Autodesk Maya 2013

Dive into Maya with this course touching on all the different modules and how to apply these tools using fun exercises.
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  • Lectures 90
  • Contents Video: 7.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 10/2013 English

Course Description

Autodesk Maya remains the industry standard for creating 3D content-- and with good reason! Maya's robust and expansive toolset includes incredible modeling, UV layout, surfacing, lighting, rigging, animation, dynamics, and rendering tools. In fact, this toolset is so extensive and deep that many game and broadcast studios use Maya exclusively for all of their CG production needs. In this introductory VTC course, we will dive into Maya 2013 and touch on all of the different Maya modules by applying these tools to a series of fun exercises. This title is a self-paced software training course delivered via pre-recorded video. We do not provide additional information outside of the posted content.

Work files for this course can be downloaded from the first lecture.

What are the requirements?

  • Autodesk Maya 2013 (recommended)

What am I going to get from this course?

  • By the end of the course, you'll know your way around the Maya interface and be ready to begin tackling your own projects from start to finish.

What is the target audience?

  • 3D Content Creators

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction and Interface Overview
Welcome
Preview
02:25
Modules / UI
Preview
06:48
Creating Primitives
Preview
05:56
Navigating in Maya (Cameras and Windows)
05:33
Maya Window Layout Options
02:07
Manipulator Tools
04:21
Components
05:25
Selection Masks
03:42
Marking Menu Customization
01:25
Tool Options / Defaults
03:27
Cameras and View Cube
03:57
Section 2: Modeling a Laser Gun
Split and Extrude
05:58
Modeling to Smooth
04:36
Create Polygon Tool / Append Polygons
05:53
Using Image Planes
05:27
Modeling a Laser Gun pt. 1
05:59
Modeling a Laser Gun pt. 2
06:30
Mirroring and Deleting History
03:00
Maya Projects
02:49
Modeling a Laser Gun pt. 3
04:41
Creating Curves
06:14
Surfaces
07:14
Smoothing Out Mistakes
06:27
Working with Booleans
04:43
Introduction to Hierarchies
05:37
Section 3: Modeling a Simple Alien
Organic Modeling Overview
03:30
Beginning the Alien Model
04:57
Offset Edge Loop Tool / Combining Objects
04:52
Face Normals
06:59
Curve Extrusions / Instances
06:23
Artisan Sculpting
05:59
Wire Deformers
05:15
Section 4: Deformers / Intro to Rigging
Applying Nonlinear Deformers
06:08
Using Lattices
05:15
Applying Clusters
04:29
Creating Blend Shape Deformers
05:03
Selection Sets
01:42
Skeleton Tools and Hierarchies
06:23
Creating Alien Joints
04:30
Using Constraints
06:56
Creating FK Controls
06:38
Binding Geometry to Joints
05:28
Skin Weighting
04:49
Connecting Attributes
05:59
Section 5: Intro to Character Animation
Creating Keyframes
06:45
Dope Sheet
04:37
Graph Editor and Curve Tangents
05:50
Working with Character Rigs
06:27
Marking Up Reference Footage in Photoshop
05:39
File Referencing
02:46
Importing Image Sequences into Maya
04:15
Character Animation Workflow pt. 1
04:59
Character Animation Workflow pt. 2
06:36
Character Animation Workflow pt. 3
06:25
Character Animation Workflow pt. 4
07:00
Character Animation Workflow pt. 5
04:15
Section 6: Intro to Dynamics
Emitters
05:13
Particles
05:41
Fields
06:08
Collisions
05:01
Laser Example pt. 1
04:26
Laser Example pt. 2
03:29
Goal Objects
02:26
Rigid Body Simulations
05:20
Baking Simulations
04:18
Soft Body Simulations
06:54
nCloth
06:34
Driven Keys pt. 1
05:10
Driven Keys pt. 2
03:00
Section 7: Applying Materials
The Hyper Shade
04:32
Material Types
06:43
2d Procedural Textures
06:16
3d Procedural Textures
06:57
Projection Mapping
06:10
Arranging UVs pt. 1
07:01
Arranging UVs pt. 2
05:30
Creating UV Snapshots and Textures
05:31
Applying Textures
07:05
Section 8: Rendering
Playbasting
04:34
Light Types
05:51
IPR and Render Settings
04:06
Render Globals
04:15
Software vs. Mental Ray
04:54
Shadows (Raycasting and Raytracing)
05:25
Reflections and Refractions
04:32
Vector Rendering
03:26
Render Layers
04:04
Compositing Overview
04:40
Section 9: Conclusion
Course Wrap Up
04:01
Section 10: Credits
About the Author
05:05

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