Autodesk Maya 2013
5.0 (2 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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Autodesk Maya 2013

Dive into Maya with this course touching on all the different modules and how to apply these tools using fun exercises.
5.0 (2 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
12 students enrolled
Last updated 9/2013
English
Price: $40
30-Day Money-Back Guarantee
Includes:
  • 7.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • By the end of the course, you'll know your way around the Maya interface and be ready to begin tackling your own projects from start to finish.
View Curriculum
Requirements
  • Autodesk Maya 2013 (recommended)
Description

Autodesk Maya remains the industry standard for creating 3D content-- and with good reason! Maya's robust and expansive toolset includes incredible modeling, UV layout, surfacing, lighting, rigging, animation, dynamics, and rendering tools. In fact, this toolset is so extensive and deep that many game and broadcast studios use Maya exclusively for all of their CG production needs. In this introductory VTC course, we will dive into Maya 2013 and touch on all of the different Maya modules by applying these tools to a series of fun exercises. This title is a self-paced software training course delivered via pre-recorded video. We do not provide additional information outside of the posted content.

Work files for this course can be downloaded from the first lecture.

Who is the target audience?
  • 3D Content Creators
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Curriculum For This Course
90 Lectures
07:41:21
+
Introduction and Interface Overview
11 Lectures 45:06



Navigating in Maya (Cameras and Windows)
05:33

Maya Window Layout Options
02:07

Manipulator Tools
04:21

Components
05:25

Selection Masks
03:42

Marking Menu Customization
01:25

Tool Options / Defaults
03:27

Cameras and View Cube
03:57
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Modeling a Laser Gun
14 Lectures 01:15:08
Split and Extrude
05:58

Modeling to Smooth
04:36

Create Polygon Tool / Append Polygons
05:53

Using Image Planes
05:27

Modeling a Laser Gun pt. 1
05:59

Modeling a Laser Gun pt. 2
06:30

Mirroring and Deleting History
03:00

Maya Projects
02:49

Modeling a Laser Gun pt. 3
04:41

Creating Curves
06:14

Surfaces
07:14

Smoothing Out Mistakes
06:27

Working with Booleans
04:43

Introduction to Hierarchies
05:37
+
Modeling a Simple Alien
7 Lectures 37:55
Organic Modeling Overview
03:30

Beginning the Alien Model
04:57

Offset Edge Loop Tool / Combining Objects
04:52

Face Normals
06:59

Curve Extrusions / Instances
06:23

Artisan Sculpting
05:59

Wire Deformers
05:15
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Deformers / Intro to Rigging
12 Lectures 01:03:20
Applying Nonlinear Deformers
06:08

Using Lattices
05:15

Applying Clusters
04:29

Creating Blend Shape Deformers
05:03

Selection Sets
01:42

Skeleton Tools and Hierarchies
06:23

Creating Alien Joints
04:30

Using Constraints
06:56

Creating FK Controls
06:38

Binding Geometry to Joints
05:28

Skin Weighting
04:49

Connecting Attributes
05:59
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Intro to Character Animation
12 Lectures 01:05:34
Creating Keyframes
06:45

Dope Sheet
04:37

Graph Editor and Curve Tangents
05:50

Working with Character Rigs
06:27

Marking Up Reference Footage in Photoshop
05:39

File Referencing
02:46

Importing Image Sequences into Maya
04:15

Character Animation Workflow pt. 1
04:59

Character Animation Workflow pt. 2
06:36

Character Animation Workflow pt. 3
06:25

Character Animation Workflow pt. 4
07:00

Character Animation Workflow pt. 5
04:15
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Intro to Dynamics
13 Lectures 01:03:40
Emitters
05:13

Particles
05:41

Fields
06:08

Collisions
05:01

Laser Example pt. 1
04:26

Laser Example pt. 2
03:29

Goal Objects
02:26

Rigid Body Simulations
05:20

Baking Simulations
04:18

Soft Body Simulations
06:54

nCloth
06:34

Driven Keys pt. 1
05:10

Driven Keys pt. 2
03:00
+
Applying Materials
9 Lectures 55:45
The Hyper Shade
04:32

Material Types
06:43

2d Procedural Textures
06:16

3d Procedural Textures
06:57

Projection Mapping
06:10

Arranging UVs pt. 1
07:01

Arranging UVs pt. 2
05:30

Creating UV Snapshots and Textures
05:31

Applying Textures
07:05
+
Rendering
10 Lectures 45:47
Playbasting
04:34

Light Types
05:51

IPR and Render Settings
04:06

Render Globals
04:15

Software vs. Mental Ray
04:54

Shadows (Raycasting and Raytracing)
05:25

Reflections and Refractions
04:32

Vector Rendering
03:26

Render Layers
04:04

Compositing Overview
04:40
+
Conclusion
1 Lecture 04:01
Course Wrap Up
04:01
+
Credits
1 Lecture 05:05
About the Author
05:05
About the Instructor
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