
Explore Blender 2.8 essentials for beginners and 2.7 users, navigate a new interface, learn modeling to animation through a hands-on robot project, with chapters, exercises, and shortcut guide.
Download blender 2.8 from blender.org, unzip, and run blender.x; meet minimum 64-bit quad-core, 8 gb ram, full hd, and OpenGL 3.3, with Nvidia preferred for cycles.
Explore Blender 2.8's default interface, set shortcuts and left-click selection, and use spacebar to search; understand the five-panel layout—top bar, 3D view, timeline, outliner, and properties editor.
Learn to customize Blender 2.8's interface by creating and saving custom layouts, splitting and joining areas, and arranging editors like Outliner, Properties, and Image or UV editors.
Navigate the Blender 3D view using perspective and orthographic modes, camera view, and keyboard shortcuts. Orbit, pan, and zoom with the compass and numpad, and rename objects for clarity.
Master the Blender 3D view by customizing visualization, managing object visibility and selection, toggling gizmos, adjusting axes and grid, and comparing wireframe, render, matcap, and lighting for inspection.
Explore the Blender properties editor, its tool tabs, and options for box select, global versus local axis movement, sculpting tools, render engines (Eevee, Cycles, Workbench), and scene units and modifiers.
Explore Blender user preferences to customize themes, interface, pie menus, add-ons, input mappings, autosave, and external editors like Photoshop for efficient workflows.
Explores the object mode menu in Blender's 3D view, covering switching between object and edit modes, transform gizmos, snapping, pivot points, and selection tools, with practical shortcuts.
Explore blender 2.8 mesh primitives, adding objects with shift A and using the cursor for placement. Cover cube, plane, circle, uv sphere, ecosphere, cylinder, cone, torus, grid, Suzanne.
Discover Blender 2.8's other objects, including curves, metaballs, text, grease pencil, armatures, lattices, and empties; learn basic manipulation, parenting, and how cameras, lights, and forces shape scenes.
Master basic object mode manipulations in Blender using move, rotate, and scale gizmos with shortcuts (g, r, s) and learn duplication (shift d vs linked) and joining (ctrl j).
Organize your Blender 2.8 scene with the outliner and collections for meshes, lights, and cameras. Move items with M, drag between collections, and note H hides but renders.
Explore Blender object relationships by using a master empty to parent multiple parts, duplicate and link objects, and share modifiers and data across linked objects.
Explore the Blender 2.8 context menu and quick favorites, adapting to selection to edit lamp energy, camera lens, and geometry, while learning to assign shortcuts with Q.
Explore blender's object constraints to control transformations, copy transforms between objects, and build relationships. Learn practical uses like limit location, limit rotation, copy rotation, and track to for cameras.
Enable the Bool Tool addon in Blender to perform eight boolean operations with one click, including union, difference, intersect, and slice, in both destructive and non-destructive workflows.
Practice modeling in blender 2.8 using primitive shapes to build cup, lamp, chair, desk, and drawers with booleans and unions. Master origin placement, snapping, and smooth shading for clean renders.
Explore blender 2.8 edit mode basics: mesh topology with vertices, edges, and faces; model in quads, switch between object and edit modes, and use selection plus dissolve and duplicate.
Learn Blender 2.8 selection tools in edit mode to select and deselect vertices, edges, and faces with A, alt A, shift, and alt left click for loops, box selections.
Master Blender 2.8 edit-mode modelling tools, including inset, bevel, loop cut, and knife, with emphasis on shortcuts Y, Ctrl B, Ctrl L, and K.
Enable proportional editing in edit mode to move vertices with a configurable influence circle, adjusting interpolation modes like bezier, sphere, and linear for organic or sharp shapes.
Explore how to use snapping in edit mode to project a low-poly retopology onto high-poly geometry in Blender 2.8, snapping to vertices, edges, and faces for accurate surface alignment.
Enable the loop tool addon in edit mode and master loop selection, bridging, circle creation, loft, relax, and space to shape and refine meshes.
Master basic modeling in Blender 2.8 by building a cup in edit mode, adding a handle, and refining topology with loops, bevels, and normals for clean subdivision.
Model an apple in Blender using proportional editing and a reference image, align in 3d view, adjust with extrude, bevel, and subdivision, and refine normals for a polished result.
Learn to model a shampoo bottle in Blender 2.8 using edit mode, extrude, loop cuts, proportional editing, symmetry, subdivision surface, and knife tool for a polished silhouette.
Model headphones in Blender 2.8 using edit mode—extrude loops, apply mirror and subdivision surface, bevel edges, craft a grid interior, and add solidify thickness, then parent to an empty.
Create a robot model in Blender 2.8 from a reference image, align in front and side views, and build head, neck, and body with extrusions, mirror modifier, and proportional editing.
Continue building the robot model by assembling arm components from simple shapes, detailing fingers, hips, and starting the leg, using edit mode, modifiers, and precise symmetry.
Complete robot modeling workflow: finish the legs with knee and ankle, shape the foot, duplicate symmetry with mirror, refine with edge loops, proportional editing, and subdivision surface for smooth detail.
Finish the robot head with subdivision surface and shrink wrap, refine eye topology with grid fill and extrusion, then align to the reference in wireframe and prepare for materials.
Explore Blender's modifier system and learn how non-destructive modifiers like bevel, subdivision surface, and solidify shape objects in sequence, with modifier order determining the final result.
Explore the main Blender modifiers overview (array, bevel, boolean, decimate, edge split, mask, mirror, remesh, screw, skin, solidify, subdivision, triangulate, wireframe) and their non-destructive geometry generation.
Master deform modifiers in Blender 2.8, from armature and curve modifier basics to lattice, mesh deform, and surface deform workflows, including hooks and vertex groups.
Learn to model a sofa in Blender 2.8 using bevel and subdivision modifiers. Create smooth corners with low-poly geometry and use bevel, subdivision surface, and a mirror modifier.
Model a bottle in Blender 2.8 by starting from a circle, extruding along the z-axis, matching a reference image, and applying screw, subdivision surface, and solidify modifiers for thickness.
Learn to model a leaf and stem in Blender 2.8 using modifiers, arrays, and curves to create a spiraled plant with multiple variations.
This lecture demonstrates working with Blender curves in edit mode, using bezier and circle, manipulating handles, switching between 2d and 3d, extruding, beveling, offsetting, and converting curves to meshes.
Model a plug and wire for headphones in Blender 2.8 using curves and hooks. Build precise geometry with mirror modifiers, bevels, subdivisions, and multiple controllers to shape the wire.
Learn how the text object behaves like a 2D curve, editable in place, with font management and geometry controls for offset, extrude, and bevel to create clean 3D text.
Create a 3d logo from a 2d image in blender 2.8 by modeling with curves, extruding and beveling, adding text, applying materials, lighting, and rendering with cycles.
Blender 2.8 introduces three render engines, Eevee, Cycles, and Workbench, showing quick Eevee previews, Cycles photorealism with lighting and emission, and Workbench's fast scene previews.
Discover cycles rendering engine essentials, configure GPU or CPU rendering with CUDA or OpenCL, and optimize with denoising as post-processing to reduce noise while balancing render time.
Explore the Eevee render engine options in Blender 2.8, including ambient occlusion, bloom, depth of field, screen space reflections, and motion blur. Compare effects in renders.
Master Blender's workbench render engine to quickly preview scenes with adjustable sampling and anti-aliasing, lighting styles, shadows, ambient occlusion, depth of field, and viewport outlines.
Explore Blender 2.8 node-based shading: rename materials, use the material interface, and learn how the node system links to the principal shader and material output for scene objects.
Explore the principled shader in Blender, covering base color, subsurface, metallic vs specular, roughness, anisotropic, clear coat, and transparency controls.
Explore Blender 2.8 shaders, from bsdf to volume and emission, and learn how to mix them with mix and add to control surface and volume materials.
Create specific shaders in Blender using the principled shader, covering raw materials, plastics, metallic paints, metals, wax, glass, and gems, and learn two-color mixing for realistic reflections.
Learn to apply multiple shaders to a single object in Blender 2.8 by using material slots, edit mode assignments, and precise face selections.
Enable the Node Wrangler addon in Blender, then use shortcuts like ctrl+zero to quickly mix shaders and ctrl+shift+click to isolate nodes, plus ctrl+t to add textures with mapping.
Learn to use textures in Blender shaders by sourcing free textures, applying base color, normal maps, height, roughness, ambient occlusion, displacement, and transparency with UV mapping.
Apply chapter concepts by building shaders for a robot and headphones in Blender 2.8, creating glossy white and black, rubber, and blue metal materials with emission eyes, using cycles lighting.
Learn blender camera settings, including perspective, focal length, and depth of field, with view controls like lock camera to view and ctrl+alt+zero for easy framing.
Explore Blender's world panel to control ambient lighting, sky textures, and volume settings, switch between Eevee and Cycles, and tune ambient occlusion and background colors for immersive scenes.
Learn to light scenes realistically in blender using hdrI maps and high dynamic range environment textures, including how to choose, rotate, and blend maps, and optimize resolution for performance.
Explore point, sun, spot, and area lamps in Blender 2.8, learning how color, power, distance, radius, and shadows differ between cycles and Eevee for studio and three-point lighting.
Learn to build a Blender 2.8 studio from scratch with a three-point lighting rig, a background plane, camera setup, and both lamp-based and emission shader lighting.
Discover the hdri addon for Blender 2.8 that streamlines environment lighting by auto-creating nodes and letting you load textures from a folder with quick rotation, tint, and gamma controls.
Learn how to unwrap 3D models in Blender by creating and adjusting UV maps, marking seams, and unfolding meshes into 2D space, then test textures and reduce stretching.
Learn Blender's automatic UV projections—cube, cylinder, sphere, smart UV project, and project from view—adjust angle limits to control islands and seams, with notes on dynamic topology and retopology as alternatives.
Explore how to create and edit uv islands, perform multi-object editing, and pack islands for a single uv map, with texture repetition and alignment options.
Unwrap the cup in UV editing mode, separating the inside from the outside with seams. Apply a color map or logo texture to the cup sides using a shader.
Learn to unwrap a robot in Blender 2.8 by unwrapping object by object, managing seams, and applying the mirror modifier to create clean UV maps for texture painting.
Master texture paint mode in Blender 2.8 by learning uv map prerequisites, creating and painting a new image texture with brush tools, symmetry, and a color palette.
Learn to use image textures as painting tools in Blender's texture paint mode, including creating textures, managing tiling options, and applying stickers with stencil mode.
Explore stroke and falloff techniques in Blender 2.8, including falloff curves, line and curve methods, anchored and drag dot mapping, and airbrush options to control texture painting.
Project a face in stencil mode by painting a 3d reference onto a 2048 by 2048 color texture, using clone, smear, and stamp tools across the geometry.
This is a complete training dedicated to learning the Blender 2.8 software. Blender 2.8 and a free 3D software and opensource.
This complete training will allow beginners to discover the software entierely. Blender 2.7 users will find an opportunity to make the transition to the new version.
This training is divided into 15 chapters that will allow you to progressively and consistently learn. Most of the chapters are punctuated with exercises to review the features covered and implement them. The source files are included in the training and allow you to understand the progress of a project.
During the training we will produce in parallel a complete project to create a robot from modeling to animation, this project will allow you to apply the Blender functions learned in the course.
From discover ring the software, to polygonal modeling, object mode, edit mode, different rendering engines, scene lighting, realistic material creation, texturing, digital sculpture, animation, simulations, compositing, all these notions will be addressed in this training and will allow you to progress in the software.