Become an Expert 3D Games Developer/Artist/Animator
4.1 (10 ratings)
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Become an Expert 3D Games Developer/Artist/Animator

Expert advice on making 3D models, textures, animations & levels using industry standard software
4.1 (10 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
303 students enrolled
Created by Jayesh Ranavaya
Last updated 1/2015
English
Current price: $12 Original price: $20 Discount: 40% off
4 days left at this price!
30-Day Money-Back Guarantee
Includes:
  • 7 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion

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Description

Hi, my name is Jayesh Ranavaya and I have over 5 years of teaching experience in the Games Development field. I take great pride in what I do and strive to make tutorials easy and accessible to everyone. I pride myself on creating some of the most in-depth 3D based tutorials on the web. Don't take my word for it, check them out for yourself! I will guide you, whether you are a complete novice or of intermediate ability, to being an expert in your chosen field. I will encourage and push you to create the best possible work you can using techniques used widely across the games industry. I have many contacts within the games industry and will continuously endeavour to provide the most up-to-date and industry standard skills and techniques.

Compare to Other 3D Game Development Courses
Curriculum For This Course
36 Lectures
06:47:22
+
Promo
1 Lecture 02:15
+
Introduction to 3ds Max
2 Lectures 18:40

3ds Max Tutorial How To Move Rotate Scale Objects And Navigate In The Viewports
09:56
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Introduction to 3D Modelling in 3ds Max
2 Lectures 17:47

In this tutorial you will be making a simple spaceship using just a box. The techniques you will learn will be extruding, beveling and uses of vertex editing which are the foundation of ANY 3d modelling.

Simple spaceship using extrude, bevel and vertex editing.
13:17

A simple tutorial showing you how to create a spring (twist effect) in 3ds max.

3ds Max Tutorial - How to Create a Spring using the Spring tool
04:30
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Texturing in 3ds Max (UVW Unwrap)
5 Lectures 01:09:39
3ds Max Tutorial PART 1 PC Tower UVW Unwrap
14:30

3ds Max Tutorial PART 2 PC Tower UVW Unwrap
15:46

3ds Max Tutorial PART 1 Red Bull UVW Unwrap
10:48

3ds Max Tutorial PART 2 Red Bull UVW Unwrap
13:41

3ds Max Tutorial PART 3 Red Bull UVW Unwrap
14:54
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Character Head Modelling/Texturing (Natalie Portman)
20 Lectures 03:30:14
Natalie Portman Reference Pics
1.1 MB

3ds Max Tutorial How To Set Up A Human Character Head Reference Box ( Natalie Portman )
10:06

3ds Max Tutorial PART 1 Human Character Head Modelling ( Natalie Portman )
09:52

3ds Max Tutorial PART 2 Human Character Head Modelling ( Natalie Portman )
09:34

3ds Max Tutorial PART 3 Human Character Head Modelling ( Natalie Portman )
06:44

3ds Max Tutorial PART 4 Human Character Head Modelling ( Natalie Portman )
09:45

3ds Max Tutorial PART 5 Human Character Head Modelling ( Natalie Portman )
07:45

3ds Max Tutorial PART 6 Human Character Head Modelling ( Natalie Portman )
09:57

3ds Max Tutorial PART 7 Human Character Head Modelling ( Natalie Portman )
08:16

3ds Max Tutorial PART 8 Human Character Head Modelling ( Natalie Portman )
10:04

3ds Max Tutorial PART 9 Human Character Head Modelling ( Natalie Portman )
09:25

3ds Max Tutorial PART 10 Human Character Head Modelling ( Natalie Portman )
09:51

3ds Max Tutorial PART 11 Human Character Head Modelling ( Natalie Portman )
09:53

3ds Max Tutorial PART 12 Human Character Head Modelling ( Natalie Portman )
09:08

3ds Max Tutorial PART 13 Human Character Head Modelling ( Natalie Portman )
09:22

3ds Max Tutorial - PART 14 - Human Character head modelling (Natalie Portman)
09:07

3ds Max Tutorial - PART 15 - Human Character head modelling (Natalie Portman)
09:47

3ds Max Tutorial - PART 16 - Human Character head modelling (Natalie Portman)
07:13

3ds Max Tutorial - PART 17 - Human Character head modelling (Natalie Portman)
09:00

3ds Max Tutorial - PART 18 - Human Character head modelling (Natalie Portman)
45:25

Coming Soon...
Character Hair Modelling/Texturing
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3ds Max Tutorial - Low Poly Character Box Modelling
3 Lectures 01:11:04

Here's Part 1 of my guide to creating a low polygon/poly character model in 3ds Max. This method CAN be used to make ANY character. You just need to follow along with your own reference images or those found online like mine.

3ds Max Tutorial - #1 - Low Poly Character Box Modelling
27:18

This is part 2 of the 3ds Max low poly character modelling tutorial.

3ds Max Tutorial - #2 - Low Poly Character Box Modelling
22:23

3ds Max Tutorial - #3 - Low Poly Character Box Modelling
21:23
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Introduction to 3D Animation
1 Lecture 06:35

This is an introductory tutorial on animation. It will cover some basic techniques such as autokey and give you the base knowledge to then build on in future tutorials.

Simple animation using autokey
06:35
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Rendering Techniques
1 Lecture 11:08

A simple tutorial showing you how to create soft shadows in 3ds max using mental ray render.

3ds Max Tutorial - How to Create Soft Shadows Using Mental Ray Renderer
11:08
About the Instructor
Jayesh Ranavaya
4.1 Average rating
10 Reviews
303 Students
1 Course
Games Design Lecturer

Hi, my name is Jayesh Ranavaya and I have over 5 years of teaching experience in the Games Development field. I take great pride in what I do and strive to make tutorials easy and accessible to everyone. I pride myself on creating some of the most in-depth 3D based tutorials on the web. Don't take my word for it, check them out for yourself! I will guide you, whether you are a complete novice or of intermediate ability, to being an expert in your chosen field. I will encourage and push you to create the best possible work you can using techniques used widely across the games industry. I have many contacts within the games industry and will continuously endeavour to provide the most up-to-date and industry standard skills and techniques.