*Free redeem code ARSA Studio: udemy
Learn the main functions, core of concept and tools that you need to construct 2D games with ARSA Script and Photoshop.
Create games in Photoshop with this tutorial for everyone who interesting in game development.
Achieve your games at your skills by ARSA Script.
Study the basis of ARSA Script puts achievement to your games. ARSA Script is absolutely free software, simple used, has good help file, and is the cross platform to any devices embedded C/C++ compiler (now v 2.3.3 support only win32 and android).
Looking for a new scripting language to build games that support universal resolutions, can be design UI/UX into photoshop once time similarly any terminal output.
Good for everyone who has photoshop basic skill and fundamentals programming, Through course more 9 hours and 10+ chapters of contents you will learn all of the ARSA Script basic until advance and grown skill of concept 2D game development. Each chapter shown learning with example, so, get easy, quick and clean follow videos.
Spawn point is the introduction of ARSA Framework and ARSA Script what is, next, it is download and installation tools from official website, This course will take you through ARSA Script functions, variable types, math operators, and how to apply them to your games.
The course take you through flow control by teaching you how to use if-else, for, while loops and custom function declaration to your games.
Students completing the course will have the knowledge and know-how to create 2D games with Photoshop and useful ARSA Script.
ARSA Framework: Master of ARSA Script
(c) 1999-2017. ARSA Productions.
First Section: Basic
Chapter 1: Install ARSA Framework
Chapter 2: Basis of 2D Images
Chapter 3: Transformations Images
Chapter 4: Touch Input
Chapter 5: Audios and Videos
Chapter 6: Layer Hit
Chapter 7: Fonts
Second Section: Advance
Chapter 8: ARSA Script Basis of Programming
Chapter 9: Frame per second (FPS) 30, 60
Chapter 10: Loading PSD file.
Chapter 11: External script
Chapter 12: Group of layers
Chapter 13: Clone layer
Chapter 14: Log
Chapter 15: Finite state machine (FSM) theory
Chapter 16: Manager theory
Third Section: Workshop
Chapter 17: Deploy game to android device.
Chapter 18: Pacman clone game.
Chapter 19: Gage.
Chapter 20: Time counter.
Chapter 21: Maching Objects.
Chapter 22: Photo hunt.
1.1 What's ARSA Framework.
1.2 Downloading and Installation.
2.1 Understand 2D game coordinate.
2.2 Understand 2D and universal resolution.
2.3 Understand 2D Images - vector vs raster.
2.4 First image loading - PSD.
2.5 Limitation of PSD for ARSA Framework.
3.3 Rotation by axis: x, y, z
3.4 Draw order 0, 999
3.5 Set, move position
} animate=a1 fps=30 play loop=true
pp = pingpong
once = do one time
true = repeat forever
3.7 Color and alpha
3.8 PSD Offset set/move
3.9 Draw and rotation flags
4.1 Touch operations.
5.1 Audios operations.
5.2 Videos operations.
6.1 Hit with any layer.
6.2 Hit with specify layer.
7.1 Show text with build-in font.
7.2 Custom font - true type.
8.1 Declaration variable - local/global.
int, float, string
gint, gfloat, gstring
8.2 Set value to variable.
8.3 Basis math operations.
8.4 Function and procedure.
8.5 Condition - if/ifelse.
8.6 Loop - for/while.
8.10 String operations.
strstr, strtok, addstring
8.11 Structure - local/global.
8.13 File operations.
9.1 Set/Get FPS.
10.1 Loading from secondary storage or cloud.
10.2 Get layers count
11.1 Loading script from external file.
12.1 Add/remove layers to a group.
12.2 Transformation group.
13.1 Clone/remove layer.
13.2 Get all layers by prefix.
14.1 Log a messages
15.1 Basic theory of FSM.
15.2 Implementation FSM.
16.1 Basic theory of Manager.
16.2 Implementation Manager.
I'm CEO and Founder of ARSA Productions and have a passion in game development, Producer of Zaros X Battle is 2D classic fighting game.its sold and used in Thailand since 2007 and next two years Arcade platform released and distributed to whole modern game center in Thailand.
Now, ARSA Framework is main focus point to development at ARSA Productions.