This course is designed to provide complete and thorough instruction on the many features and tools of Articulate Storyline 2. Storyline 2 is arguably the best software on the market when it comes to eLearning authoring tools. It is what we use to build our courses. By completing this course, you should have all the knowledge necessary to build your own course from scratch and publish it in the format of your choosing.
Just as Storyline 2 is a software designed for a particular use and a specific set of users, this course won't be for everyone. Trainers, teachers, and other educational professionals are the most likely to benefit from taking this course, although we have seen other creative uses of Storyline in fields like marketing. Regardless of your position or background, we have tried to make this course accessible by minimize our use of technical jargon and by providing a theoretical basis for our approach to course development. We make every effort to explain new terms and concepts as we employ them, and we reinforce that knowledge by returning to them throughout the course.
In order to help you get the most out of this course, we have included a number of resources designed to give you hands-on experience working in Storyline 2. Throughout the course we will be working on a sample course as a means of demonstrating the concepts and processes. We've included the .story files (the file format Storyline projects are saved in for further editing) so that you can follow along and reverse engineer what we've built. We've also included the raw assets for every lecture where it is pertinent to do so. Using these assets and your own version of Storyline 2, you can replicate what we have done from the ground up.
While the bulk of the course is a mix of video and screen recordings, we do try to mix things up with some animated interludes, and maybe even a bit of comedy thrown in for good measure. The course is laid out by sections each of which cover a specific set of processes within Storyline 2. We have ordered both the lectures and sections in stages of increasingly complexity and designed them to build on one another. If you're new to the software, you'll want to start from the beginning. However, if you've done some previous work in Storyline 2, or if you are Storyline 1 user looking to make the switch to the new software, you're welcome to skip around to the topics that you are interested in learning.
"It doesn't have to be this way!" - It's true, there is a better approach to eLearning. Find out more in this section.
The best place to begin is always the problem you're trying to address. This section will help us identify problems and formulate them in a way that our course or project can answer.
Once we've identified our problem and reflected on our intended audience, it's time to plan our way forward.
An overview of the Storyline 2 interface that will help us as we start to dive into the software's various features.
In this section, we will cover some best practice for planning your course. Spending a little extra time upfront to get organized pays large dividends as we start to build out our project in Storyline 2.
This lecture will get us started by talking about outlining a course in Storyline 2.
Scripts are a helpful tools for keeping any course organized during the development process. They are also essential for recording voice-overs. This brief lecture shows us how to insert scripts into our Storyline project for later reference.
How to insert basic graphic content (.jpeg, .png, .tiff) into a Storyline 2 project and how to manipulate them within the project.
How to insert pre-recorded video content into a Storyline 2 Project, and how to optimize the settings for learner playback.
Discover the functionality of Storyline 2's Screen Record feature and discuss situations in which this feature might be useful.
Learn how to add narration or a soundtrack to your project by inserting audio. We'll also cover how to use the audio editor interface within Storyline 2.
Add motion and excitement to your project by using Flash objects. This lecture covers the basic steps of inserting Flash content and includes guidelines for correctly formatting your content for optimal playback.
Engage your users with animations that transform content from static to interactive. Animating standard images, creating motion paths, and working with Storyline's pre-built animated effects - you can find it all in this lecture.
Learn how to take your course presentation to the next level by providing seamless transitions between content, slides, or scenes.
We will begin our coverage adding interactivity with Storyline's layer feature. Layers are attributes of a given slide that allow us to control the appearance of selected content as well as tie the appearance or disappearance to user action(s).
In this section, we'll introduce a key feature for building interactivity into your course or project - buttons. We'll cover the pre-built buttons as well as how to build custom buttons from shapes.
Let's review what we've learned about adding content to a Storyline 2 Project.
Triggers are the magic behind building interactivity in Articulate Storyline. Simply put, triggers control what happens when a user interacts with an object in your project. In this lesson, we will insert our first trigger, explore the trigger wizard, and discuss some best practices for improving workflow when working with triggers.
A central part of building interactivity is working with states. In Storyline, a state refers to the appearance or quality of a specific object. When you complete this lecture, you'll know how to create different states for a single object, connect those states to other objects through triggers, and the best practices for using states in your own projects.
The second part of our previous lecture on layers, this lecture builds on a basic knowledge of how layers work by showing how layers interact with the other interactivity generating tools of this section.
Only available in Storyline 2, sliders are a variable-based interface that allows a user to move through content by interacting with a timeline on the slide or layer. This lecture will give you the knowledge needed to build a slider using variables of your own creation.
Learn how to emphasize important information or change the depth of field on a slide with the Storyline's Zoom Region function.
A brief look back at some content we've already covered, this lecture reviews how to insert a basic screen recording as video content on a slide. This function was introduced earlier in our section on Adding Content (Section 5, Lecture 14).
Make navigating your project easier by guiding users with demonstrated mouse clicks. In this lecture, you'll learn how insert a mouse cursor and control its path on the slide.
Learn how to insert and customize scrolling panels to ensure that your users will be able access even longer content with ease.
Adding text or numeric entry options to a project allows users to respond to prompts or answer questions. In this lecture, we will insert boxes for both kinds of entry and capture the information entered in a variable for later use.
Tell a story with Storyline's illustrated character sets. This lecture covers the basics of inserting characters, controlling their appearance, and using states to build in interactivity.
Similar in many ways to the illustrated character states, the photographic characters included with Storyline do have some different features. We'll cover what those are, and everything else about the photographic character sets in this lecture.
Although we've already touched on variables, this section will go deeper and unpack the powerful tools that variable can be. Here we will cover the definition of variables, how they function within Storyline, and how to create and manipulate them. If you're skipping around the course, you may want to check out Section 6 on Building Interactivity, specifically Lectures 25 and 26 before proceeding.
In this lecture, we will learn about True/False variables by creating an interactive microwave that a user can turn on and off.
Making a seemingly complex interaction look simple, this lecture covers numeric variables by showing us how to create a calculator interaction.
What is Game Logic? That's what you'll learn in this lecture as we use variables to construct a Jeopardy-style game that automatically scores our responses.
Inception Labs is an eLearning Design and Development company based out of Nashville, Tennessee, specializing in highly-interactive and video-driven eLearning experiences. Past clients have included CHS, Dollar General, Voya Financial, and a number of healthcare, corporate, and higher education clients.
CEO and Founder, Ryan Parish, started Inception Labs to address a very common problem in the eLearning world-- too often, eLearning is boring, irrelevant, and ignores much of what science knows about how people actually learn.
Prior to founding Inception Labs, Ryan worked in a variety of roles in the Learning and Development field, including positions at Apple and a Nissan North America subsidiary.
Ryan holds a Bachelor's degree in Neuroscience, Psychology and Philosophy from Bowling Green State University (OH), and is currently working on a Masters of Education in Organizational Leadership and Communication at Belmont University. He lives with his wife of 7 years and their two young children in the heart of Music City.
COO and Learning Theory Expert, Nathan Dryden, joined Inception Labs in 2014 after several previous positions in non-profit management. He is “addicted" to learning, and is always looking for new subjects to dive into. His vision for Inception Labs is a place where ground-breaking pedagogy and a human-centered approach to technology come together.
Nathan is graduate of Belmont University with a B.A. in Cultural Sociology, and also holds a Master of Divinity degree from Vanderbilt University. Currently a resident of Nashville, TN, he and his wife share a full house with their six-month old son, two dogs, two cats, and two chickens.