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3D Modeling: Learn creating assets in Blender

An highly engaging project based course to learn modeling and creating 3D assets using Blender
4.8 (4 ratings)
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37 students enrolled
Created by MKCL India
Last updated 6/2016
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  • 4 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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Blender is a professional free and open-source 3D computer graphics software product used for special effects, animation film studios, printed media, TV commercial companies and 'Industrial film' companies. We are offering a project based course which helps Learners to learn 3D Modelling using Blender effectively.

The Learners will understand the concepts of 3D Modelling, and the basics of modelling using 3D Software, Blender. By learning the techniques of quick modelling they will be proficient in using Blender, and will be able to follow the animation industry’s standardized process for creating models which are ready for texturing, rigging and animation. The tools and functions in Blender are taught along the principle of “learning by doing” while creating assets such as a Coral, Chair, N-gon, Cactus, Pipe, Toy and many more.

In the course, all the concepts and actions in Blender are taught while creating assets (small projects) itself. There are 12 assets divided into 12 sections, and the concepts and the demonstrations to create them are divided into lectures. The course spans over 4.5 hrs of video lectures and the learners may take 2-3 weeks to complete it while practicing on their own as they go about the course.

In the first couple of hours into the course, the Learners will be able to create simple models on their own. The Learners will also understand the organisation context as they learn to create assets which are widely used in the industry. This course will help the Learners to start 3D Modelling and open up to new career avenues in the 3D Animation industry. 

Who is the target audience?
  • Students with creative and artistic inclinations, a good understanding of anatomy, space and structure, and designers working in digital arts should definitely take this course. This course is also well suited for the students who want to start a career in animation industry. Designers in the gaming industry, teachers in design and art teachers, as well as architects and interior designers can benefit from the course.
  • Students without artistic and creative inclination, and basic operating knowledge of a computer system should not take this course.
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What Will I Learn?
At the end of this project based course, the students will be able to create assets such as a Can, Chocolate Cube, Cactus, Chair, Screw and 6 more assets. They will be able to learn the tools in blender while learning to create the projects as elucidated in the course.
They will also be able to follow the animation industry’s standardized process for creating models which are ready for texturing, rigging and animation.
View Curriculum
  • Students will require a computer system with Blender installed. Check system requirements on the Blender official website.
Curriculum For This Course
Expand All 40 Lectures Collapse All 40 Lectures 04:13:28
Course Introduction
1 Lecture 01:45

In this course you will learn Blender user interface and basics in modeling through common situations based on the day today life of a 3D Modeler. You will also learn the two types of modelling, polygonal and curve modeling.

You will be taught various types of modifiers which will help you in efficient modeling. Quick and low poly modelling techniques. Through these various skills and techniques you will be able to create basic models like chair, can, spring, pillar, screw, etc. and this will help to you to build your foundation in 3D modelling.

Preview 01:45
Getting started with 3D software
2 Lectures 15:13

This lecture explains the procedure to install Blender

Preview 09:06

Basic Blender functions explained

Working with Blender
Creating a Coral
2 Lectures 13:47

Concepts related to extruding faces, individuals, modifier panel, subdivision and surface modifier are explained

Concepts you must know to create a coral
Using Loop Cut to make a Chair
4 Lectures 38:49
Organisational Context

Concepts related to perspective and orthographic view, changing views, manipulating object by numbers, scaling objects and various modes are explained

Concepts you must know

Actions related to loop cut process, extrude, bevel modifier, and scaling and saving are demonstrated

Modeling a Chair

Actions related to individual origins, loop cut on leg, applying bevel modifier are demonstrated

Enhancements in Modelling a Chair
Making an N-Gon
3 Lectures 30:07
Organisational Context

Concepts related to setting backgrounds, changing shading, and switching between shading are explained

Concepts you must know

Actions related to setting backgrounds, changing viewport shading, proportional editing are demonstrated

Modeling an N-Gon
Creating a Cactus
3 Lectures 23:27
Organisational Context

Concepts for subdividing edges, faces, and merging the subdivide are explained

Concepts you must know

Actions about the subdividing face in one direction, skin modifier, visible option, and menu are demonstrated

Modeling a Cactus
Creating a Pipe
4 Lectures 11:09
Organisational Context

Concept of Edge Split modifier is explained

Concepts you must know

Actions related to extruding scale, subdividing surface and loop cuts is demonstrated

Modeling a Pipe

Actions for the edge split, adding solidify modifier and edge split modifier are demonstrated

Using Edge Split Modifier
Make a Chocolate Cube
3 Lectures 08:23
Organisational Context

Concept of bevel edge is explained

Concepts you must know

Actions for inserting multiple faces, bevel edge, edge split, adding solidify modifier and edge split modifier are demonstrated

Using Insert Face, Bevel Edge, and Edge Split Modifier
Create a Spring
5 Lectures 12:45
Organisational Context

Concepts related to the snap vertex, merging vertices, dissolving edges, vertices and faces are explained

Concepts you must know

Actions for modifying shapes and adding shapes are demonstrated

Delete cube and add circle

Actions regarding adjusting location, adding screw modifier, and adjusting screw modifier values are demonstrate

Adjust location and add Screw Modifier

Actions for dissolving edges and vertices are demonstrated here

Dissolving Edges
Creating a Stone
2 Lectures 03:18
Organisational Context

Actions for adding UV sphere, empty, and displacing modifier are demonstrate

Creating a Stone
3 More Sections
About the Instructor
4.3 Average rating
33 Reviews
1,130 Students
2 Courses
Creating a Knowledge Lit World

We are an eLearning company with more than 10 million learners for our courses. Our expertise is in creating eLearning courses which are self paced and rich in instructional design. We focus on the principles of 'learning by doing' in the courses by teaching the concepts and the tools while creating projects or assets. 

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