Application Development with Swift 2

Learn how to create engaging, visually impressive applications for iOS with Swift 2
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  • Lectures 24
  • Length 1.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 1/2016 English

Course Description

Swift 2 is the latest iteration of Apple's native programming language for iOS devices. If you're an aspiring iOS application developer who is looking to build apps for the App Store, you'll need to use Swift. The language boasts a vast wealth of SDKs and APIs to create applications that span from mobile to games, home automation, and its own wearable products such as the Apple Watch, meaning the sky is the limit for imaginative app developers.

Application Development with Swift 2 will show you how to turn your application ideas into reality. This course teaches you how to start developing applications for iOS by building a real iOS application with Swift 2.

We will begin by setting up with Xcode 7 before quickly jumping into building the user interface and making use of Storyboards. We'll look at many ways to enhance the user experience by implementing buttons, images, and text fields, and displaying data with Tableviews.

You will discover the power of protocols, delegation, and notifications to make your application professional and look at ways to persist user data. After that, you will see how we can stylize the application with colors, application icons, and a launch screen.

Application Development with Swift 2 will guide you through each step of the build process, giving you the tools and skills you need to create your own applications in the future.

About The Author

Paul Napier is an iOS and Android developer working at one of the largest television networks in Australia. His development background covers over a decade working through a wide area of the development stack. Though his passion lies in all things mobile and in working to encourage great project structure, code cleanliness, and the development processes.

He holds a degree in Russian and Business Studies from the University of Leeds, and his background includes sales, iOS, tvOS and Android development, as well as business analysis and social network engineering. In his spare time, he likes to create novel ideas on both iOS and Android platforms and runs an education channel on YouTubecom/MadApper to help users pick up the basics of Swift programming.

What are the requirements?

  • This course is a step-by-step tutorial where each task is demonstrated on screen and explained practically in detail so it is easy to follow and implement. All of the source code is shown in each step, and emphasis is given to understanding the “why” behind each task.

What am I going to get from this course?

  • Get familiar with the key tools for iOS application development, and explore the Xcode environment for simplified builds
  • Create simple, elegant, interfaces using Storyboards
  • Understand the Model-View-Controller architecture and how it applies to iOS development, as well as other key concepts such as delegation and protocols
  • Work with Tableviews to display a series of data objects in a stylish and user friendly way
  • Find out how to navigate around your application and pass data from one controller to another
  • Perfect your application with app icons and a launch screen

Who is the target audience?

  • Whether you are a novice looking to begin your first iOS project or a seasoned developer looking to hone your skills with Swift 2, Application Development with Swift 2 will help you to achieve your goals.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Getting Started

Before diving into the topic, it is best to get an overview of what will be covered in the entire course of this video.


Before we can begin making our application, we first need to set up our development environment.


In order to access the resources that will make our lives as iOS developers easier, we will want to register with Apple.

Section 2: Exploring the Development Environment

In order to create our application, we need to first create our own project.


In order to build our code, we first want to know more about our working environment.


As we start to create our project, we will want to review our configuration settings.

Section 3: Playing with the User Interface

In order to create our app, we first need to create our user interface.


We have our elements in the view, but we want to have our view respond to the correct layout.


We have our layout, but we want a different layout for different sizes.


We want to add an image to our project and display it in our image view.

Section 4: Building User Interaction and Model-View-Controller

In order to work effectively with you data structure, you need to create a model.


The view lifecycle is one of the most important aspects of iOS development that you need to understand.


In order to access your properties and assign methods from the storyboard, you need to connect them to your controller.


The notifications and delegate methods are two ways of informing your code when an event occurs. You need to use UITextFieldDelegate to dismiss the keyboard.


In order to access the images in your image folder, you can use UIImagePickerController

Section 5: Tableviews

We want to display all our dreams in an easy-to-use fashion.


In order to display the data, we must first create a cell.


To display data, we need to use the datasource and Delegate protocol methods.


Accessing the user interactions allows us to manipulate data based on user input.

Section 6: Working with Multiple View Controllers

In order to move around our application, we first have to implement UINavigationController.


Now that we have a navigation controller, we want to create a way of moving to a different view controller.


In order to take advantage of user input in another controller we first need to be able to pass data around.

Section 7: Completing the Project

We want our application to be recognized on the app store and phone, so we want to add an icon.


When our application is loading, we want to provide a loading screen for our users.

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Instructor Biography

Packt Publishing, Tech Knowledge in Motion

Packt has been committed to developer learning since 2004. A lot has changed in software since then - but Packt has remained responsive to these changes, continuing to look forward at the trends and tools defining the way we work and live. And how to put them to work.

With an extensive library of content - more than 4000 books and video courses -Packt's mission is to help developers stay relevant in a rapidly changing world. From new web frameworks and programming languages, to cutting edge data analytics, and DevOps, Packt takes software professionals in every field to what's important to them now.

From skills that will help you to develop and future proof your career to immediate solutions to every day tech challenges, Packt is a go-to resource to make you a better, smarter developer.

Packt Udemy courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts.

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