Blend into virtual reality with Unreal Engine - Part I
4.1 (19 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
138 students enrolled
Wishlisted Wishlist

Please confirm that you want to add Blend into virtual reality with Unreal Engine - Part I to your Wishlist.

Add to Wishlist

Blend into virtual reality with Unreal Engine - Part I

Full Overview & First Days as a Developer - Get your Oculus Rift / GearVR / HTC Vive VR device into action !
4.1 (19 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
138 students enrolled
Created by Tiago Sagban
Last updated 12/2015
English
Current price: $10 Original price: $20 Discount: 50% off
1 day left at this price!
30-Day Money-Back Guarantee
Includes:
  • 1 hour on-demand video
  • 3 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Have an overview of virtual reality, as an enthusiast or developer
  • Setup Unreal Engine for virtual reality development
  • Build an Oculus Rift or Gear VR virtual reality experience using Unreal Engine
  • Share a virtual reality application
View Curriculum
Requirements
  • A computer (Windows is recommended)
Description

This course is designed to be easily understood by absolute beginners. As a result, it is suitable for a wide range of people, from virtual reality enthusiasts to senior software developers, willing to learn how to develop virtual reality content under Unreal Engine.

Build a strong foundation in the world of virtual reality, and get to know Unreal Engine as a tool to design virtual worlds. No background required !

Are only recommended, but not mandatory;

  • PC under Microsoft Windows
  • Virtual reality device, such as an Oculus Rift, a Gear VR, an HTC Vive...

This course is about 1 hour long, to get you on tracks as fast as possible.

The first section of this course is an overview of virtual reality for you to fully understand and master its culture. Theoretical virtual reality topics (definitions, history...) and practical aspects (autopsy of modern devices, ecosystems...) are covered.

The second section of this course is fully related to finding your way around Unreal Engine with virtual reality in mind. Again no background required, as we start from Unreal Engine installation steps, to end with running a tweaked virtual reality view.

At the end of this course, you will be able to continue on your own creating basic virtual reality experiences with Unreal Engine.

Who is the target audience?
  • Virtual reality enthusiasts
  • People willing to become virtual reality developers
  • Mobile/Software developers
Students Who Viewed This Course Also Viewed
Curriculum For This Course
14 Lectures
01:11:09
+
Introduction: What we'll be learning
1 Lecture 01:10
+
Virtual Reality Overview
8 Lectures 39:12

This is to understand what is virtual reality, what it relies upon and involves in terms of relationships to senses.

Preview 03:47

Before Christ to today's smartphone era, through art and computing.

Preview 03:00

Nothing better to learn how virtual reality hardware works.

Preview 17:03

Virtual reality hardware ecosystem as of Q4 2015.

1.4 - Hardware Ecosystem
08:13

Virtual reality software ecosystem as of Q4 2015.

1.5 - Software Ecosystem
03:24

Challenges that await virtual reality.

1.6 - Challenges
03:45

A list of online communities to be aware of.

1.7 - Communities
2 pages

List of acronyms used in this course.

1.8 - Acronyms List
2 pages
+
First Days as a Developer
5 Lectures 26:47
2.1 - Download and install Unreal Engine
04:17

From Oculus runtime install to launching VR rendering inside Unreal Engine.

Preview 01:55

From dependancies install to launching VR rendering inside Unreal Engine.

2.3 - Configure Unreal Engine for Gear VR
04:33

2.4 - Find your way around Unreal Engine
03:08

2.5 - Tweak virtual reality rendering
12:54
About the Instructor
Tiago Sagban
4.1 Average rating
18 Reviews
138 Students
1 Course
VR Architect at Vestibulles

Developing virtual reality adventures based on various devices (Oculus Rift, Leap Motion, Google Cardboard, Gear VR etc...) and custom software/hardware since 2014.

Joined Vestibulles in 2015 to be part of an european team willing to concoct great virtual reality wizardries (from providing turnkey support to building dedicated hardware).

Please don't mind my irresistible French accent :)