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Blend into virtual reality with Unreal Engine - Part I

Full Overview & First Days as a Developer - Get your Oculus Rift / GearVR / HTC Vive VR device into action !
3.7 (13 ratings)
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99 students enrolled
Created by Tiago Sagban
Last updated 12/2015
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  • 1 hour on-demand video
  • 3 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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This course is designed to be easily understood by absolute beginners. As a result, it is suitable for a wide range of people, from virtual reality enthusiasts to senior software developers, willing to learn how to develop virtual reality content under Unreal Engine.

Build a strong foundation in the world of virtual reality, and get to know Unreal Engine as a tool to design virtual worlds. No background required !

Are only recommended, but not mandatory;

  • PC under Microsoft Windows
  • Virtual reality device, such as an Oculus Rift, a Gear VR, an HTC Vive...

This course is about 1 hour long, to get you on tracks as fast as possible.

The first section of this course is an overview of virtual reality for you to fully understand and master its culture. Theoretical virtual reality topics (definitions, history...) and practical aspects (autopsy of modern devices, ecosystems...) are covered.

The second section of this course is fully related to finding your way around Unreal Engine with virtual reality in mind. Again no background required, as we start from Unreal Engine installation steps, to end with running a tweaked virtual reality view.

At the end of this course, you will be able to continue on your own creating basic virtual reality experiences with Unreal Engine.

Who is the target audience?
  • Virtual reality enthusiasts
  • People willing to become virtual reality developers
  • Mobile/Software developers
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What Will I Learn?
Have an overview of virtual reality, as an enthusiast or developer
Setup Unreal Engine for virtual reality development
Build an Oculus Rift or Gear VR virtual reality experience using Unreal Engine
Share a virtual reality application
View Curriculum
  • A computer (Windows is recommended)
Curriculum For This Course
Expand All 14 Lectures Collapse All 14 Lectures 01:11:09
Introduction: What we'll be learning
1 Lecture 01:10
Virtual Reality Overview
8 Lectures 39:12

This is to understand what is virtual reality, what it relies upon and involves in terms of relationships to senses.

Preview 03:47

Before Christ to today's smartphone era, through art and computing.

Preview 03:00

Nothing better to learn how virtual reality hardware works.

Preview 17:03

Virtual reality hardware ecosystem as of Q4 2015.

1.4 - Hardware Ecosystem

Virtual reality software ecosystem as of Q4 2015.

1.5 - Software Ecosystem

Challenges that await virtual reality.

1.6 - Challenges

A list of online communities to be aware of.

1.7 - Communities
2 pages

List of acronyms used in this course.

1.8 - Acronyms List
2 pages
First Days as a Developer
5 Lectures 26:47
2.1 - Download and install Unreal Engine

From Oculus runtime install to launching VR rendering inside Unreal Engine.

Preview 01:55

From dependancies install to launching VR rendering inside Unreal Engine.

2.3 - Configure Unreal Engine for Gear VR

2.4 - Find your way around Unreal Engine

2.5 - Tweak virtual reality rendering
About the Instructor
3.7 Average rating
13 Reviews
99 Students
1 Course
VR Architect at Vestibulles

Developing virtual reality adventures based on various devices (Oculus Rift, Leap Motion, Google Cardboard, Gear VR etc...) and custom software/hardware since 2014.

Joined Vestibulles in 2015 to be part of an european team willing to concoct great virtual reality wizardries (from providing turnkey support to building dedicated hardware).

Please don't mind my irresistible French accent :)

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