Blender 3d: Creating an Anime Style Character in Blender
4.3 (6 ratings)
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Blender 3d: Creating an Anime Style Character in Blender

Character Creation Course
4.3 (6 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
23 students enrolled
Created by Darius Young
Last updated 3/2016
English
Price: $25
30-Day Money-Back Guarantee
Includes:
  • 6.5 hours on-demand video
  • 3 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create their own 3d character from scratch.
  • Be able to rig their character through blenders rigify system.
  • Be able to pose their character for presentation.
View Curriculum
Requirements
  • They don't need to know anything about blender or basic 3d knowledge
Description

So basically what this course is is a series for people who want to learn how to make a character in blender from a reference image. This is fundamental in character modeling. Weather it be for games or a film modeling a character from a reference image is usually how the job gets done. In this course I will go over getting started in blender, then I jump right into modeling, afterwards we rig and pose the character.

This course I about quickly learning the modeling and rigging process for character creation in blender. Lots of courses teach you about the modeling basics but never really show you how to put something (in this case someone) together. This is what I do in this course.

Just so that you are familiar the terms I will be using in this series are as follows:

Extrude (E) : The process of taking existing geometry and extending it to form new shapes.

Rotate (R) : The process of rotating geometry in blender.

Scale (S) : The Process of resizing geometry in blender.

Grab (G): The process of moving geometry in blender. Select (Right Click): The process of selecting Geometry in Blender. To select more than one object or piece of geometry hold shift while right clicking.

Object Mode: The default mode in blender.

Edit Mode: Once and object is selected in object mode ( note that the object must be geometry, not lights or cameras) hit the tab button on your key board and the you will have entered Edit Mode.

Rigging: The process of adding bones to a mesh to enable it to be animated through the bones.

Weight Painting: Setting the amount of influence a bone or a vertex group has on an object.

The Materials needed are a computer or a laptop preferably with a number pad.

If you follow this course in its entirety it should take a few weeks to a month to complete. But its well worth the wait.

You should take this course if you want to finally learn how to make characters in blender for your own use. If you have a model sheet that you would like to see come to life then take this course.

Who is the target audience?
  • The people who should take this course are beginners in blender who are new to character creation.
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Curriculum For This Course
Expand All 33 Lectures Collapse All 33 Lectures 06:34:10
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Chapter one: Getting Started
1 Lecture 13:12

In this part I give a brief overview of the the Blender Interface. It is not a full overview, only the things you need to know how to do for this series.

Preview 13:12
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Chapter Two: Modeling The Body of The Character
12 Lectures 01:53:46

In this part we go over setting up the background images provided in the resources section.

Setting Up The Reference Images
03:58

In this part we use the skin modifier to create the body of our character.

Modeling The Main Body of The Character
15:12

In this part we change the topology of the base to prepare it for rigging.

Cleaning Up The Body Mesh
12:16

In this tutorial we make the shirt.

Modeling The Pants
05:19

In this part we model the pants.

Modeling The Pants
03:49

In this part we model the boots.

Modeling The Shoes
16:52

In this part we model the gloves.

Modeling The Gloves
19:25

In this part we model the jacket.

Modeling The Jacket
10:33

In this part we model the belt


Modeling The Belt
04:21

In this part we model the Pouch

Modeling The Pouch
06:45

In this tutorial we model the gauntlets.

Modeling The Gauntlets
11:28

In this part we model the hood.

Modeling The Hood
03:48
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Chapter Three: Modeling The Face
11 Lectures 01:45:26

In this part we will add the images for the face.

Adding The Face Background Images
02:28

In this part We begin the face by modeling the eyes

Modeling The Face Part 1
10:32

In this part we begin the nose.

Modeling The Face Part 2
11:03

In this part we model the mouth.

Modeling The Face Part 3
22:35

In this part we fill in the side of the face.

Modeling The Face Part 4
12:02

In this part we make the head.

Modeling The Face Part 5
07:59

In this part we will model the ears.

Modeling The Face Part 6
06:47

In this part we will make the eyes.

Modeling The Face Part 7
07:19

In this part we make the head

Modeling The Face Part 8
04:50

In this part we model the inside of the mouth.

Modeling The Face Part 9
11:45

In this part we connect the head to the body.

Modeling The Face Part 10
08:06
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Chapter Four: Rigging The Character.
9 Lectures 02:41:46

This is an intro to rigging in blender.

Blenders Rigging Basics
07:25

In this part I show you how to get the Pitchipoy rig that we will be using.

Getting The Pitchypoy Rig
04:45

In this part we begin the process of rigging the character.

Rigging The Character Part 1
19:58

In this section we will parent the mesh to the armature.

Rigging The Character Part 2
23:08

In this tutorial we will make sure that our character deforms properly with the rig.

Rigging The Character Part 3
28:11

In this part we will add shape keys to give our characters jacket extra deformation.

Rigging The Character Part 4
19:13

In this part we will be adding bones to the places where we added shape keys and parenting those keys to the movement of those bones.

Rigging The Character Part 5
25:24

In this part we are adding custom bone shapes to the extra bones we added to make the rig more user friendly.

Rigging The Character Part 6
08:19

In this part we will give our character a cool pose so that he is presentable.

Posing And Rendering The Character
25:23
About the Instructor
Darius Young
4.3 Average rating
6 Reviews
23 Students
1 Course
Character Designer

I have been working in blender for over 6 years. I have taught myself the program from a beginners level and worked my way up. I have modeled characters and creatures from different series and fro my own mind. I even created a youtube channel for modeling some of the media's most beloved characters. Now in This series I wanted to show everyone how to create an original character from scratch. I've spent many months preparing this series to show people my process