UPDATE: 16th May 2017:
We are happy to announce that we have added new assets to the curriculum such as
Blender is a professional free and open-source 3D computer graphics software product used for special effects, animation film studios, printed media, TV commercial companies and 'Industrial film' companies. We are offering a project based course which helps Learners to learn 3D Modelling using Blender effectively.
The Learners will understand the concepts of 3D Modelling, and the basics of modelling using 3D Software, Blender. By learning the techniques of quick modelling they will be proficient in using Blender, and will be able to follow the animation industry’s standardized process for creating models which are ready for texturing, rigging and animation. The tools and functions in Blender are taught along the principle of “learning by doing” while creating assets such as a Coral, Chair, N-gon, Cactus, Pipe, Toy and many more.
In the course, all the concepts and actions in Blender are taught while creating assets (small projects) itself. There are 12 assets divided into 12 sections, and the concepts and the demonstrations to create them are divided into lectures. The course spans over 4.5 hrs of video lectures and the learners may take 2-3 weeks to complete it while practicing on their own as they go about the course.
In the first couple of hours into the course, the Learners will be able to create simple models on their own. The Learners will also understand the organisation context as they learn to create assets which are widely used in the industry. This course will help the Learners to start 3D Modelling and open up to new career avenues in the 3D Animation industry.
In this course you will learn Blender user interface and basics in modeling through common situations based on the day today life of a 3D Modeler. You will also learn the two types of modelling, polygonal and curve modeling.
You will be taught various types of modifiers which will help you in efficient modeling. Quick and low poly modelling techniques. Through these various skills and techniques you will be able to create basic models like chair, can, spring, pillar, screw, etc. and this will help to you to build your foundation in 3D modelling.
Concepts related to perspective and orthographic view, changing views, manipulating object by numbers, scaling objects and various modes are explained
Actions related to loop cut process, extrude, bevel modifier, and scaling and saving are demonstrated
Actions related to individual origins, loop cut on leg, applying bevel modifier are demonstrated
Concepts related to setting backgrounds, changing shading, and switching between shading are explained
Actions related to setting backgrounds, changing viewport shading, proportional editing are demonstrated
Concepts for subdividing edges, faces, and merging the subdivide are explained
Actions about the subdividing face in one direction, skin modifier, visible option, and menu are demonstrated
Concept of Edge Split modifier is explained
Actions related to extruding scale, subdividing surface and loop cuts is demonstrated
Actions for the edge split, adding solidify modifier and edge split modifier are demonstrated
Concept of bevel edge is explained
Actions for inserting multiple faces, bevel edge, edge split, adding solidify modifier and edge split modifier are demonstrated
Concepts related to the snap vertex, merging vertices, dissolving edges, vertices and faces are explained
Actions for modifying shapes and adding shapes are demonstrated
Actions regarding adjusting location, adding screw modifier, and adjusting screw modifier values are demonstrate
Actions for dissolving edges and vertices are demonstrated here
Actions for adding UV sphere, empty, and displacing modifier are demonstrate
We are an eLearning company with more than 10 million learners for our courses. Our expertise is in creating eLearning courses which are self paced and rich in instructional design. We focus on the principles of 'learning by doing' in the courses by teaching the concepts and the tools while creating projects or assets.