
Course Introductions and Course outline
Introductions for the course and some thoughts.
Getting things ready by downloading the files to be used throughout the course.
This lecture gives an overview of the interface. It discusses the ribbon, command line, status bar, workspaces, UCS icon, sticky panels, application menu, and more.
A Recap of what was covered in this section
Covers many document related topics such as templates ans saving.
What we have covered in this section
Learning to use an essential tool in autocad....the mouse
Learn how to create lines in AutoCAD
Creating Circles in your drawing
Learn to create polygons
Learn to create rectangles
Learn to create arcs
Learn to draw elipses
Learn to create polylines
Lean to create splines
A fun project where you practice all the object creation techniques that you have learned so far. Have fun and create your dream house.
Additional Material for you to review
Understand what ortho and polar mods can do
Learn to input commands manually into the command line
Learn to specify points manually with angles
Specify points with relative and absolute coordinates
Learn how to use object snaps with your drawings
Use dynamic input in creating objects
Understanding and using the right click menu in your workflow
Learn different selection techniques
Change the settings for how you select objects
Learn how to find the distance ob your objects
Learn to move copy and rotate objects that you have created.
Learning to undo and redo your actions
Create fillets and chamfers in your objects
Edit your objects with the trim and extend commands
how to use the quick calculator in your work
Putting the quick calculator to work for you
Using the mirror and scale commands to manipulate your design
A look at creating arrays
Using object snap tracking to create your objects
Using the UCS icon to make drawing easier
Using the erase and oops command
offsetting objects that you created to speed up your work
Using the stretch command to maniupliate your objects
Leraning how to use explode and join on objects
Taking a look at grips and what you can do with them
Using the grips to modify your objects
A second summary of what we have covered so far
Learn how to create layers
Learn how to name various layers in your design
Learn about layer properties
Learn how to delete layers
Give your layers descriptions to make them work better
Change the location of objects among various layers to work more effectively
Isolate objects so you can work without making changes to the rest of your design
Understanding the properties of objects
Look at how objects inherit properties without setting the properties
Learning to work with single line text
Learn how to use various justifications and apply them to single line text
Learn how to change the style of your single line text
Learn how to add multi line text to your design
Learn now to add multileaders to your design
Learn how to edit the options that are available for multileaders
Learn how to add and remove leaders from your design
Make changes to the style of multileaders with the style manager
Learn to edit the multileader
An example of how to import text into your design from an external source
Learn how to create tables for your design
Edit the styles of your tables
Modify the tables you create
Practice making text by creating text that is similiar to what is shown
Understand the parts of a dimension
Adding dimensions to their own layer
Create linear dimensions in your design
Learn about aligned dimensions
Learn how to apply baseline dimenions
Create Continued dimensions and learn how to use them
Add angular dimensions to your objects
Create dimensions that annotate the radius and diameter
Learn how to modify your dimesions
Learn how to break dimensions so they dont become too cluttered
Learn how to add spacing among your dimensions
Learn how to add jogged lines to your dimensions
Learn how to change the styles of your dimensions
A third summary of what we have covered so far.
See if you can add dimensions like the ones shown
Learn how to add hatching to your design
Learn how to scale and change the angle of your hatch
Adjust the origin of your hatch
Learning how to change the gap tolerance for hatching
Create a solid fill instead of a hatch
Adjust the order of your objects when they are overlapping
A fourth summary of what we have covered so far
Learning a complex program like Autodesk AutoCAD can seem like a daunting task at first. I’m here to try and break down the the various functions and tools of this drafting software into its essential and fundamental parts. Luckily for us, a majority of the skills required to use AutoCAD only require you to use a small percentage of the available commands and just a bit of imagination. I’ll first be showing you how to use these fundamental commands to try and get you working in the shortest amount of time possible while trying to distill useful tricks of the trade. This course will help guide your learning through exercises, supplemental documents, and video instruction.
AutoCAD is a software used by many engineering and scientific businesses. There is always a need for someone who can turn a concept into an actual design to later be manufactured or built. By taking this course you could open yourself up to new opportunities. Some of the benefits for taking this course include: