
Explore the 3dsmax interface for architectural modeling, with the menubar and main toolbar, the right-side properties panel for lights and cameras, and bottom controls for navigation and viewport options.
explore the four viewports in 3ds Max—perspective, front, top, and left—and view a box or sphere from multiple angles, then maximize a viewport by selecting it and pressing w.
Learn to import a 2D CAD plan into 3ds Max by selecting the import option, choosing a DWG file from AutoCAD, and adjusting units.
Learn to import a 2D plan image into 3ds Max by creating a plane sized 16:12 by 14:12, applying it as a diffuse texture, and displaying it in the viewport.
Enable DirectX in 3ds Max by selecting the DirectX driver in preferences to view image-based plans clearly in the viewport; otherwise you see a low-resolution image that hinders drawing.
Import an image-based plan onto a plane using the material editor and bitmap. Swap length and width to align with the image’s 16:12 by 14:12 dimensions.
Learn to convert 2D line drawings into 3D walls in 3ds Max using line tools, splines, outlines, and extrusion with the box modifier.
Learn to define lines, convert to polygons, and extrude in 3ds max, reposition the image plane, and align the plane with the z axis for clear wall outlines.
Learn to build the first 3d wall on a plan in 3ds max by defining straight lines, using spline and outline options, applying a modifier, extruding, and quickly adding dimensions.
Learn to create a complete wall outline in 3ds Max by modeling a base line into a thick, closed spline, then apply a polygon modifier to define thickness.
learn to build a complete wall outline in 3ds Max by drawing straight lines with the shapes tool, then extruding polygon surfaces to set wall heights.
Define lines around a ball structure from the top view using spline and polygon options, then apply extrusion to form walls, refining points with backspace as needed.
Learn to create curved walls in 3ds Max by drawing lines and arcs, converting arcs into splines, and refining the outline with spline options and height via the exclude settings.
Learn how to import a plan image, set real-world dimensions in feet, resize with the scale gizmo, and model a simple 3D box to match door and plan proportions.
Set up units before modeling to ensure accurate dimensions in 3ds max, choosing imperial units (feet and inches) under us standard and the one oblique one option.
Import a CAD plan into 3ds Max using the import option, browse to the file, press open, then verify units and scale and view the front elevation and floors.
Master the layers manager in 3ds Max to organize an Autocad-guided architectural plan across layers such as walls and windows, and turn layers off to identify each element.
Measure plan elements in 3ds Max with the measuring tape, and use snap toggle, angle snap toggle, and person snap toggle to verify distances.
Learn how to define walls in 3ds Max by using the extended geometry options to set wall height and thickness, reference from a plan, and snap measurements for accurate construction.
Master wall justification in 3ds Max by applying variable thickness and using the extended values option. Align segments with left or right justification to model outer and inner walls precisely.
Define interior and exterior walls with specified heights, apply a door and a staircase, and preview options for doors, windows, and staircases to model your plan.
Learn to model doors, windows, and staircases in 3dsmax for beginners by using the create panel to define width, depth, and height, and to open and close doors.
Explore adjusting door height, width, depth, and thickness in 3ds Max, switch between single and double doors, set opening side and swing, and customize hinge orientation.
Learn to model sliding and bifold doors in 3ds max for beginners, defining height and depth, adjusting frame and door thickness, and flipping swing directions to open from various sides.
Explore awning window design among six window types in 3ds max, adjust vertical, depth, height, and glazing; customize rails and panels, and experiment with wireframe views and panel counts.
Explore four types of stairs in 3ds Max, focusing on L-type stairs. Define lower and upper segments, adjust height, angle, and riser height, then apply in the workspace.
Create spiral stairs in 3ds Max by defining the radius and height, then adjust settings to customize center pole, open or box-like forms, width, and step count.
Explore creating straight stairs in 3ds Max by click-and-drag adjusting length, width, overall height, and riser height, while controlling the number of steps in the straight stair preset.
Learn to model u-type stairs in 3ds Max, adjust offsets and step thickness, and switch between open, closed, or boxed configurations, with railing covered in the next lesson.
Learn to create side railings for stairs in 3ds Max using a real path, adjusting height, offset, depth, and fencing profiles (square or rounded) with panels and posts.
Learn to add and adjust side railing for stairs in 3ds max by selecting stairs, configuring railing path, and tuning size, height, depth, and picket spacing.
Apply doors in a structure using vertex snapping and set height to 7 ft 9 in. Create single or double doors with inside swings, then attach frames to walls.
Master architectural modeling in 3ds Max by creating window spaces, using box primitives, and boolean cutting to place operable windows.
Define the roof by outlining the plan, snapping straight lines, using the gap modifier, then collapse and reposition the roof.
Define stair space by creating a box primitive, position it to cover area, set height, width, and depth to fit, then use a boolean operation to carve space.
Create the first floor in 3ds max by adding a simple plane and performing a quick production render. See how materials and lights affect realism in later steps.
Learn how to take a quick render in 3ds Max and reposition and detach elevation plans to create accurate front elevation references for differing floor layouts.
Detach and reposition the elevation plan to use as a reference for the front elevation in 3ds Max, creating a separate front elevation object and aligning it for accurate modeling.
Modify roof plan in 3ds Max by isolating objects, applying an edit poly modifier, and rendering a perspective to adjust doors, windows, and railing on ground and first floors.
Apply railing on the roof by setting height to four feet six inches, enabling the respect corner option, and adjusting segments and fencing for a properly aligned railing.
Explore materials and lights to make your 3dsmax project look great. Prepare for the next lesson on these concepts using simple primitives.
Apply your first omni light in 3ds max, replace the default light, enable shadows, and adjust the shadow type to achieve realistic teapot shading in your architectural scenes.
Learn to apply basic materials in 3ds Max after lighting, assign a slot-based or standard material to a selection, and fix shadows by enabling two-sided options and adjusting material color.
Set up omni light settings in 3ds Max, adjusting intensity, color, and attenuation for realistic illumination with start and end distances. Duplicate lights, adjust shadows, and render to compare results.
Apply materials to your 3D objects by selecting the architectural medieval material set and using the diffuse map option to apply an image to surfaces.
Apply skylight to a 3ds max scene to achieve realistic lighting and shadows, then tweak advanced lighting settings and render options to balance realism with render time.
Apply an omni light with a skylight in 3ds max to control global illumination and enhance night scenes. Adjust multipliers and shadows to balance brightness and realism in renders.
Apply a skylight to your 3ds Max architectural scene to add global illumination, enhancing density and realism. Adjust light settings for better quality, shadows, and rendering speed.
Apply masonry materials to walls in 3ds Max using the material editor, duplicate the material on connected surfaces, adjust color, set night sky lighting, and render.
Create a corner window in a 3ds max wall structure by selecting polygons, using inset to define the glass area, and extruding inward, then applying a glass material.
Apply different materials to a single object by editing at the object level, selecting exterior polygons, using the material editor slot, and rendering with exterior color and glass materials.
Group the building structure in 3ds max, apply floor materials, and use a marquee crossing selection to select all parts before naming the group for easy movement and copying.
Raise a building platform in 3ds Max by creating a box, setting height to about three feet, adjusting dimensions, and adding wireframe segments for a slope and parking area.
Discover how to convert a form, select surrounding edges, and shift them to create a walkable area in a 3ds Max architectural model.
Learn to apply multiple materials to specific polygons in a single object in 3ds Max, using diffuse and bump maps, tile textures, and masonry templates to create architectural detail.
Create a road in front of your structure by duplicating a plan, scaling a plane, and applying a board material with map and bump for realism in 3ds max.
Add plants and trees in a 3ds max project using foliage options, adjust scale and materials, and balance rendering time by tweaking skylight samples while exploring presets to achieve realism.
learn how to find free 3d vehicle models online, download and import them into 3ds max, then isolate parts and apply materials to individual components.
Apply a sky background in your 3ds Max project by configuring the environment, selecting a sky bitmap, rendering previews, adjusting render size, and saving as DNG for later Photoshop compositing.
Apply and control target and free cameras in 3ds Max, position and orient them, view through the camera, and animate and render camera movements to capture scenes.
Learn to animate a 3ds Max camera by adjusting its position and target with keyframes and autokey on the timeline, then render the movement as a video.
This course of Architectural modeling in 3Ds max is for absolute beginners.
It is specially designed for simplifying the learning process of Architectural modeling in 3Ds max.
This course will cover the essentials of Interface, View ports navigation, Converting 2D plan in 3D, Applying Doors & windows, Lights, Maps & materials, Animation and Rendering.
After doing this course students will be able to work in 3Ds MAX for converting 2D architectural plans in 3D structures for previsualization with confidence and can get maximum benefit from other free learning resources which are available all over the internet for free.
This course is offered with money back guarantee
Here is the course outline:
Course outline:
Section 1: Introduction & basics
Lecture 1: Introduction
Lecture 2: Interface
Lecture 3: View ports
Lecture 4: View ports navigation
Section 2: 2D plan configuration basics
Lecture 5: Importing CAD 2D file in 3DsMAX
Lecture 6: Importing 2D image plan file in 3DsMAX
Lecture 7: Enabling Direct-X
Lecture 8: Plain dimensions for image plan
Section 3: Start creating 3D walls
Lecture 9: 3D wall through 2D line
Lecture 10: Plain position
Lecture 11: First 3D wall on plan
Lecture 12: Complete wall outline -1
Lecture 13: Complete wall outline-2
Lecture 14: Complete wall outline-3
Lecture 15: Curved wall
Lecture 16: Resizing image plain
Lecture 17: Unit setup (very important)
Lecture 18: Importing CAD plan
Lecture 19: Layers manager
Lecture 20: Measuring tape
Lecture 21: Defining Walls
Lecture 22: Walls justification
Lecture 23: Overview
Section 4: Doors & Windows
Lecture 24: Defining doors
Lecture 25: Door parameters
Lecture 26: Sliding & BiFold doors
Lecture 27: Awning window
Lecture 28: Casement, Fixed, Pivoted, Projected & Sliding windows
Lecture 29: Attaching walls
Section 5: Stairs
Lecture 30: L-Type Stairs
Lecture 31: Spiral Stairs
Lecture 32: Straight Stairs
Lecture 33: U-Type Stairs
Section 6:Railing
Lecture 34: Side Railing for stairs
Lecture 35: Applying side railing
Lecture 36: Applying doors in structure
Lecture 37: Creating space for windows
Section 7: Roof & 1st floor
Lecture 38: Defining roof
Lecture 39: Creating space for staircase
Lecture 40: Creating 1st floor
Lecture 41: How to take a quick render
Lecture 42: Detaching elevation plan
Lecture 43: Modifying the roof
Lecture 44: Defining path for railing on roof
Lecture 45: Applying railing on roof
Section 8: Materials & Lights basics
Lecture 46: Starting to learn about materials& lights
Lecture 47: Teapot
Lecture 48: How to apply first omni light
Lecture 49: How to apply basic material
Lecture 50: Architectural materials set
Lecture 51: Omni light settings
Lecture 52: Applying image on 3D model
Lecture 53: Applying Sky light
Lecture 54: Applying omni light with sky light
Lecture 55: Applying skylight on structure
Lecture 56: Applying materials on walls
Section 9: Some other essentials
Lecture 57: Creating a corner window
Lecture 58: Applying material on corner window
Lecture 59: Converting structure in to one group
Lecture 60: Creating platform for structure
Lecture 61: Creating slop
Lecture 62: Applying materials of platform and slop
Lecture 63: Creating road
Lecture 64: Foliage (plants & trees)
Lecture 65: Downloading and importing 3D models
Lecture 66: Applying Sky in background
Lecture 67: Applying Sky in Photoshop
Section 10: Camera animation & rendering
Lecture 68: Applying camera
Lecture 69: Animating the camera
Lecture 70: Rendering the camera animation
Lecture 71: Saving the image sequence
Section 11: Other standard lights
Lecture 72: All other standard lights
Section 12: Interior rendering
Lecture 73: Interior plan rendering
Lecture 74: Applying slice modifier for interior renders
Section 13: Ending
Lecture 75: Ending the course