3D Modeling: Learn creating assets in Blender

An highly engaging project based course to learn modeling and creating 3D assets using Blender
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Instructed by MKCL India Design / 3D & Animation
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  • Lectures 40
  • Length 4 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 6/2016 English

Course Description

Blender is a professional free and open-source 3D computer graphics software product used for special effects, animation film studios, printed media, TV commercial companies and 'Industrial film' companies. We are offering a project based course which helps Learners to learn 3D Modelling using Blender effectively.

The Learners will understand the concepts of 3D Modelling, and the basics of modelling using 3D Software, Blender. By learning the techniques of quick modelling they will be proficient in using Blender, and will be able to follow the animation industry’s standardized process for creating models which are ready for texturing, rigging and animation. The tools and functions in Blender are taught along the principle of “learning by doing” while creating assets such as a Coral, Chair, N-gon, Cactus, Pipe, Toy and many more.

In the course, all the concepts and actions in Blender are taught while creating assets (small projects) itself. There are 12 assets divided into 12 sections, and the concepts and the demonstrations to create them are divided into lectures. The course spans over 4.5 hrs of video lectures and the learners may take 2-3 weeks to complete it while practicing on their own as they go about the course.

In the first couple of hours into the course, the Learners will be able to create simple models on their own. The Learners will also understand the organisation context as they learn to create assets which are widely used in the industry. This course will help the Learners to start 3D Modelling and open up to new career avenues in the 3D Animation industry. 

What are the requirements?

  • Students will require a computer system with Blender installed. Check system requirements on the Blender official website.

What am I going to get from this course?

  • At the end of this project based course, the students will be able to create assets such as a Can, Chocolate Cube, Cactus, Chair, Screw and 6 more assets. They will be able to learn the tools in blender while learning to create the projects as elucidated in the course.
  • They will also be able to follow the animation industry’s standardized process for creating models which are ready for texturing, rigging and animation.

Who is the target audience?

  • Students with creative and artistic inclinations, a good understanding of anatomy, space and structure, and designers working in digital arts should definitely take this course. This course is also well suited for the students who want to start a career in animation industry. Designers in the gaming industry, teachers in design and art teachers, as well as architects and interior designers can benefit from the course.
  • Students without artistic and creative inclination, and basic operating knowledge of a computer system should not take this course.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Course Introduction

In this course you will learn Blender user interface and basics in modeling through common situations based on the day today life of a 3D Modeler. You will also learn the two types of modelling, polygonal and curve modeling.

You will be taught various types of modifiers which will help you in efficient modeling. Quick and low poly modelling techniques. Through these various skills and techniques you will be able to create basic models like chair, can, spring, pillar, screw, etc. and this will help to you to build your foundation in 3D modelling.

Section 2: Getting started with 3D software

This lecture explains the procedure to install Blender


Basic Blender functions explained

Section 3: Creating a Coral
Organisational Context

Concepts related to extruding faces, individuals, modifier panel, subdivision and surface modifier are explained

Section 4: Using Loop Cut to make a Chair
Organisational Context

Concepts related to perspective and orthographic view, changing views, manipulating object by numbers, scaling objects and various modes are explained


Actions related to loop cut process, extrude, bevel modifier, and scaling and saving are demonstrated


Actions related to individual origins, loop cut on leg, applying bevel modifier are demonstrated

Section 5: Making an N-Gon
Organisational Context

Concepts related to setting backgrounds, changing shading, and switching between shading are explained


Actions related to setting backgrounds, changing viewport shading, proportional editing are demonstrated

Section 6: Creating a Cactus
Organisational Context

Concepts for subdividing edges, faces, and merging the subdivide are explained


Actions about the subdividing face in one direction, skin modifier, visible option, and menu are demonstrated

Section 7: Creating a Pipe
Organisational Context

Concept of Edge Split modifier is explained


Actions related to extruding scale, subdividing surface and loop cuts is demonstrated


Actions for the edge split, adding solidify modifier and edge split modifier are demonstrated

Section 8: Make a Chocolate Cube
Organisational Context

Concept of bevel edge is explained


Actions for inserting multiple faces, bevel edge, edge split, adding solidify modifier and edge split modifier are demonstrated

Section 9: Create a Spring
Organisational Context

Concepts related to the snap vertex, merging vertices, dissolving edges, vertices and faces are explained


Actions for modifying shapes and adding shapes are demonstrated


Actions regarding adjusting location, adding screw modifier, and adjusting screw modifier values are demonstrate


Actions for dissolving edges and vertices are demonstrated here

Section 10: Creating a Stone
Organisational Context

Actions for adding UV sphere, empty, and displacing modifier are demonstrate

Section 11: Creating a Toy

Deep dive into the concepts and tools


Basic understanding of modelling, building with numbers, visualizing complex shapes, and Modelling basic human form from cube primitive


Concepts related to identifying 3D view, Transform, Adding objects, mesh, duplication, image and the tool shelf explained


Actions for selecting head of character, adding cube primitive, and moving the object are demonstrated

Section 12: Creating a Pillar
Organisational Context

Concepts for adding and subdividing curve, changing direction, cyclic toggle, aligned handle are explained


Actions for tracing image, adding bezier curve, flipping normals, removing doubles, and subdividing surface are demonstrated

Section 13: Creating a Screw
Organisational Context

Concepts regarding the screw tool and the bezier modifier are explained


Actions related to alignment, using screw tool, aligning screw head, and deleting faces, and editing vertices  are demonstrated


Actions related to adding cube, using boolean modifier, screwing head, subdivision surface, editing bottom part and final edits are demonstrated

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Instructor Biography

MKCL India, Creating a Knowledge Lit World

We are an eLearning company with more than 10 million learners for our courses. Our expertise is in creating eLearning courses which are self paced and rich in instructional design. We focus on the principles of 'learning by doing' in the courses by teaching the concepts and the tools while creating projects or assets. 

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