
Enable add-ons in blender by installing and enabling scripts like Loop Tools and Node Wrangler, using the extensions platform and preferences to manage installs, updates, and workspace filters.
Explore Blender shortcut keys and duplicate objects with Shift + D via the object menu, then download the PDF guide from the asset page for Mac and Windows to practice.
Master the Blender 3d view: navigate with the tool shelf and sidebar, switch editor types and object modes, use local view, and utilize shortcuts to frame, render, and animate.
Master Blender's selection types, including box and lasso, add-to-selection, and shortest-path tools, then customize the quick favorites and orientation options for precise transforms.
Master Blender's pivot and snapping systems, including object and edit mode pivots, 3D cursor pivots, and zoom snap increments. Explore shading options from x ray to render preview and gizmos.
Master Blender's tool shelf and selection types—select, select box, circle select, and lasso select—to transform objects, then use the 3D cursor and move, rotate, and scale manipulators for precise placement.
Explore the annotate tool to draw freely, manage layers, and align sketches to the 3d cursor or surfaces. Use the measure and interactive creation tools to place cubes and shapes.
Explore the knife, bisect, and poly build tools in Blender to create precise edge cuts, cut through meshes, and accelerate retopology with shrinkwrap and face snap.
Use Blender's spin tool to sweep a profile around a pivot defined by the 3D cursor, with 360-degree rotations, then fine-tune center and diameter; explore smooth vertices and edge slide.
Create, duplicate, and rename custom Blender layouts to tailor workspaces. Split and join editors to arrange the 3D view, UV editor, outline, and properties for efficient modeling, shading, and scripting.
Learn how Blender collections organize objects in the outliner, control visibility and render with eye and camera icons, and manage adding, renaming, moving collections and appending from other scenes.
Master Blender snapping for precise placement and alignment using grid and absolute grid snapping, vertex, edge, center, and face targets, snap points, and active vertex in edit mode.
Learn to set up an asset library in Blender by creating an asset browser, marking objects as assets, and linking or appending from external blend files to build catalogs.
In this video tutorial we delve into some of the most frequent issues faced by students and users of Blender—ranging from modelling intricacies to key frame snags. By walking you through real-time examples, the lecture aims to equip you with practical solutions to these common stumbling blocks, making your Blender experience smoother and more efficient.
Doubled-Up Vertices
Problem: Presence of redundant vertices causing shading, texturing, and other issues.
Example: Extruding a face but then deciding to inset, leading to overlapping vertices.
Solution: Utilizing the 'Merge by Distance' function to eliminate extra vertices.
Loop Cut Issues
Problem: Loop cuts not behaving as expected.
Example: Loop cut refuses to wrap around the mesh, usually stops at an N-gon.
Solution: Using the Knife tool to manually cut through the N-gon.
Things Disappear
Problem: Work disappearing when pressing the "1" key.
Example: Toggling collections on and off inadvertently.
Solution: Using the 'Control' key to unhide all collections.
Extruding a Vertex
Problem: Difficulty extruding a single vertex.
Example: Single vertex becoming invisible in Edge mode.
Solution: Switching to Vertex selection mode to extrude properly.
Limited Zoom
Problem: Restricted zooming in User Perspective mode.
Example: Difficulty zooming into third monkey head object.
Solution: Switching to Orthographic mode or using Fly Mode to bypass restrictions.
Keyframes
Problem: Unintended object movements due to Auto-Keying.
Example: Objects moving or disappearing when the space bar is hit.
Solution: Checking the status of the Auto-Keying button and toggling it off if needed.
Key Takeaways:
Learn the importance of the 'Merge by Distance' function to eliminate doubled-up vertices.
Gain insights into how to perform loop cuts on N-gons using the Knife tool.
Discover the functionalities of Blender's different modes to avoid unintended actions like disappearing collections or failed extrusions.
Grasp how to manage zoom limitations through the use of different view modes.
Understand the implications of the Auto-Keying feature and how to manage it effectively.
Organize and reuse assets in the Blender asset browser, a centralized library, by tagging models, materials, and node groups, then drag them non-destructively into scenes via thumbnails.
Learn to sketch a bathroom layout in Blender using the Grease Pencil tool, exploring draw mode, 3D cursor placement, and rectangle, line, and circle tools to define dimensions.
Learn to add 2D mesh outlines for a bathroom and furniture in Blender using grease pencil sketches, setting up rooms with planes and circles, and adjusting units and alignments.
Install and enable the MeasureIt addon in Blender, then add length, width, and area dimensions for a bathroom layout. Customize color, text, and units to millimeters.
Learn how to import DXF files into Blender, adjust unit scale from millimeters to meters, convert DXF curves to meshes, and use add-ons for a clean workflow.
Add a window from Aki mesh, rotate for alignment, adjust width, sill depth, and internal sill, enable the blind option, and use display hints for length and height.
Model a bathroom toilet in blender using background reference images, align front/top/side views, and apply a mirror and subdivision surface for a polished result.
Model a toilet seat in Blender by shaping, extruding, and scaling vertices and faces, then refine with subdivision surface and edge loops, and correct normals for clean shading.
Blender: model the toilet bottom flush by renaming parts, setting origins to the 3d cursor, and parenting to an empty for unified movement. Also bevel the buttons and extrude shapes.
model a bath in blender, organize into geo, set up top front and side views, map textures from the folder, and shape with extrusion, edge loops, proportional editing, and subdivision.
Learn to model a bath faucet in Blender by building cylinders, aligning reference images, and refining with subdivision surfaces, extrusions, and edge loops.
Model a vanity tap in blender using a background image, extrude and bevel hard surfaces, apply a mirror modifier, then join parts and set origin for proper parenting.
Model a shower head in Blender by building cylinders, applying subdivision surface, and using the Bolt Factory add-on with an array and a circle guide for even rotation.
Master 3D architectural visualization in Blender by modeling the shower face plate, extruding edges, beveling, applying subdivision surface, and parenting components into a geo collection.
Model a vanity splash back in blender by blocking the geometry, beveling edges, applying mirror and bevel modifiers, and organizing objects into geo collections for a clean assembly.
create a bathroom ceiling in blender, add a skylight, align edge loops and vertices, fill and join faces, separate the ceiling as its own object, and apply bevel.
Model shower area cladding in Blender by copying vertices, extruding, and applying solidify and bevel modifiers for thickness; resize and position the floor, snap to walls, and name geo_shower_cladding.
Discover where to obtain environment textures for lighting and reflections in Blender. Use texture maps like base color, normal, roughness, and metallic or specular maps, plus procedural textures for materials.
Model a towel holder in Blender using circle primitives, extrusions, and modifiers, then refine geometry with subdivision, bevel, solidify, and auto smooth for a polished 3D asset.
Add a scene camera and set it as the active render camera, then check object face orientation and recalculate normals to ensure blue front faces render correctly.
Divide the floor into three areas and assign Calcutta marble, mosaic, and shower divider materials in Blender, using node setups, textures, and a brick texture to simulate tiles.
Create and unwrap a vanity unit in Blender, adding seams and UV maps to the splash back and shelf, then apply a Carrara marble material across all pieces.
Create a metal material in Blender using the principled bsdf, set metal to 1, apply a silver color with low roughness via procedural texture, then link it to scene objects.
Add a mirror material and a reflection plane in Blender to capture the bathroom’s objects, adjust the mirror with metallic value 1 and roughness 0, and align the reflection.
Modify the bathroom glass shader by adding a bump to distort the pattern, create a roof glass material, and implement a node setup with diffuse and glossy shaders and textures.
Apply materials to the ceiling light and update the blind color in Blender, using an emission shader for the light and adjusting roughness for realism.
Explore blender's eevee real-time engine, enable ambient occlusion, bloom, screen space reflections, and refraction, then set up a light probe for indirect lighting and render the image.
Render a still image with the cycles render engine, adjust the camera and composition guides, set 1920x1080 output with filmic color management, and increase sampling with denoising.
You want a full interior scene from a floor plan, with furniture you modelled and light that holds up in a still. This course is architectural visualization using Blender’s design tools.
You draw the plan in Blender, build rooms, model furniture and architectural bits, apply PBR materials, light the scene, and compose a view you can put in a portfolio.
What you work through
Architectural floor plans in Blender
Rooms with a simple, repeatable workflow
Custom 3D furniture and fittings
PBR materials
Lighting for photoreal stills
Who this is for People who want archviz in Blender without CAD. Complements Interior 3D Modelling; this one is the design-tools path.
Who this is not for FreeCAD/Twinmotion (that is the CAD course) or Unreal cinematics.
What you’ll learn
Draft a floor plan in Blender
Model 3D assets in Blender 4 from a beginner start
Build and customise 3D rooms
Model furniture and architectural elements
Apply PBR materials
Light and compose a photoreal interior still
Place cameras and render views you can share
Requirements
A computer that can run Blender (free)
No prior 3D experience required
Three-button mouse recommended
Who it’s for
Beginners and designers doing architectural visualization in Blender
Designers who need a free tool for house-scale 3D