
In this lecture, I provide an introduction to Moho and an overview of the contents and structure of the course.
This lecture provides an overview of the animation workflow from illustration through rigging to animation.
This article provides sources of additional information that you should consider reviewing after watching this course.
In this lecture, I demonstrate how to watch a course fast and leave notes on the video timeline.
Your first section project is to install some version of Moho so that you can follow along with the project in this course.
In this lecture, you'll create your first Moho animation in only 10 minutes.
In this lecture you'll learn Moho illustration by creating a simple happy star character.
In this lecture you'll rig you happy star character for animation.
In this lecture you'll animate your happy star character.
This lecture provides a quick note on sharing your work to the Q&A section of this course.
In this lecture, Dill and Spud introduce you to illustration.
This lecture will orient you to Moho and the illustration interface.
This lecture stresses the importance of keeping track of your current keyframe and layer.
Remember to use Cntl-z to undo your mistakes.
This lecture reminds you that you can use library resources or the character wizard to skip illustration and rigging and jump directly to animation.
This lecture discusses character posing options and suggests the 3/4 front pose.
This lecture explains how to insert basic shapes (e.g. rectangle, ellipse, ...).
This lecture outlines how to select points for modification.
This lecture explains how to use the transform points tool to modify a shape.
This lecture describes how to add, delete and copy points.
This lecture explains how to smooth curves using the traditional method and Bezier curves.
This lecture describes how to control line thickness and hide lines.
This lecture explains how to select shapes and apply styles (color and line thickness) to those shapes.
This lecture proposes a mid-section project to explore what you've learned so far.
This lecture explains how to use the add points tool to create any arbitrary shape.
This lecture explains shape stacking order and how to change it.
This lecture explains layers, an alternative to stacking shapes, and their advantages.
This lecture discusses layer groups and how to use them to mask layer contents.
This lecture explains how to use accelerator keys to speed your illustration workflow.
This lecture explains how to define styles and apply them to shapes.
This lecture explains how to use the grid to more precisely position points and curves.
This lecture explains how to use the freeform drawing tool.
This lecture explains how to Review your work and Export illustrations.
This lecture describes the processes of tracing within Moho to produce illustrations.
This lecture outlines the section project which is to trace a picture of your head.
A goodbye message from Dill the pickle.
In this lecture I demonstrate how to modify library resources for your use.
In this lecture I demonstrate tracing of images within Moho.
This lecture describes the option of originating art within Moho.
This section describes the task of illustrating hands, feet and mouths for switch layer settings.
Dill and Spud provide a quick introduction to rigging.
This lecture explains what rigging is and how to use bones to perform the task.
This lecture describes how to quickly add a skeletal structure to your character.
This lecture explains how to add bones, transform them and reparent them to other bones.
This lecture describe using bone strength vs specific binding to set the points to be controlled by each bone.
This section describe how to add switch layers to your character.
This lecture explains how to rig smart bone dials to control points.
This lecture demonstrates how to use target bones with your character.
This lecture demonstrates the use of dynamic bones to add movement to your character.
This lecture demonstrates the use of pin bones to move a blob.
This lecture shows how to use reference layers to place a character both behind and in front of an object.
In this section project you'll be asked to rig the character you implemented in the previous illustration projects.
This is a quick summary of rigging.
In this lecture, I demonstrate how to illustrate and rig the perfect elbow joint.
In this lecture, we begin to fully rig a character.
In this lecture we continue to fully rig a character.
In this lecture we conclude fully rigging a character.
In this lecture I demonstrate how to illustrate and rig eyes to make them blink.
In this lecture I demonstrate how to rig eyes to make the pupils move around.
In this lecture I demonstrate how to rig your character mouth.
This lecture provides a quick demonstration of lip syncing in Moho.
This lecture demonstrates how to record audio within Moho.
This lecture demonstrates how to manually lip sync a dynamic mouth rigging using smart bones.
This lecture demonstrates how to manually lip sync a mouth implemented using a switch layer.
This lecture describes the use of Papagayo to semi-automate the process of lip syncing.
This lecture explains how to install Papagayo (simple).
This lecture demonstrates how to replace a character mouth with a mouth from the library that implements the Preston Blair phoneme set.
In this section project you'll be tasked with lip syncing a character using the method of your choice.
A short conclusion.
A quick introduction to animation.
This lecture demonstrates basic animation using character bones.
This lecture provides information on using switch layers, smart bone dials and visibility to further animate your characters.
This lecture demonstrates the advanced features of timeline editing.
In this lecture, we animate a Preston Blair standard walk sequence.
In this lecture, you'll learn how to convert your walk sequence into a repeating cycle.
In this lecture, we dive into animating backgrounds to imply motion.
In this lecture you'll learn how to animate the camera angle by panning and zooming.
In this lecture, you'll learn how to export your animation to an MP4 file and distribute it via YouTube and FaceBook.
In this section project you'll be tasked with creating and distributing your own animated video.
Dill and Spud out for a drive.
This is a sample of the animation you'll be producing in this workshop.
Step 1 is to gather the resources (e.g. character and background) you'll be using in your scene and arrange them on the screen in preparation for animation.
In this lecture you'll have your character walk into the scene.
In this lecture, your character speaks using lip syncing.
In this lecture we learn to clean up our animation and produce and distribute the result.
Master the Art of 2D Animation – From Sketch to Screen – with the Industry’s Most Powerful Animation Tool!
If you’ve ever dreamed of bringing your characters to life, telling stories through stunning 2D animation, or creating professional-quality artwork that moves, then this is the complete Moho Pro course you’ve been waiting for.
Whether you’re brand new to animation or you’ve dabbled but feel stuck, this step-by-step program will take you from absolute beginner to confidently creating beautiful illustrations, smooth rigs, and dynamic animations — all in Moho Pro (formerly Anime Studio).
You don’t have to waste time trying to piece together outdated tutorials or random YouTube videos. This course delivers a clear, structured learning path with 12 hours of high-quality instruction, updated for Moho Pro 14.3 and the latest Lost Marble updates.
Here’s What You’ll Learn:
Illustration Skills – Draw and design professional 2D characters, props, and backgrounds right inside Moho.
Rigging Essentials – Build bone structures, Smart Bones, target bones, and reference layers for realistic movement.
Animation Mastery – Create walk cycles, camera moves, lip sync, and full animated sequences.
Lip Syncing Made Simple – Learn both manual techniques and Papagayo’s semi-automated workflow.
Advanced Tips & Tricks – Dive into Smart Bones, dynamics, cycles, and background animation.
Why This Course is Different:
Covers ALL Phases – From illustration to rigging to animation — not just one part of the process.
Beginner-Friendly, Expert-Approved – No confusing jargon or overly advanced detours, but plenty of professional insight.
Hands-On Projects – Apply what you learn immediately with guided projects in every major section.
Up-to-Date Training – Fully updated for Moho 14.3 with clear guidance on the latest features and changes.
By the end of this course, you’ll be able to:
Create original 2D illustrations and characters in Moho Pro.
Rig characters for fluid, believable animation.
Animate scenes complete with dialogue, camera movement, and backgrounds.
Confidently produce your own 2D animated videos for film, games, YouTube, or client work.
Perfect for:
Beginners who want a complete introduction to Moho Pro.
Artists looking to expand from static illustration to animation.
YouTubers, filmmakers, and content creators adding animation to their toolkit.
Indie game developers needing animated assets.
Your Story Deserves to Move.
Enroll today, and in just a few lessons, you’ll be bringing your ideas to life in Moho Pro — with professional workflows, stunning results, and the confidence to keep creating.
Remember: Udemy’s 30-day, no-questions-asked money-back guarantee means you have nothing to lose and a world of animation skills to gain.
Click Enroll Now and let’s start animating!
I'll see you in the classroom,
---Brian