Articulate Storyline 2
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Articulate Storyline 2

Master Articulate Storyline 2, one of the most powerful tools for creating custom eLearning experiences.
4.0 (76 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
573 students enrolled
Created by Inception Labs
Last updated 6/2017
Current price: $10 Original price: $20 Discount: 50% off
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30-Day Money-Back Guarantee
  • 6 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • The confidence to explore the world of Articulate Storyline 2.
  • A high level of comfort with the mechanics of building content within Storyline 2.
  • The ability to insert and manipulate media in Storyline 2, and create custom content within the software.
  • The expertise to design and develop interactive simulations and activities that will aid learners in engaging with your content.
  • Mastery of functions such as variables, triggers, and states that can take your courses to the next level.
  • The knowledge to easily capture on-screen processes and use them as tools to teach others.
  • The tools to test and publish content according to industry standards.
  • Insight on current best practices in eLearning development, instructional design, and content presentation.
  • Resources for the continued acquisition of new Storyline development skills.
View Curriculum
  • This course presumes a basic level of computer literacy. Learners will need a copy of Articulate Storyline 2, and although not absolutely necessary, some basic software options for working with visual and audio media are recommended. If you don't know where to look for these tools, don't worry. We cover some options in the course.
  • If you don't already have a copy of Articulate Storyline 2, a 30-day free trial is available from the Articulate website.

This course is designed to provide complete and thorough instruction on the many features and tools of Articulate Storyline 2. Storyline 2 is arguably the best software on the market when it comes to eLearning authoring tools. It is what we use to build our courses. By completing this course, you should have all the knowledge necessary to build your own course from scratch and publish it in the format of your choosing.

Just as Storyline 2 is a software designed for a particular use and a specific set of users, this course won't be for everyone. Trainers, teachers, and other educational professionals are the most likely to benefit from taking this course, although we have seen other creative uses of Storyline in fields like marketing. Regardless of your position or background, we have tried to make this course accessible by minimize our use of technical jargon and by providing a theoretical basis for our approach to course development. We make every effort to explain new terms and concepts as we employ them, and we reinforce that knowledge by returning to them throughout the course.

In order to help you get the most out of this course, we have included a number of resources designed to give you hands-on experience working in Storyline 2. Throughout the course we will be working on a sample course as a means of demonstrating the concepts and processes. We've included the .story files (the file format Storyline projects are saved in for further editing) so that you can follow along and reverse engineer what we've built. We've also included the raw assets for every lecture where it is pertinent to do so. Using these assets and your own version of Storyline 2, you can replicate what we have done from the ground up.

While the bulk of the course is a mix of video and screen recordings, we do try to mix things up with some animated interludes, and maybe even a bit of comedy thrown in for good measure. The course is laid out by sections each of which cover a specific set of processes within Storyline 2. We have ordered both the lectures and sections in stages of increasingly complexity and designed them to build on one another. If you're new to the software, you'll want to start from the beginning. However, if you've done some previous work in Storyline 2, or if you are Storyline 1 user looking to make the switch to the new software, you're welcome to skip around to the topics that you are interested in learning.

Who is the target audience?
  • We've created this course for anyone needing to build custom and engaging eLearning experiences. If you are a teacher, instructional designer, corporate trainer or any kind of educational professional, this course is for you! Also, if you are a Storyline 1 user who is looking to make the jump to the new version, we've included a lot for you as well.
  • If you're looking for a solution for webcasting or other kinds of synchronous eLearning, Storyline 2 probably isn't the answer. And this course won't really be much help either.
Compare to Other Articulate Storyline Courses
Curriculum For This Course
79 Lectures
Introduction to Storyline
4 Lectures 07:22

"It doesn't have to be this way!" - It's true, there is a better approach to eLearning. Find out more in this section.

Preview 01:02

Before we even open Storyline 2, it's important to understand a few things about learning design. In this section, we start by talking about the concept of First Principles and how it can help us design the best learning experience possible.

Preview 01:34
Best Practices for Creating Engaging Courses
2 Lectures 03:41

The best place to begin is always the problem you're trying to address. This section will help us identify problems and formulate them in a way that our course or project can answer.

Start with a Problem

Once we've identified our problem and reflected on our intended audience, it's time to plan our way forward.

Build your Strategy
The Interface
1 Lecture 05:12

An overview of the Storyline 2 interface that will help us as we start to dive into the software's various features.

Learning the Lay of the Land

Storyline Interface Quiz
4 questions
Scripting and Storyboarding
3 Lectures 03:36

In this section, we will cover some best practice for planning your course. Spending a little extra time upfront to get organized pays large dividends as we start to build out our project in Storyline 2.

The Importance of Planning

This lecture will get us started by talking about outlining a course in Storyline 2.

Build the Course Skeleton

Scripts are a helpful tools for keeping any course organized during the development process. They are also essential for recording voice-overs. This brief lecture shows us how to insert scripts into our Storyline project for later reference.

Populate Slides With Scripts
Adding Content
9 Lectures 42:25

How to insert basic graphic content (.jpeg, .png, .tiff) into a Storyline 2 project and how to manipulate them within the project.

Insert Graphics

How to insert pre-recorded video content into a Storyline 2 Project, and how to optimize the settings for learner playback.

Insert Video

Discover the functionality of Storyline 2's Screen Record feature and discuss situations in which this feature might be useful.

Insert Screen Recordings

Learn how to add narration or a soundtrack to your project by inserting audio. We'll also cover how to use the audio editor interface within Storyline 2.

Insert Audio

Add motion and excitement to your project by using Flash objects. This lecture covers the basic steps of inserting Flash content and includes guidelines for correctly formatting your content for optimal playback.

Insert Flash Content

Engage your users with animations that transform content from static to interactive. Animating standard images, creating motion paths, and working with Storyline's pre-built animated effects - you can find it all in this lecture.

Animating Content

Learn how to take your course presentation to the next level by providing seamless transitions between content, slides, or scenes.

Adding Transitions

We will begin our coverage adding interactivity with Storyline's layer feature. Layers are attributes of a given slide that allow us to control the appearance of selected content as well as tie the appearance or disappearance to user action(s).

Adding Layers

In this section, we'll introduce a key feature for building interactivity into your course or project - buttons. We'll cover the pre-built buttons as well as how to build custom buttons from shapes.


Let's review what we've learned about adding content to a Storyline 2 Project.

Adding Content Quiz
5 questions
Building Interactivity
16 Lectures 02:09:15

Triggers are the magic behind building interactivity in Articulate Storyline. Simply put, triggers control what happens when a user interacts with an object in your project. In this lesson, we will insert our first trigger, explore the trigger wizard, and discuss some best practices for improving workflow when working with triggers.


A central part of building interactivity is working with states. In Storyline, a state refers to the appearance or quality of a specific object. When you complete this lecture, you'll know how to create different states for a single object, connect those states to other objects through triggers, and the best practices for using states in your own projects.


The second part of our previous lecture on layers, this lecture builds on a basic knowledge of how layers work by showing how layers interact with the other interactivity generating tools of this section.

More Layers!

Variables to Control States and Layers, Part One

Variables to Control States and Layers, Part Two

Only available in Storyline 2, sliders are a variable-based interface that allows a user to move through content by interacting with a timeline on the slide or layer. This lecture will give you the knowledge needed to build a slider using variables of your own creation.

Sliders (Storyline 2)

Lightboxed Slides

Button Sets



Demo: Checkbox Fun!

Radio Buttons


Adding the Finishing Touches...

Learn how to emphasize important information or change the depth of field on a slide with the Storyline's Zoom Region function.

Zoom Regions
Screen Recording
9 Lectures 36:29
Using the Screen Recording Feature

A brief look back at some content we've already covered, this lecture reviews how to insert a basic screen recording as video content on a slide. This function was introduced earlier in our section on Adding Content (Section 5, Lecture 14).

Inserting Screen Recording as Video on a Single Slide (Review)

What can you do with Screen Recordings as Video?

Insert Screen Recordings in View Mode

View Mode

Insert Screen Recordings in Try Mode

Try Mode

Insert Screen Recordings in Test Mode

Test Mode
More Interactivity!
3 Lectures 11:16

Make navigating your project easier by guiding users with demonstrated mouse clicks. In this lecture, you'll learn how insert a mouse cursor and control its path on the slide.

Adding Mouse Cursors

Learn how to insert and customize scrolling panels to ensure that your users will be able access even longer content with ease.

Scrolling Panels

Adding text or numeric entry options to a project allows users to respond to prompts or answer questions. In this lecture, we will insert boxes for both kinds of entry and capture the information entered in a variable for later use.

Text and Numeric Entry
2 Lectures 06:29

Tell a story with Storyline's illustrated character sets. This lecture covers the basics of inserting characters, controlling their appearance, and using states to build in interactivity.

Illustrated Characters

Similar in many ways to the illustrated character states, the photographic characters included with Storyline do have some different features. We'll cover what those are, and everything else about the photographic character sets in this lecture.

Photographic Characters
Supercharge Your Course with Variables
4 Lectures 24:45

Although we've already touched on variables, this section will go deeper and unpack the powerful tools that variable can be. Here we will cover the definition of variables, how they function within Storyline, and how to create and manipulate them. If you're skipping around the course, you may want to check out Section 6 on Building Interactivity, specifically Lectures 25 and 26 before proceeding.

Variables Overview

In this lecture, we will learn about True/False variables by creating an interactive microwave that a user can turn on and off.

True/False Variables

Making a seemingly complex interaction look simple, this lecture covers numeric variables by showing us how to create a calculator interaction.

Numeric Variables

What is Game Logic? That's what you'll learn in this lecture as we use variables to construct a Jeopardy-style game that automatically scores our responses.

Sample Game Logic

Variables Quiz
3 questions
7 More Sections
About the Instructor
Inception Labs
4.0 Average rating
78 Reviews
584 Students
2 Courses
Educational Media and Brain Hacking

Inception Labs is an eLearning Design and Development company based out of Nashville, Tennessee, specializing in highly-interactive and video-driven eLearning experiences. Past clients have included CHS, Dollar General, Voya Financial, and a number of healthcare, corporate, and higher education clients.

CEO and Founder, Ryan Parish, started Inception Labs to address a very common problem in the eLearning world-- too often, eLearning is boring, irrelevant, and ignores much of what science knows about how people actually learn.

Prior to founding Inception Labs, Ryan worked in a variety of roles in the Learning and Development field, including positions at Apple and a Nissan North America subsidiary.

Ryan holds a Bachelor's degree in Neuroscience, Psychology and Philosophy from Bowling Green State University (OH), and is currently working on a Masters of Education in Organizational Leadership and Communication at Belmont University. He lives with his wife of 7 years and their two young children in the heart of Music City.

COO and Learning Theory Expert, Nathan Dryden, joined Inception Labs in 2014 after several previous positions in non-profit management. He is “addicted" to learning, and is always looking for new subjects to dive into. His vision for Inception Labs is a place where ground-breaking pedagogy and a human-centered approach to technology come together.

Nathan is graduate of Belmont University with a B.A. in Cultural Sociology, and also holds a Master of Divinity degree from Vanderbilt University. Currently a resident of Nashville, TN, he and his wife share a full house with their six-month old son, two dogs, two cats, and two chickens.