Blend into virtual reality with Unreal Engine - Part I

Full Overview & First Days as a Developer - Get your Oculus Rift / GearVR / HTC Vive VR device into action !
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  • Lectures 14
  • Length 1 hour
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 12/2015 English

Course Description

This course is designed to be easily understood by absolute beginners. As a result, it is suitable for a wide range of people, from virtual reality enthusiasts to senior software developers, willing to learn how to develop virtual reality content under Unreal Engine.

Build a strong foundation in the world of virtual reality, and get to know Unreal Engine as a tool to design virtual worlds. No background required !

Are only recommended, but not mandatory;

  • PC under Microsoft Windows
  • Virtual reality device, such as an Oculus Rift, a Gear VR, an HTC Vive...

This course is about 1 hour long, to get you on tracks as fast as possible.

The first section of this course is an overview of virtual reality for you to fully understand and master its culture. Theoretical virtual reality topics (definitions, history...) and practical aspects (autopsy of modern devices, ecosystems...) are covered.

The second section of this course is fully related to finding your way around Unreal Engine with virtual reality in mind. Again no background required, as we start from Unreal Engine installation steps, to end with running a tweaked virtual reality view.

At the end of this course, you will be able to continue on your own creating basic virtual reality experiences with Unreal Engine.

What are the requirements?

  • A computer (Windows is recommended)

What am I going to get from this course?

  • Have an overview of virtual reality, as an enthusiast or developer
  • Setup Unreal Engine for virtual reality development
  • Build an Oculus Rift or Gear VR virtual reality experience using Unreal Engine
  • Share a virtual reality application

What is the target audience?

  • Virtual reality enthusiasts
  • People willing to become virtual reality developers
  • Mobile/Software developers

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction: What we'll be learning
Introduction
Preview
01:10
Section 2: Virtual Reality Overview
03:47

This is to understand what is virtual reality, what it relies upon and involves in terms of relationships to senses.

03:00

Before Christ to today's smartphone era, through art and computing.

17:03

Nothing better to learn how virtual reality hardware works.

08:13

Virtual reality hardware ecosystem as of Q4 2015.

03:24

Virtual reality software ecosystem as of Q4 2015.

03:45

Challenges that await virtual reality.

2 pages

A list of online communities to be aware of.

2 pages

List of acronyms used in this course.

Section 3: First Days as a Developer
2.1 - Download and install Unreal Engine
04:17
01:55

From Oculus runtime install to launching VR rendering inside Unreal Engine.

04:33

From dependancies install to launching VR rendering inside Unreal Engine.

2.4 - Find your way around Unreal Engine
03:08
2.5 - Tweak virtual reality rendering
12:54

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Instructor Biography

Tiago Sagban, VR Architect at Vestibulles

Developing virtual reality adventures based on various devices (Oculus Rift, Leap Motion, Google Cardboard, Gear VR etc...) and custom software/hardware since 2014.

Joined Vestibulles in 2015 to be part of an european team willing to concoct great virtual reality wizardries (from providing turnkey support to building dedicated hardware).

Please don't mind my irresistible French accent :)

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