Character Animation Workflow for Games and Feature Film

Let's learn what the film makers have been doing all these years! Create your own action shot from scratch.
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89 students enrolled
Instructed by Prantik M Design / 3D & Animation
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  • Lectures 27
  • Length 4.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
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    Available on iOS and Android
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About This Course

Published 10/2014 English

Course Description

This course is a part of the Character Animation Workflow series which consists of Industry level VFX studies and deals with creating Charater/Creature Animation from scratch and finally integrating it to real environments and games.

The course will go through the concept of the Animation Workflow in the Industry and discuss the script which has been specifically designed for this course. The requirements for this course are: Autodesk Maya and Adobe Photoshop and a good Knowledge about the Principles of Animation.

A certificate of completion will be available on completion of course. Write to me for any questions or doubts you have regarding this course. Okay, Lets learn how Hollywood has been creating VFX/Animation through their CG production pipeline.

What are the requirements?

  • For the course, You will require Autodesk Maya, Adobe Photoshop and a bit of imagination.

What am I going to get from this course?

  • During this Production Course we'll discuss about the CG Shot creation that takes place in enormous numbers of VFX movies, Animation Films and Games
  • First we will go through the concept of Animation Workflow and then discuss about the script that has been specifically designed for this course.
  • Right After that, we will go through the process of intricate Character Animation using the Industry level Rig and polish it to give it a final feel.
  • Finally add all required things to make it ready to go through the rendering and compositing.

What is the target audience?

  • The course is for intermediate Autodesk Maya users and Character Animators.
  • A basic understanding of Autodesk Maya and clear understanding of the principles of Animation is required.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: CAW_Overview
03:13

This video contains the overall view of what this lecture series has in it for you. It is very important that you have an understanding of Maya and the basic principles of Animation. So, what are you waiting for? Lets learn how action shots are created in Films and Games.

Section 2: CAW_Pre-Production and Layout
10:05

This Lecture contains the Testing of the Rig, how it works and it attributes. This Lecture also contains the rough storyboard which will be used during the course and will go through creating a simple scene for the character.

1 page

This Pdf contains the rough storyboard specifically made for this Lecture series.

1 question

It will contain simple questions regarding the lectures to keep the whole learning process interactive. In this way you not only watch the video but also think about it and keep yourself updated by answering these pretty simple quizzes. So lets begin!

10:25

This Lecture contains the starting of the rough layout poses from the storyboard that we discussed in the previous lecture. And from there we continue to building out our whole Flight path and flight poses.

10:19

This Lecture contains things like the very basic timing required for the layout poses that we did, just to understand if the motion is working correctly and how to create camera for Action shots and the use of Internet as a reference Tool.

1 question

It will contain simple questions regarding the lectures to keep the whole learning process interactive. In this way you not only watch the video but also think about it and keep yourself updated by answering these pretty simple quizzes. So lets begin!

10:01

This Lecture contains how to create multiple cameras and use them in the shot in sequential order to make it a scene containing multiple shots. The lecture also contains the cleaning up and simplifying the Layout poses that we worked on earlier.

Section 3: CAW_Blocking and Blocking Plus
15:00

This Lecture contains how to cleanup the Flight sequence and also contains the blocking of the Walkcycle.

10:02

This lecture contains important Drawovers to make you understand what poses are correct and what are not as a part of the Poses analysis part. This lecture also describes the Airposes or Hangtime poses for the Flight Sequence.

10:08

This lecture contains how to use reference from the internet and the dos and donts of what pose to take and what not to. This lecture also contains how to animate a simple camera movement.

10:16

This lecture contains Camera animation that we started in the last lecture and continued it to add drama to the action shot.

1 question

It will contain simple questions regarding the lectures to keep the whole learning process interactive. In this way you not only watch the video but also think about it and keep yourself updated by answering these pretty simple quizzes. So lets begin!

09:02

This Lecture contains the mechanics for the first attack action.

10:05

This Lecture discusses how not to heavily depend on storyboards for the actual action but to take reference from recording and make their own interpretation of the action before starting to animate.

07:18

This Lecture contains the continuing part of the Second attack action that we left on the last lecture.

10:07

This Lecture discusses the important factors for using powerful breakdowns, what are the dos and don'ts .

09:59

Thiis Lectures continues where we left of on the Breakdown part and then some. This lecture also contains creating the walkcycle in the end.

10:15

This Lecture discusses about Timing the breakdowns that we created.

1 question

It will contain simple questions regarding the lectures to keep the whole learning process interactive. In this way you not only watch the video but also think about it and keep yourself updated by answering these pretty simple quizzes. So lets begin!

Section 4: CAW_Splining and Cleaning up
09:44

This Lecture contains the part where the Curves are Splined, right after the blocking is done.

10:05

This Lecture continues the Splining of the Curves we left in the last lecture.

1 question

It will contain simple questions regarding the lectures to keep the whole learning process interactive. In this way you not only watch the video but also think about it and keep yourself updated by answering these pretty simple quizzes. So lets begin!

07:43

This Lecture contains the fixing of the Character's feet placement on the ground.

10:56

This Lecture contains the part where we fix the Landing pose for the character. This Lecture also discusses Inbetweeing.

09:50

This Lecture discusses about Smoothing out the Splines and cleaning up to a certain level.

09:37

This Lecture primarily discusses about The overall Timing of the Sequence.

1 question

It will contain simple questions regarding the lectures to keep the whole learning process interactive. In this way you not only watch the video but also think about it and keep yourself updated by answering these pretty simple quizzes. So lets begin!

10:19

This Lecture contains Timing of the Walkcycle and Adding the Weapon.

09:37

This Lecture continues Adding the Weapon where we last left in the last Lecture.

09:54

This Lecture continues with the Weapon poses and Cleaning it up to have good arcs.

10:36

This Lecture contains addition of the Spear rotating special effect on interface and also contains Hand-Held Camera animation.

09:15

This final Lecture contains Finallizing All poses and motions by cleaning up whatever required and also adds a Background so that we have something for the camera's movement to compare to. With playblasts of the final motion, it concludes.

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Instructor Biography

Prantik M, Character Animator

I am a Professional Character animator and have been in the animation industry creating Animation content for Animated Series and DVD features. I hold a Bachelors in Animation from Picasso/Centennial College and have been mentored by Dream works supervising animators during training for Advanced Human Body Mechanics. I specialize in Character and Creature animation in both realistic and semi-realistic styles. My other notable expertise are in the area of Rigging, Dynamics and Rendering. Here at Udemy, I will provide all kinds of CG related courses.

At my free time, I create animation and computer graphics related tutorials free for everybody in my YouTube Channel AppleSkin Inc. For professional courses, Udemy is a great source for students as well as Artists, teachers and any mentors to teach and learn stuff.

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