching to file browser, image editor, and properties, and managing info panel for efficient workflow.
How to keep your custom layout
Using your touchpad to act as a three button mouse
How to use our keyboard when we don't have a physical numpad
Navigating using game based controls to move the camera around the scene
Switch from walk mode to fly mode in Blender using shift+f and a target box, pan with the mouse, and navigate with w a s d for animation and games.
Learn how to use object mode in Blender to select objects, move, rotate, and scale them, and explore the six options.
How to change the shape and form of our object
Learn how to reset and center the 3d cursor in Blender using hotkeys Shift+C and Shift+S, including cursor to center and cursor to selected options.
Explore Blender primitive meshes, from plane and cube to circle, UV sphere, icosphere, cylinder, cone, torus, and Suzanne the monkey, using a keyboard shortcut to add them.
Learn how to set an object's origin in Blender using the 3D cursor, geometry to origin, and origin to center of mass for precise rotation and scaling.
Discover global and local axis forms in Blender, and practice translating, rotating, and scaling with each orientation. Tackle the hands-on challenge to manipulate objects along global and local axes.
Learn to use the lock tool in Blender to constrain movement, rotation, and scale along specific axes, and practice locking axes during transforms.
Learn how to perform advanced selections in Blender by making objects translucent for selection, using circle select and box select with hotkeys, and switching among vertex, edge, and face selection.
Learn the difference between smooth and flat shading in Blender and how shading alters a mesh's appearance without adding geometry, plus when to use each during modeling and texturing.
Learn to use Blender's loop cut and slide to add edge loops, adjust cut count, and control smoothness and falloff for center-aligned geometry.
Master the extrude tool in edit mode to create new geometry from existing meshes, using snapping and edge loops to model a human.
Identify and fix normals in Blender by recognizing outside vs inside faces, recalculate outside normals, and flip normals when needed to ensure proper lighting in Unity and Unreal Engine.
Master deleting and dissolving in edit mode to reshape a Blender mesh by removing vertices, edges, or faces, and learn how these actions affect topology.
Learn to join two or more meshes into a single object, edit joined parts in edit mode, and prepare to separate them in the next lecture.
Separate parts of a Blender object by entering edit mode, selecting by linked, and using separate by selection to create independent meshes while keeping origins set to geometry.
Use the bevel tool and bevel modifier in Blender to smooth edges, creating lifelike materials by adding geometry, adjusting width and segments, in edit mode or on selected mesh parts.
Learn how to switch between Blender layers, move objects to different layers using the M key, and control visibility by shift-clicking multiple layers, plus a hands-on four-layer challenge.
Explore materials and textures, and learn to apply them to objects in Blender. Compare Blender Render and Blender Game Engine to build realistic scenes and high quality animations.
Create a ceramic material in Blender by blending diffuse and glossy shaders with a mix shader, tweak the factor to about 0.1–0.15, and adjust roughness for a ceramic shine.
Master emission material by combining shaders to emit light and influence shadows. Adjust emission strength and base color, and see how a backdrop and reflective surfaces reveal light interaction.
Explore the anisotropic shader, a metal-like texture that directs light toward the center for directional reflections, and mix it with a glossy shader to enhance metallic realism.
Apply an image texture to a Blender object via the texture panel, unwrap the model, and view the result in texture mode to see how lighting affects the texture.
Practice applying materials and textures to models, focusing on UV mapping and unwrapping to avoid stretching and seams, and take the end of section challenge to reinforce these skills.
WHAT WILL YOU GET WHEN YOU COMPLETE THE COURSE?
If you enrol in the 'Learn Blender 3D - Become a 3D artist today' course you will gain the knowledge to enter multiple fields and professions, such as creating models as a video game artist, animator, 3D print/production, Image creation plus more. In addition the course is structured so that at certain points we present students with challenge lectures where students are encouraged to create models with the tools that they have learned in this course. Students that complete these challenges in their entirety we have dozens of completed models ready for texturing, rigging and animation.
"Enrole in this course today to begin your learning journey in becoming a 3D blender artist. Take the first step in creating 3D assets for games, animations, movies and advertisement and add a new skill set."
Reviews from current students
"Excellent teaching so far. Taking a total newbie to 3d by the hand into the new world of 3d modeling. Joe does not rush you with the ideas or concepts and he repeats when needed so far I've easily understood him and have not felt confused . Am very much looking forward to doing the projects and am confident that Joe will take me through them all successfully."
Keren
"This course covers a good amount of what you will need to work in blender. You'll learn the keys for doing items. And, this course will give you the keys to better understanding and therefore better learning comprehension in Blender courses and using Blender for other projects."
J R
"I think that the instructor does a great job of communicating the purpose of the tools in Blender (I'm not on to the modeling section yet). The material is very well organized and the instructor efficiently and confidently covers the subject matter. Also, I have been very impressed by timely responses from the instructor."
Steve Thompson
With over 13 hours of content and 50 challenges to complete Blender 3D for beginners aims to take you from being the first timer all to way being able to create your own model, texture it, create animations and even export your creation to other software (ex unity) for creating games or even as a means of creating a NEW FORM OF INCOME!
Learn Blender and the following subject sections:
Blender interface and navigation
Modelling
Texture and materials
Rigging
Animation
Exporting
THIS COURSE IS SUBJECT TO 30 DAY MONEY GARUNTEE, WHERE IF YOU ARE NOT HAPPY WITH ANYTHING ABOUT THE COURSE YOU CAN ALWAYS GET YOUR MONEY BACK.
THIS COURSE IS ALSO SUBJECT TO BAILY COURSE 'IMPROVING FOR THE COMMUNITY SCHEME'. IF THEIR IS A TOPIC THAT STUDENTS WOULD LIKE COVERED IN THE COURSE, THEN WE WILL EITHER LOOK TO INCLUDE IT IN THE COURSE WITH THE NEXT COURSE UPDATE OR ADD IT TO A FUTURE COURSE.