Application Development with Swift 2
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Application Development with Swift 2

Learn how to create engaging, visually impressive applications for iOS with Swift 2
5.0 (1 rating)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
57 students enrolled
Created by Packt Publishing
Last updated 1/2016
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Current price: $10 Original price: $85 Discount: 88% off
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  • 1.5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Get familiar with the key tools for iOS application development, and explore the Xcode environment for simplified builds
  • Create simple, elegant, interfaces using Storyboards
  • Understand the Model-View-Controller architecture and how it applies to iOS development, as well as other key concepts such as delegation and protocols
  • Work with Tableviews to display a series of data objects in a stylish and user friendly way
  • Find out how to navigate around your application and pass data from one controller to another
  • Perfect your application with app icons and a launch screen
View Curriculum
  • This course is a step-by-step tutorial where each task is demonstrated on screen and explained practically in detail so it is easy to follow and implement. All of the source code is shown in each step, and emphasis is given to understanding the “why” behind each task.

Swift 2 is the latest iteration of Apple's native programming language for iOS devices. If you're an aspiring iOS application developer who is looking to build apps for the App Store, you'll need to use Swift. The language boasts a vast wealth of SDKs and APIs to create applications that span from mobile to games, home automation, and its own wearable products such as the Apple Watch, meaning the sky is the limit for imaginative app developers.

Application Development with Swift 2 will show you how to turn your application ideas into reality. This course teaches you how to start developing applications for iOS by building a real iOS application with Swift 2.

We will begin by setting up with Xcode 7 before quickly jumping into building the user interface and making use of Storyboards. We'll look at many ways to enhance the user experience by implementing buttons, images, and text fields, and displaying data with Tableviews.

You will discover the power of protocols, delegation, and notifications to make your application professional and look at ways to persist user data. After that, you will see how we can stylize the application with colors, application icons, and a launch screen.

Application Development with Swift 2 will guide you through each step of the build process, giving you the tools and skills you need to create your own applications in the future.

About The Author

Paul Napier is an iOS and Android developer working at one of the largest television networks in Australia. His development background covers over a decade working through a wide area of the development stack. Though his passion lies in all things mobile and in working to encourage great project structure, code cleanliness, and the development processes.

He holds a degree in Russian and Business Studies from the University of Leeds, and his background includes sales, iOS, tvOS and Android development, as well as business analysis and social network engineering. In his spare time, he likes to create novel ideas on both iOS and Android platforms and runs an education channel on YouTubecom/MadApper to help users pick up the basics of Swift programming.

Who is the target audience?
  • Whether you are a novice looking to begin your first iOS project or a seasoned developer looking to hone your skills with Swift 2, Application Development with Swift 2 will help you to achieve your goals.
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Curriculum For This Course
24 Lectures
Getting Started
3 Lectures 09:26

Before diving into the topic, it is best to get an overview of what will be covered in the entire course of this video.

The Course Overview

Before we can begin making our application, we first need to set up our development environment.

Installing Xcode

In order to access the resources that will make our lives as iOS developers easier, we will want to register with Apple.

Registering with Apple
Exploring the Development Environment
3 Lectures 13:06

In order to create our application, we need to first create our own project.

Preview 04:39

In order to build our code, we first want to know more about our working environment.

Exploring Xcode 7

As we start to create our project, we will want to review our configuration settings.

Projects and Targets
Playing with the User Interface
4 Lectures 21:03

In order to create our app, we first need to create our user interface.

Preview 05:51

We have our elements in the view, but we want to have our view respond to the correct layout.

Auto Layout Explained

We have our layout, but we want a different layout for different sizes.

Designing for Different Sizes

We want to add an image to our project and display it in our image view.

Working with Images and Assets
Building User Interaction and Model-View-Controller
5 Lectures 23:44

In order to work effectively with you data structure, you need to create a model.

Preview 04:46

The view lifecycle is one of the most important aspects of iOS development that you need to understand.

View Lifecycle

In order to access your properties and assign methods from the storyboard, you need to connect them to your controller.

Hooking Up User Interaction in Your View Controller

The notifications and delegate methods are two ways of informing your code when an event occurs. You need to use UITextFieldDelegate to dismiss the keyboard.

Working with Keyboards – Notifications and Delegate Methods

In order to access the images in your image folder, you can use UIImagePickerController

Implementing UIImagePickerController
4 Lectures 14:49

We want to display all our dreams in an easy-to-use fashion.

Preview 04:11

In order to display the data, we must first create a cell.

Creating a Tableview Cell

To display data, we need to use the datasource and Delegate protocol methods.

Loading Data into Your Tableview

Accessing the user interactions allows us to manipulate data based on user input.

Working with Tableview Interactions
Working with Multiple View Controllers
3 Lectures 10:48

In order to move around our application, we first have to implement UINavigationController.

Preview 02:50

Now that we have a navigation controller, we want to create a way of moving to a different view controller.

Navigating Around with Segues

In order to take advantage of user input in another controller we first need to be able to pass data around.

Passing Objects from One View Controller to Another
Completing the Project
2 Lectures 06:19

We want our application to be recognized on the app store and phone, so we want to add an icon.

Preview 02:52

When our application is loading, we want to provide a loading screen for our users.

Working with the DreamSeekr Launch Screen
About the Instructor
Packt Publishing
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Packt has been committed to developer learning since 2004. A lot has changed in software since then - but Packt has remained responsive to these changes, continuing to look forward at the trends and tools defining the way we work and live. And how to put them to work.

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