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Bathroom Interior in Blender: Model and Render
Role Play
Rating: 4.6 out of 5(481 ratings)
5,533 students

Bathroom Interior in Blender: Model and Render

Architectural visualization in Blender: floor plans, rooms, custom furniture, PBR materials, and lighting.
Created byThomas McDonald
Last updated 8/2026
English
English [Auto],

What you'll learn

  • 3D modelling, lighting & rendering in Blender
  • Turning 2D sketches into fully realized 3D interiors
  • Mastering Blender’s light settings for realistic lighting simulations
  • Drafting and dimensioning layouts with precision
  • Creating professional-quality materials using Blender’s PBR shader
  • Rendering HD images with controlled camera setups
  • Managing assets efficiently for streamlined workflows

Course content

6 sections • 67 lectures • 7h 10m total length
  • Introduction1:38
  • Where to Get the Free and Open Source Software Blender & the Installation Proces4:45
  • Saving Incrementally, Increasing Undo Steps & Navigation Settings10:13
  • How to Enable Add-ons6:51

    Enable add-ons in blender by installing and enabling scripts like Loop Tools and Node Wrangler, using the extensions platform and preferences to manage installs, updates, and workspace filters.

  • How to Recover Blend Files after Crashes & Auto Saving Files3:48
  • Get Your Free Blender Shortcut Key Guide1:57

    Explore Blender shortcut keys and duplicate objects with Shift + D via the object menu, then download the PDF guide from the asset page for Mac and Windows to practice.

  • How to Navigate the Blender Interface4:23
  • The Tool Shelf, Sidebar, Modes, & Changing Editor Types5:22

    Master the Blender 3d view: navigate with the tool shelf and sidebar, switch editor types and object modes, use local view, and utilize shortcuts to frame, render, and animate.

  • Selection Types, Quick Favourites Menu & Transform Orientations10:54

    Master Blender's selection types, including box and lasso, add-to-selection, and shortest-path tools, then customize the quick favorites and orientation options for precise transforms.

  • Pivots, Snapping, Zoom Range and Object Visibility8:07

    Master Blender's pivot and snapping systems, including object and edit mode pivots, 3D cursor pivots, and zoom snap increments. Explore shading options from x ray to render preview and gizmos.

  • Activating Selection Types & the 3D Cursor Tool5:34

    Master Blender's tool shelf and selection types—select, select box, circle select, and lasso select—to transform objects, then use the 3D cursor and move, rotate, and scale manipulators for precise placement.

  • The Annotate Tool, Dimensioning Add-on and the Interactive Cube Tool3:53

    Explore the annotate tool to draw freely, manage layers, and align sketches to the 3d cursor or surfaces. Use the measure and interactive creation tools to place cubes and shapes.

  • Extrude, Bevel & Edge Loop Tool4:26
  • The Knife, Bisect & Poly Build Tool3:34

    Explore the knife, bisect, and poly build tools in Blender to create precise edge cuts, cut through meshes, and accelerate retopology with shrinkwrap and face snap.

  • Using the Spin Tool to Form Profiles4:08

    Use Blender's spin tool to sweep a profile around a pivot defined by the 3D cursor, with 360-degree rotations, then fine-tune center and diameter; explore smooth vertices and edge slide.

  • How to Create, Split & Join Editor to Form Custom Workspaces4:06

    Create, duplicate, and rename custom Blender layouts to tailor workspaces. Split and join editors to arrange the 3D view, UV editor, outline, and properties for efficient modeling, shading, and scripting.

  • Introduction to Collections3:55

    Learn how Blender collections organize objects in the outliner, control visibility and render with eye and camera icons, and manage adding, renaming, moving collections and appending from other scenes.

  • The Versatile Multi-Purpose 3D Cursor Tool7:01
  • Snapping using Relative or Absolute and During Rotation9:18

    Master Blender snapping for precise placement and alignment using grid and absolute grid snapping, vertex, edge, center, and face targets, snap points, and active vertex in edit mode.

  • Face Normals and the Face Orientation Overlay5:34
  • The Coordinates System and Vertices, Edges & Faces3:57
  • How to Start Building your Asset Browser and Linking Blend Files10:05

    Learn to set up an asset library in Blender by creating an asset browser, marking objects as assets, and linking or appending from external blend files to build catalogs.

  • Common Issues9:30

    In this video tutorial we delve into some of the most frequent issues faced by students and users of Blender—ranging from modelling intricacies to key frame snags. By walking you through real-time examples, the lecture aims to equip you with practical solutions to these common stumbling blocks, making your Blender experience smoother and more efficient.


    Doubled-Up Vertices

    Problem: Presence of redundant vertices causing shading, texturing, and other issues.

    Example: Extruding a face but then deciding to inset, leading to overlapping vertices.

    Solution: Utilizing the 'Merge by Distance' function to eliminate extra vertices.


    Loop Cut Issues

    Problem: Loop cuts not behaving as expected.

    Example: Loop cut refuses to wrap around the mesh, usually stops at an N-gon.

    Solution: Using the Knife tool to manually cut through the N-gon.


    Things Disappear

    Problem: Work disappearing when pressing the "1" key.

    Example: Toggling collections on and off inadvertently.

    Solution: Using the 'Control' key to unhide all collections.


    Extruding a Vertex

    Problem: Difficulty extruding a single vertex.

    Example: Single vertex becoming invisible in Edge mode.

    Solution: Switching to Vertex selection mode to extrude properly.


    Limited Zoom

    Problem: Restricted zooming in User Perspective mode.

    Example: Difficulty zooming into third monkey head object.

    Solution: Switching to Orthographic mode or using Fly Mode to bypass restrictions.


    Keyframes

    Problem: Unintended object movements due to Auto-Keying.

    Example: Objects moving or disappearing when the space bar is hit.

    Solution: Checking the status of the Auto-Keying button and toggling it off if needed.


    Key Takeaways:

    Learn the importance of the 'Merge by Distance' function to eliminate doubled-up vertices.

    Gain insights into how to perform loop cuts on N-gons using the Knife tool.

    Discover the functionalities of Blender's different modes to avoid unintended actions like disappearing collections or failed extrusions.

    Grasp how to manage zoom limitations through the use of different view modes.

    Understand the implications of the Auto-Keying feature and how to manage it effectively.

  • End of Section
  • Assets Created During the Course2:14

    Organize and reuse assets in the Blender asset browser, a centralized library, by tagging models, materials, and node groups, then drag them non-destructively into scenes via thumbnails.

  • Blender Fundamentals Discussion

Requirements

  • A computer capable of running Blender (free & open-source)
  • A three-button mouse for optimal navigation (recommended)
  • No prior experience required—but familiarity with Blender can be helpful

Description

You want a full interior scene from a floor plan, with furniture you modelled and light that holds up in a still. This course is architectural visualization using Blender’s design tools.

You draw the plan in Blender, build rooms, model furniture and architectural bits, apply PBR materials, light the scene, and compose a view you can put in a portfolio.

What you work through

  • Architectural floor plans in Blender

  • Rooms with a simple, repeatable workflow

  • Custom 3D furniture and fittings

  • PBR materials

  • Lighting for photoreal stills

Who this is for People who want archviz in Blender without CAD. Complements Interior 3D Modelling; this one is the design-tools path.

Who this is not for FreeCAD/Twinmotion (that is the CAD course) or Unreal cinematics.

What you’ll learn

  • Draft a floor plan in Blender

  • Model 3D assets in Blender 4 from a beginner start

  • Build and customise 3D rooms

  • Model furniture and architectural elements

  • Apply PBR materials

  • Light and compose a photoreal interior still

  • Place cameras and render views you can share

Requirements

  • A computer that can run Blender (free)

  • No prior 3D experience required

  • Three-button mouse recommended

Who it’s for

  • Beginners and designers doing architectural visualization in Blender

  • Designers who need a free tool for house-scale 3D

Who this course is for:

  • Architects, designers, and students who want to create professional-quality 3D interiors
  • 3D artists and hobbyists looking to expand their skills in architectural rendering
  • Freelancers and professionals seeking to add Blender to their design toolkit
  • Anyone interested in architectural visualization, even with zero prior 3D experience