So basically what this course is is a series for people who want to learn how to make a character in blender from a reference image. This is fundamental in character modeling. Weather it be for games or a film modeling a character from a reference image is usually how the job gets done. In this course I will go over getting started in blender, then I jump right into modeling, afterwards we rig and pose the character.
This course I about quickly learning the modeling and rigging process for character creation in blender. Lots of courses teach you about the modeling basics but never really show you how to put something (in this case someone) together. This is what I do in this course.
Just so that you are familiar the terms I will be using in this series are as follows:
Extrude (E) : The process of taking existing geometry and extending it to form new shapes.
Rotate (R) : The process of rotating geometry in blender.
Scale (S) : The Process of resizing geometry in blender.
Grab (G): The process of moving geometry in blender. Select (Right Click): The process of selecting Geometry in Blender. To select more than one object or piece of geometry hold shift while right clicking.
Object Mode: The default mode in blender.
Edit Mode: Once and object is selected in object mode ( note that the object must be geometry, not lights or cameras) hit the tab button on your key board and the you will have entered Edit Mode.
Rigging: The process of adding bones to a mesh to enable it to be animated through the bones.
Weight Painting: Setting the amount of influence a bone or a vertex group has on an object.
The Materials needed are a computer or a laptop preferably with a number pad.
If you follow this course in its entirety it should take a few weeks to a month to complete. But its well worth the wait.
You should take this course if you want to finally learn how to make characters in blender for your own use. If you have a model sheet that you would like to see come to life then take this course.
In this part we go over setting up the background images provided in the resources section.
In this part we use the skin modifier to create the body of our character.
In this part we change the topology of the base to prepare it for rigging.
In this tutorial we make the shirt.
In this part we model the pants.
In this part we model the boots.
In this part we model the gloves.
In this part we model the jacket.
In this part we model the belt
In this part we model the Pouch
In this tutorial we model the gauntlets.
In this part we model the hood.
In this part we will add the images for the face.
In this part We begin the face by modeling the eyes
In this part we begin the nose.
In this part we model the mouth.
In this part we fill in the side of the face.
In this part we make the head.
In this part we will model the ears.
In this part we will make the eyes.
In this part we make the head
In this part we model the inside of the mouth.
In this part we connect the head to the body.
This is an intro to rigging in blender.
In this part I show you how to get the Pitchipoy rig that we will be using.
In this part we begin the process of rigging the character.
In this section we will parent the mesh to the armature.
In this tutorial we will make sure that our character deforms properly with the rig.
In this part we will add shape keys to give our characters jacket extra deformation.
In this part we will be adding bones to the places where we added shape keys and parenting those keys to the movement of those bones.
In this part we are adding custom bone shapes to the extra bones we added to make the rig more user friendly.
In this part we will give our character a cool pose so that he is presentable.
I have been working in blender for over 6 years. I have taught myself the program from a beginners level and worked my way up. I have modeled characters and creatures from different series and fro my own mind. I even created a youtube channel for modeling some of the media's most beloved characters. Now in This series I wanted to show everyone how to create an original character from scratch. I've spent many months preparing this series to show people my process