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This course is designed to be easily understood by absolute beginners. As a result, it is suitable for a wide range of people, from virtual reality enthusiasts to senior software developers, willing to learn how to develop virtual reality content under Unreal Engine.
Build a strong foundation in the world of virtual reality, and get to know Unreal Engine as a tool to design virtual worlds. No background required !
Are only recommended, but not mandatory;
This course is about 1 hour long, to get you on tracks as fast as possible.
The first section of this course is an overview of virtual reality for you to fully understand and master its culture. Theoretical virtual reality topics (definitions, history...) and practical aspects (autopsy of modern devices, ecosystems...) are covered.
The second section of this course is fully related to finding your way around Unreal Engine with virtual reality in mind. Again no background required, as we start from Unreal Engine installation steps, to end with running a tweaked virtual reality view.
At the end of this course, you will be able to continue on your own creating basic virtual reality experiences with Unreal Engine.
Not for you? No problem.
30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Introduction: What we'll be learning|
|Section 2: Virtual Reality Overview|
This is to understand what is virtual reality, what it relies upon and involves in terms of relationships to senses.
Before Christ to today's smartphone era, through art and computing.
Nothing better to learn how virtual reality hardware works.
Virtual reality hardware ecosystem as of Q4 2015.
Virtual reality software ecosystem as of Q4 2015.
Challenges that await virtual reality.
|Lecture 8||2 pages|
A list of online communities to be aware of.
|Lecture 9||2 pages|
List of acronyms used in this course.
|Section 3: First Days as a Developer|
2.1 - Download and install Unreal Engine
From Oculus runtime install to launching VR rendering inside Unreal Engine.
From dependancies install to launching VR rendering inside Unreal Engine.
2.4 - Find your way around Unreal Engine
2.5 - Tweak virtual reality rendering
Developing virtual reality adventures based on various devices (Oculus Rift, Leap Motion, Google Cardboard, Gear VR etc...) and custom software/hardware since 2014.
Joined Vestibulles in 2015 to be part of an european team willing to concoct great virtual reality wizardries (from providing turnkey support to building dedicated hardware).
Please don't mind my irresistible French accent :)