
Begin with basic modeling, convert objects into proxies, texture with simple bitmaps, and adjust lighting and exposure for fast previews; explore render elements and post-production workflows for photorealistic visualization.
Start modeling the first stage of a 3d architectural visualization by building simple shapes, connecting components into one object, adding thickness, chamfering edges, and applying basic glass and framing materials.
Learn how to create proxies and water for 11 objects, using a tree example to convert to proxy, attach elements, fix texture maps, export, and inspect proxy in the scene.
Set exposure and overall light intensity, adjust the sky and glazing reflections, and align sun direction with dome lights while linking disks to lights to finalize the scene.
Stage dramatic interior lighting by selecting key lights, applying warm colors, and using the soul burn script package with an objects randomiser to randomise repeated objects across the building.
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Import render elements into Photoshop, organize them in folders, and refine reflection, refraction, global illumination, and overlay blending for windows and glass facades in a post-production workflow.
Import a photo into Photoshop, copy to a new layer, and use channels and masks to create a z-depth atmosphere with overlays and blue tones; adjust blur and focal distance.
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The course is about Creating Architectural Visualization image and all workflow stages. You will start from Zero and build your projects from the beginning using simple modelling techniques. Going through texturing, lighting, using Proxies and Render Elements you will switch to Photoshop and work on your Postproduction. In the last stage you will learn how yo use masks in Adobe Photoshop and different layers, brushes and adjustment techniques.
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Course stages:
The process of compositing amassing photorealistic architectural imagery includes couple major steps you can easily learn by the lessons below.
1. Idea compositing and getting inspiration
2. Modeling major concept and aditional details.
3. Setting up right light and combine it with environment colour and feeling
4. Rendering settings and Id-channel adjustment
5. Optimizing render process
6. Postproduction using Photoshop and Render Elements.
7. Working with Mask, Saturation, Camera Raw and Curves.
8. Finalizing the project by final touches using brushes, colour dodge and vivid light.
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Once when you get all needed tools and find your daily source of objects, inspiration and textures you can go to stage 2 of your growth and build great portfolio. With full skill equipment and focus on what you want to achieve you can easily win each client and give him value he needs.