Become a Game Developer/Designer : Complete Master Series
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Become a Game Developer/Designer : Complete Master Series

Learn everything you need to become a master game developer/designer! Unity, Maya, 3DSmax, Mudbox, Photoshop, c#
Bestselling
4.5 (1,296 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
20,092 students enrolled
Last updated 2/2017
English
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Includes:
  • 70 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create advanced 2D/3D games and applications
  • Develope for Nintendo, XBox, PS4, PC, Mac, iPhone, Android
  • Have an expert understanding of the Unity game engine
  • Have an expert understanding of Maya, 3DS MAX and Mudbox
  • Have an expert understanding of digital painting in Photoshop
View Curriculum
Requirements
  • General computer skills
  • A 3 button mouse will be usefull for moving around 3D space but is not required.
  • At the beginning of each section we walk you through downloading and installation of the software you will use throughout this course. But for your general information we will be working with Unity3D, Maya, 3DS Max, Mudbox, and Photoshop
Description

If you are serious about becoming a game designer, then you already know that you need the most current and complete game design training possible. To succeed in this competitive industry it is essential to have an expert knowledge of the entire game development pipeline. Whether it's your goal to work for a major game studio, or to develop and publish your own indie games, one thing is clear, you will need to be well trained as both a programmer and an artist.


Throughout this extensive training series you will learn beginner to expert level techniques in the areas of 3D game development (Unity3D), computer animation, digital painting, and programming.



You will be learning expert techniques and workflows from veterans who have been working in the game industry for over 15 years and have a passion for making great games.


You will be extensively trained on programs like Unity3D, Maya, 3DS Max, Mudbox, and Photoshop. Learning powerful tools like these are made easy with fun projects that are designed to take the fear out of learning such advanced software like Unity3D.


Your training will start with Unity3D, which is a powerful game engine that has been used by countless studios and indie developers all over the world to build some amazing games. Unity's intuitive and user friendly interface is an excellent place to start your path to becoming a game designer. You will start by learning the fundamentals of Unity3D, giving you a great foundation for you to get excited and confident to move on to more advanced Unity projects which will have you building incredible worlds. In addition to mastering the Unity interface you will be learning how to code in the c# programming language, letting you create any 2D or 3D your imagination can come up with.



After you have mastered the Unity3D game engine it is time to move on and learn how to create your own game assets.



You will be using programs like Maya and 3DS Max to model, texture, animate, and render complex 3D models and scenes. And once again you will start of with the basics learning how to create simple low poly models before moving on to advanced digital sculpting techniques in programs like Mudbox. You will then learn how to transfer your 3D models and animations into Unity3D for game assembly.



Finally, you will be moving on to the digital painting section of this master series, where you learn how to digitally paint fantasy worlds, creatures, and characters. And just like all of our previous sections in this master series, you will start off by learning the basics with fun project based lessons, before moving on to more intermediate and advanced digital painting. Even if you feel you don't possess any kind of drawing skills, you need not to fear as this digital painting portion of your training is designed to once again take you from absolute beginner all the way to an advanced level.



You have a lot of exciting things to start learning and we are excited to be your guides along the way!

Who is the target audience?
  • All skill levels
  • People interested in working in the game design industy
  • Please who want to create and publish their own games
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Curriculum For This Course
Expand All 481 Lectures Collapse All 481 Lectures 69:52:03
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Introduction
2 Lectures 02:20

Please watch this short video to discover what amazing things you are about to learn in this complete game design series.

Preview 01:50

We just wanted to let everyone know that if you come across outdated videos in Unity to please check your course files that here in this section. We made updates a while back in the files but some videos have still not be updated.

If you find that the files did not help you still, then please send us a message so we can help sort out the issue.

Unity has been going through a lot of updates and those have brought in bugs as well so we do apologize and thank you for your patience.

Thank you for learning with us!

Course Project Files
00:30
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V1 | Learning the basics
13 Lectures 56:27

Start by learning about Unity3D and why you should learn it

Why Choose Unity3D
03:11

Here we will go over the simularities and a few difference between the two.

Unity3D Free Vs. Unity3D Pro
05:01

Here we will go through the download process.

Downloading Unity
02:59

In this video we will go over how to install Unity. We will be installing Unity5 but our videos will be done in both Unity4 and 5.

Installing Unity
04:36

In this video you will go over the default layout of unity3D and get familiar with where everything is and what you need them for.

Unity3D Workspace Interface Overview
02:05

Here we show you how to use Unity3D's project browser to load various projects into the Unity3D engine.

Unity3D Project Browser
04:07

In this video we demonstrate how to set up and use unity3D's hierarchy system.

Unity3D Hierarchy
04:38

Here you learn that the toolbar gives you access to commonly used functions like moving your 3D objects around your scene.

Toolbar
05:21

This video will go over the game view witch has key elements and functions you will use most frequently when working this view.

Unity3D Scene View Basics
04:14

Here we provide a quick overview of the inspector and how it is used to view and edit many different variables related to assets in Unity3D.

Inspector
03:53

Unity3d has many helpful windows you can add to your workspace. Here you get a quick overview of some of the more useful windows for both animators and creatives alike.

Preview 05:00

The Unity3D asset store has an extensive library of assets from 3D models to entire Unity3D projects.

Unity Asset Store Walkthrough
06:34

In this video we go through the diferent panals of the Unity workspace. It is best to set up and reposition these pannals based on what project or element you are working on at that moment.

Customizing Your Workspace
04:48
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V2 | Introduction to coding in C#
32 Lectures 02:55:45

By the end of this section you should have a working knowledge of the C# language and the ability to use C# effectively in your next project. This will also act as a good platform to go on to more complex parts of programming.

Introduction
00:30

In this video we take a look at three IDE (Integrated Development Environment) options.

  • MonoDevelop - Comes with Unity3D
  • VisualStudios - From Microsoft
  • Notepad++
Ide Options
01:36

This video walks you through creating and setup your new Unity2D project.

Unity3D Setup
04:00

Here we explain a little bit about the console panel. This panel is used for anything you want to print to screen for a debug or print command.

Console
02:15

This video will help set up your project. Working with scripts can be done a few different ways and we will go over those options for you.

Project setup
04:27

In this video we will go over what exactly all these different attributes in your scripts mean and how to use them.

Anatomy of a script
07:05

Here we are looking at punctuation's and symbols and how to use them.

Syntax symbols
07:31

This video goes over your rules and guidelines for grammar usage in your code so that when you come back you know what you have written before.

Preview 03:31

This section will go over scripts for debugging and printing.

Debug and string
11:25

Here we are going to go over how to setup your variables.

Variable type
14:43

In this video you will understand what an array is and how to use it. An Array is a block of memory you can place multiple objects in side like a folder so that you can call one variable up and get access to all the different variables inside it.

Array and list
10:20

This video goes over how to use the inspector for your arrays.

Array and list inspector
02:36

This video shows you how to create and enum witch is a special value that allows you to have a word in place of an integer or a constant making it easier to read your code.

Enum
07:04

Here we go over variables that you have tagged with an attribute witch helps to define different properties or behaviors.

Variable attributes
02:40

Here we take you through easy steps to understanding and using arithmetic in your scripts.

Arithmetic
09:57

This video goes over the short hand usage for arithmetic in your scripts.

Shorthand arithmetic
04:39

This video goes over the basics of conditionals using if else.

Conditional if else
08:15

This video goes over the basics of conditionals using if else if.

Conditional if else if
04:49

This video goes over the basics of using your lambda expressions.

Conditional lambda
06:11

At the end of this video you will be able to set up a script with multiple expressions.

Conditional and expression
07:10

Here you will be able to understand what a basic switch case would be and how to use it.

Switch case basics
07:07

In this video you will be able to understand how to setup a switch case using enums.

Switch case enum
05:50

This video looks at loops witch go through the code multiple times repeating the statements over and over.

Loop basics
07:28

Here we will look inside a loop and check if the conditionals are working.

Loop with conditional
01:30

This video shows you how to set up a while loop.

While loop
03:02

Here we will walk through how to setup a nested loop.

Nested loop
04:33

Here you will learn how to setup a condensed version of a loop.

Foreach
04:56

This video goes over Unity's basic method structure.

Method structure
04:27

Here we will add parameters for arguments in your method.

Method arguments and scope
06:06

This video explains method overloading witch allows you to have the same name but have different argument amounts in your method.

Method overloading
02:37

This video continues with methods but now adding return values.

Method return values
03:32

Here you will gain a better understanding of your classes witch are just the names of your scripts.

Class basics
03:53
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V3 | Mastering the Fundamentals
45 Lectures 05:42:22

In this series we are going to look at many of the fundamental tools, the techniques and scripting options you will need to know to use Unity or create your own exciting games.

Preview 00:24

In this video we will be setting up the unity scene and create a new project.

Project setup
04:10

Here you will be creating the basic scene we will use throughout the examples.

Basic scene setup
06:17

In this video we are going to look at moving a cube with keyboard input.

Keyboard input
08:50

This video shows you how to set up the keyboard input for directional movement of the cube.

Directional movement
10:56

In this video you will learn how to find the input through the script API.

Finding the input from the api
03:42

Here we will be creating a rotation for the player with input.

Rotating around with input
11:17

In this video we are going to bring back the movement to use movement and rotation at the same time.

Move and rotate together
08:12

In this video we will be creating an environment for the player that has collision.

Collision and rigidbody
04:26

Here you will be learning how to change the scale value of an object.

Scaling by input
09:09

In this video we are going to add color to an object while it's scaling.

Color change with input
09:32

In this video we are going create another example using trigger events.

Lightswitch trigger event
10:52

This video we will combine the actions light turns on and create the scale size for the box on trigger event.

Triggering multiple elements
11:12

Here we will be creating a low humming noise for the light bulb on a trigger event.

Triggering an audio clip
05:18

You will learn more in-depth what triggers are and how events and triggers work together.

Triggers explained
07:01

In this video you will earn how to spawn objects.

Spawner basics
12:33

In this video we are going to add a few more features to the spawn event.

Values to spawned objects
11:21

Here we will learn how to add some force to the rigidbody.

Force to spawned object
04:42

This video is an overview of how particles work and how to use them.

Particle system basics
13:54

In this video you will learn more about the particle system to build a smoke stack.
Particle system - smoke stack
12:34

In this video you will learn how to setup a few different cameras in our scene.

Camera LookAt
14:55

Here you will continue to learn learn how to get the camera to follow the player.

Smooth camera follow
12:55

In this video you will learn the different camera states and setup triggers for it.

Camera states
08:15

In this video we will create camera triggers for objects.

Camera trigger state events
06:52

In the video you will setup gravity for the player.

Player gravity rotation setup
01:12

In this video we will take a look at the basic setup of the camera minimap.

Camera minimap setup
05:06

Here will be looking at the basic camera minimap code setup.

Camera minimap code
09:28

In this video we will add mouse clicking using raycast and mouse over.

On mouse events
09:55

In his video we will be setting up raycasting for click or touch.

Raycast setup
03:53

Here we will create a single ray in raycasting.

Raycast single ray
07:36

In this video we will continue adjusting the ray to get some information coming back from the hit.

Raycast ray and hit
07:04

In this video we will be adding placement of the ray based on the object.

Raycast object placement
03:38

In this video we will take a raycast line to go through multiple objects.

Raycast all and hits
07:50

here you will learn how to send the raycast from a gameObject.

Raycast all from a gameObject
10:02

In this video you will learn how use raycasting to move an object on mouse.

Raycast move object
12:40

Here you will learn how to code the click to move command.

Move to click position
05:14

Here you will learn how to code the player to follow the mouse position.

Follow mouse position
01:16

In this video we will setting up an animation and looking at Unity's animation system.

Animation setup
06:21

For this video we are going to make a script to play the animation.

Animator script
04:23

This video will go over examples 13 and 14 on level loading for both Unity 4 and 5.

Examples 13 and 14 level load
08:34

Here you will work on programming a runtime creation, learning how to creat objects at runtime inside of Unity.

Gameobject Primitive
05:57

In this video we will be working with the gameOject adding a mesh filter.

Gameobject and mesh
12:32

In this video we finish creating the triangle by updating the mesh to the vertices.

Moving mesh vertices
05:01

In this video we with be creating an element at run-time from our resources.

Load from resources
04:55

This video will go over everything you did in the training.

Wrap up
00:26
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V4 | Build your first level
32 Lectures 04:01:32

This video talks about the level you will be creating from scratch! Sculpt a terrain, build and texture structures to explore, add lights and particles for atmosphere, and finally finish things off by adding character controls allowing players to explore the world you build.

Preview 00:38

In the video you will begin setting up your project.

Project setup
05:23

Here we go over all the basic shapes you may use in your scene.

Basic shapes
06:52

This video shows you the many different ways you can select and delete objects in your scene.

Select and delete
01:26

This video will show you how to setup and add materials and textures to your objects.

Material and texture
04:46

Here you will begin building out your level.

Basic level part 1
13:36

This video continues the build of your level layout.

Basic level part 2
11:23

This video shows you different websites you can go to to find textures.

  • TextureKing
  • Mayang
  • AllCGtextures
  • Texturify
Texture websites
02:52

In this video you will learn how to setup and apply textures and add materials to your scene.

Apply textures and materials
12:18

This video starts applying textures to your platform.

Texturing part 1
13:20

In this video you will start applying textures to your room.

Texturing part 2
10:32

This video finishes setting up your textures.

Texturing part 3
12:25

This video shows you how to setup your terrain.

Terrain setup
05:51

Here you will learn how to apply texture to the terrain evenly.

Terrain texturing
10:46

In this video we will start sculpting the terrain in your scene.

Terrain sculpt part 1
18:02

In this video we will contuine working the levels of the terrain.

Terrain sculpt part 2
13:59

In this video you will import the Skybox assets and set it up around your scene.

Skybox
12:54

In this video we will learn how to use and make particles like pixie dust.

Particle part 1
10:14

In this video you will make another dust particle in your scene.

Particle part 2
06:27

In this video you will make a particle set up for rain.

Particle part 3
04:12

In this video you will be creating the prefabs in you scene for your particles.
Particle part 4
03:24

In this video you will learn how to use the tree creator built into Unity.
Tree creator
13:56

In this video you will be placing the rain particle into your scene.
Particle rain
01:57

Here you will be taking a look at your sounds and the sites your can use for free sound downloads.

Audio storm
08:19

In this video you will be setting up your script to set off a flash in the scene for a lightning bolt.

Thunder strike code
11:08

In this video you will be adding the thunder strike audio clip to your code.

Thunder strike audio
04:28

In this video we will take a final pass over the scene to check for bugs or adjustments you want to make.

Finishing touches
05:38

In this video you will be making a build of your level to play it outside of Unity.
Build the game
05:02

In this video you will learn how to share your game by providing a link to your file folder.
Sharing your game
02:12

Here we will go over tools you can find and use from the Unity asset store.

Asset store level editor
03:20

This video will walk you though terrain engines inside Unity.

Asset store terrain
01:59

In this video we will show you where to get your textures and models.

Asset store textures / models
02:13
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V5 | Create a boss battle
28 Lectures 02:48:07

In this section you will create a game that provides you with the basic skills need for interaction between characters.

Preview 00:51

In this video we show you how to set up your project in Unity and we will also show you how to install the Unity3D program if you have not already.
Setup
04:10

You will learn all of the ways to navigate around your scene in this video.
Navigation
02:49

In this video we will help you set up your project with all the elements you will need to start building your game.
Project setup
03:46

Here we will help you set up the objects you will need for the different characters and assets you will use in your game play.

Object setup
06:57

This video will help you set up and break down how to use your hierarchy system efficiently.
Hierarchy setup
07:17

In this video you will learn how to set up materials and apply them to your objects.

Materials and saving
07:38

Here we will explain how to setup the different sounds used in your game as well as a few tips on what websites to pull audio clips and tracks from.
Getting audio clips
03:02

This video will teach you how to write scrips that animate your objects and program their interactions with each other in your scene.
Setup scripts
03:46

In this video you will learn how to make you bullet or Orb to move.

MagicOrb and moving objects
16:07

Now that your orb can move we will learn how to set a trigger to interact with the object. In this case the magic orb.
MagicOrb triggerEvent
10:26

In this section you will learn how to create particles for your orb so that it appears to be glowing.
MagicOrb particle setup
09:18

In this video you will start creating the cannonball object.

Cannonball setup
06:26

In this video we will be working in the cannonball script to set up a random force to the object.

Random force
03:30

In this video you will be finishing off the cannonball by adding the trigger event and particle.

TriggerEvent and particle
13:04

In this video we will go over how to create prefabs to be able to call them through scripts and just have one copy of the object.

Creating prefabs
02:56

In this video we will start setting up our hero and his basic movements.

Player basic movement
08:05

In this video you will be setting up your hero's weapon.

Player Weapon and socket setup
04:40

In this video we will be setting up the Magic Orb to shoot out from the weapon.

Player Weapon shooting
08:13

In this video you will be setting up your turret and have it follow your hero.

Turret setup and follow
03:48

In this video you will set up the cannonball to shoot.

Turret weapon shooting
06:37

In this video we will be setting up your hero's health script.

Player health
06:51

In this video we will be setting up the turret's health script to be destroyed after the health runs out

Turret health
04:45

In this video we will be setting up the turret's hit color so we see when it has been hit.

Turret hit color change
07:08

Here we will create the game manager script that will track all the data using the gui setup.

Manager and gui setup
05:20

Here we will be setting up the gui framework in the manager.
Gui framework
04:07

In this video we will be setting up the property's for the hero, the objects and the variables.

Gui updating
04:32

Here we will be creating a build of your game that will allow you to play the game outside of Unity.

Building the project
01:58
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V6 | Working with particles
47 Lectures 07:17:44

Dive much deeper into Unity3D's particle system. Learn how to make custom particle styles like fire, smoke, snow, leaves falling, and many other powerful particle effects.

Preview 00:36

This video teaches you how to setup your particle systems.

Particle setup
05:35

In this video you will have an overview of how dust will look in a scene.

Particle dust example
01:03

Here you will go through the steps to create this extra atmosphere in your scene using the dust material.

Particle dust
13:19

In this video we will go through setting up a simple flame particle.

Fire simple 1 fire
10:12

This video will have you add a glow to the flames.

Fire simple 2 glow
08:02

Here we go over how to add smoke to your flame.

Fire simple 3 smoke
13:12

This video finishes up the fire particle by making it a prefab.

Fire simple 4 cleanup
00:23

This video shows you how to create a more complex fire particle system.

Fire complex 1 fire
09:41

Here we are adding flames to the fire particle system.

Fire complex 2 flames
08:30

This video will show you how to add the glow effect to your fire.

Fire complex 3 glow
07:19

This video continues to add complexity to your fire by adding dark smoke.

Fire complex 4 dark smoke
11:04

Here we will add lighter smoke element to the fire.

Fire complex 5 white smoke
07:42

Here we will create two sets of sparks one for following and one that is rising up in the flames.

Fire complex 6 sparks falling
09:13

In this video you will learn how to now set your sparks to rise.

Fire complex 7 sparks raising
08:52

In this video you will make a fire stream particle witch is something like liquid fire shooting out.

Fire stream 1
10:00

This video will go over how to create a particle system for the fire ends.

Fire stream 2
11:53

This video will teach you how to set up a the particle system that will be the holder of your fire stream.

Fire stream 3
07:59

In this video we will make a fireball that can move around your scene.

Fireball 1
09:05

In this video you will now create a sparkle particle that will come off the end of the fireball.

Fireball 2
06:33

In this video you will create the trail the fireball leaves behind.

Fireball 3
09:29

Here we will finish off the trail and add sparkle to it as well.

Fireball 4
04:37

This video will help you create a flame.

Flame 1
12:00

Here we will add a glow to your flame to make it more realistic.

Flame 2
11:05

This video sets up a particle system for falling leaves.

Leaves falling 1
21:44

This video will go over adding adjustments to the colors and scale of your falling leaves.

Leaves falling 2
01:22

This video will show you how to create a magic effect.

Magic effect 1 base
09:27

Here we are building off the magic effect adding a new particle system to create the side corner edges.

Magic effect 2 edge
12:38

Now we will finish off the magic effect by adding another particle to make it glow.

Magic effect 3 glow
11:24

This video shows you how to make smoke in your scene.

smoke 1
17:58

In this video you will learn another way to make smoke depending on what is in your scene.

Smoke 1 different
01:58

This video is using more of a soft particle in the smoke.
Smoke 2
14:22

This video helps you create something like a tornado using the particle system.

Smoke funnel 1 funnel
17:35

Here we walk you through how to ad debris to your tornado.

Smoke funnel 2 debris
13:28

Here we are adding a third element to the tornado adding an interior funnel.

Smoke funnel 3 interior
11:01

This video will show you how to add dust to your tornado.

Smoke funnel 4 dust
12:14

Here we are just checking our scene with the smoke funnel.

Smoke funnel 5 scene check
01:04

This video shows you how to create a snow particle.

Snow 1 light
16:16

This video goes through the setup for creating a more heavy looking snow fall.

Snow 2 heavy
08:03

This video will help you create a snowstorm with the particle system.

Snow 3 storm
10:06

Here we are just testing our snow textures.

Snow test
01:56

This video helps you create light beams with the particle system.

Sunrays
10:47

Here we will go through the set up for making vapor steam.

Vapour steam
12:03

This video will go over the water spray particle system setup.

Water spray 1
10:57

In this video we will be making a smokey spray particle added on the water stream.

Water spray 2
11:07

Here we continue to set up the spray so it is more realistic in your scene.

Water spray 3
11:49

This video finishes up the many settings of your water spray setup.

Water spray 4
01:01
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[3D Modeling and Animation] - V7 | Introduction to Maya
34 Lectures 03:37:15
This video will introduce you to the powerful 3D modeling and animation package Maya.
Preview 00:44

In this video we will walk you through downloading Maya.

Download
04:12

In this video we will walk you through installing Maya on your system and the initial run process..

install & run
00:57

In this lesson you will explore the user interface and learn about the nessisary tools you will be using.
User Interface
07:06

In this lesson you will work with primitives and the selection options.

Primitives and selection
05:04

In this lesson you will learn how to program your object move rotate and scale.
Move, rotate, scale
03:18

In this lesson you will learn how to navigate easily around your workspace.
Navigate viewport
01:55

In this lesson you will learn the use of your different viewport views when modeling and how to manipulate them to best suit what it is you are working on.

Viewport views layout
05:16

In this lesson we will learn how to control what is inside of the viewport and how they are rendered.
Viewport shading lighting
04:57

In this lesson we will look at how we can create materials and apply them to our objects in the scene.
Material editor basics
08:51

In this lesson you will learn how to apply a 2d texture image or bitmap image to an object in the scene.

Material editor texture
04:12

In this lesson we will be continuing to learning more information on how a material is constructed.
Material editor workspace
01:55

In this lesson were will look at the basics of UV mapping and start tweaking the UV to adjust the textures that are applied to them.
Material Texture UVW
04:48

In this video you will learn how to capture a 3D image into a 2D rendered scene.
Render basics
05:46

In this lesson we will be applying key-frames to start basic animations.
Animation basics
07:53

In this video you will start animating objects in your scene.
Animation scene
06:16

In this lesson you will learn the tools you will need to edit the geomitry in the scene.
Edit options vertex edge face
05:01

In this lesson you will learn the basic options for the mesh tool.

Mesh
04:43

In this lesson you will learn the tools for editing mesh.

Edit mesh
10:59

In this lesson you will go through the modeling tool kit and the options for mesh.

Mesh tools
04:55

In this lesson you will look at your hut scene and how to get your objects setup.

Hut scene setup
03:41

In this lesson you will be building your hut wall.
Hut wall
11:26

In this lesson you will be building your hut doorway.
Hut door
11:40

In this lesson you will be making your miscellaneous items.

Hut miscellaneous pieces
09:06

In this lesson you will be modeling the roof of your hut.
Hut Roof
07:45

In this lesson you will be applying a material and unwrapping your objects.
UVW texture wall
05:55

In this lesson you will be texturing you roof.
UVW texture roof
07:33

In this lesson you will be texturing the surfboards.
UVW texture surfboards
07:51

In this lesson you will be textruring all of your misclanious items.
UVW texture miscellaneous items
13:18

In this lesson you will be texturing the bamboo and the base piece.
UVW texture bamboo
07:59

In this lesson you will texture the door.
UVW texture door
12:26

In this lesson you will be staging your scene.
Scene layout
07:09

In this lesson you will be taking a 2D render of your scene as well as an animated render.
Render image
07:37

In this final lesson you will be rendering out an animated scene.

Render animation
05:01
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V8 | Polygon Modeling with Maya
57 Lectures 07:08:14

In this series we will be modeling a mechanical spider and learning to animate that spider as well. We will set up some modeling scenes and break down complex objects into simple shapes, construct basic materials, and set up lighting rigging and skins for our model.

Preview 00:33

In this video we will be setting up the body of the spider. You will start by creating your reference plains for guides as you build the body shape.

Setup Body
09:23

In this video you will making adjustments to the plains and materials to make the modeling process run more smoothly.

Material Layers
03:39

In this video we will be creating the body using the front view point for reference. You should allways build with one focus at a time.

Model Front View
05:44

In this video you will be continuing to shape the body by referencing from the top view.

Model Top View
03:12

In this video you will be continuing to shape the body by referencing from the side view.
Model Side View
02:33

In this video you will continue to shape the body by referencing it from a perspective view.

Body Perspective View
06:07

You will be modeling the spiders head starting with a simple cube.

Model Head
08:04

In this video you will continue to shape the head by referencing it from a perspective view.

Head Perspective View
06:29

In this video you will be connecting the head to its body.

Head to body
07:36

In this video we will be re-using the geometry already created on our model to form our spiders armor.

Model Armor A
08:14

In this video we will again be re-using the geometry already created on our model to form our spiders armor.
Model Armor B
11:40

In this video we will be re-using the geometry already created on our model's head to form the armor.

Model Armor Head C
11:49

In this video we will be continuing to re-using the geometry already created on our model's head to form the armor.

Model Armor Head D
05:40

In this video we will be continuing to re-using the geometry already created on our model's head to form the space for the ventilation piece of the armor.

Model Armor Head E
12:22

In this video we will be continuing to re-using the geometry already created on our model's head to form the ventilation piece of the armor.

Model Armor Head F
12:03

In this video we will work on our model's face and eyes.

.
Model Face A
05:33

In this video we will start modeling out the fangs.

Model Face Fang B
05:34

In this video we will finish up the fang by connecting it to the face.

Model Face Fang C
08:46

In this video we will just be tweaking final edits of the eyes and fangs.

Model Face Fang D
08:03

In this video we will hide the body to start working on just the leg and set up the panels for referencing.

Setup Leg
06:18

In this video you will start tackling creating the circles of the leg joints.

Model Leg A
05:01

In this video you will be constructing the shape of the leg.

Model Leg B
09:22

In this video we will be working on modeling the hinges.

Model Leg C
15:53

In this video we will be working on the hydraulics portion.

Model Leg D
14:19

In this video we will be continuing to work on the hydraulics section.

Model Leg E
14:30

In this video we will be continuing to work on the hydraulics section.
Model Leg F
12:09

In this video we will continue modeling the joints and hydraulics by modifying pieces we have already made.

Model Leg G
11:18

In this video we will be making a lot of copies to continue the modeling process.

Model Leg H
10:41

In this video we will be making some geometry for the center of the leg.

Model Leg I
08:58

In this video we will be copying and modeling the other hydraulic on the bottom of the leg.

Model Leg J
08:35

In this video we are continuing to model out the other parts of our spider leg.

Model Leg K
09:05

In this video we begin modeling the leg armor.

Setup Leg Armor
01:11

In this video you will be continuing to model the leg armor.

Model Leg Armor A
09:54

In this video you will be continuing to model the leg armor.

Model Leg Armor B
10:12

In this video you will be continuing to model the leg armor.

Model Leg Armor C
02:33

In this video you will be continuing to model the leg armor by copying parts we have already made.

Model Leg Armor D
12:40

In this video we will be adding materials to our model and start adding colors.

Apply Material
13:29

In this video we will be placing all of our spider legs in their appropriate places.

Setup Spider
07:11

In this video you will be smoothing out parts of the model and adding a light to your scene to then render out an image of your model.

Render Spider
10:42

In this video we will be preparing our scene for rigging and animating our spider.

Prepare Spider Model
09:36

In this video we will be setting up the bones and joints to our legs.

Leg bones
05:11

In this video we will be setting up the rig from the the bones and joints we just made.

Leg Rig
06:15

In this video you will be skinning your model to the rig you just made so that all the joins move correctly.

Leg Skin
07:38

In this video we will be parenting the leg to the bone as another approach to rigging.

Leg Parenting
01:38

In this video we will be deleting the ik to duplicate the legs around and the apply it again.

Leg Copy
04:51

In this video we will be adding the ik back to each leg so that they are ready to animate.

Leg ik
04:09

In this video we will be setting up the bones in the body to make the movements more realistic.

Add bones to body
03:45

In this video you will be skinning the body to the bones.

Skinning the body
04:33

In this video you will complete you spiders rig for animation.

Rigging the body
04:41

In this video we will be creating a root note for our spider so that all of the legs and body are parented together.

Spider Root
02:15

In this video you will be setting up a simple idle animation for your spider.

Create Idle animation
12:58

In this video you will be producing a walk cycle.

Walk animation
03:20

In this video we will be continuing to animate the walk cycle.

Walk animation 2
00:33

In this video we will be continuing to animate the walk cycle.

Walk animation 3
09:20

In this video we will be finishing up the walk cycle.

Walk animation 4
09:47

In this video we will be going over the different animations and talk about what we have accomplished.

Spider model and animation outro
00:39
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V9 | Maya to Unity3D Workflow
5 Lectures 24:55
In this video we will prepare our scene for exporting.
Exporting Spider Model to Unity3D
08:05

In this video we will export the idle animation.
Export Idle Animation
03:46

In this video you will learn how to setup and export our model with its walk animation.

Export Walk Animation
02:16

In Unity we will be setting up the animation of our model.
Animation Setup
07:15

In this video you will learn how to set up calls in scripting for controlling your model.

Script Controller
03:33
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School of Game Design !
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GREAT EDUCATION SHOULD BE AVAILABLE TO EVERYONE EVERYWHERE!

The School of Game Design was created to provide in depth, current industry education in the area of interactive arts. We have our finger on the pulse of the tech industry and keep our curriculum up to date so our students are some of the most sought after artists and designers available. We arm you with the tools needed to thrive as designers, coders, 3D animators, game developers, web designers, and UI / UX artists.

WE TEACH ONLY THE LATEST TECHNOLOGY

Unity3D, Photoshop, Illustrator, GameSalad, Maya, and several powerful programming languages are just some of the many topics we cover here at The School of Game Design. We pay close attention to the latest tools and techniques that are being utilized by the tech and gaming industries, and we make sure that what we teach keeps you on the leading edge of technology. We are constantly developing new training videos which make our students leaders in their chosen fields.

WE PRACTICE WHAT WE PREACH
All of our instructors here at The School of Game Design are experts at what they do and are currently working in the game, film, and tech industries with over 15 years of experience. Not only have we taught at major schools and studios like Ubisoft and the LA Film School, but our instructors have worked on Films like Lord of the Rings, and Rango. Our dedicated team has won major awards for their films, and innovative web designs and combined have launched over 30 apps to the iTunes App Store and Android Market. We are pros at what we do and we have a passion for sharing our industry knowledge with our students.