UX Research for Apps: User-centric from Concept to Launch
3.8 (58 ratings)
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UX Research for Apps: User-centric from Concept to Launch

How do you design apps that connect with customers and get them excited? Find it with this complete UX research toolkit.
3.8 (58 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
685 students enrolled
Created by Todd Greenwood
Last updated 11/2014
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  • 3 hours on-demand video
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Use the tools of UX research to understand customer needs
  • Conduct user-centered design and feedback sessions
  • Analyze and screen app concepts
  • Apply post-launch user feedback tools to UX design
  • Prioritize app features to determine what to build (and what not to build)
View Curriculum
  • No specific skills or tools are required: just an open mind!
  • You may have a background in UX design...or not (either is OK)
  • You may be involved in a developing an App (or not)
  • You may have a background in research (or not)
  • You may practiced some of the techniques previously (or not)

What is the key ingredient that makes apps successful? They start with a laser focus on what users need. This course teaches you the tools and techniques needed to help you step into the shoes of customers – allowing you to shape concepts that connect and design products that stick.

Learn the professional secrets of conducting crucial user research quickly and inexpensively. Following a 6-step approach you will learn how to:

  • Shape a concept
  • Screen app ideas
  • Conduct primary research (IDIs, surveys)
  • Create customer journeys, personas and empathy maps
  • Use participatory design to refine and prioritize
  • Use Voice of the Customer research post-launch

There are dozens of techniques, tools and apps discussed.

Taught by veteran digital strategist and UX design researcher Dr. Todd Greenwood, this course is appropriate for anyone who is planning to build a mobile tech solution: app entrepreneurs, UX designers, and programmers.

Along the way, Todd will highlight success stories and research that were used to develop some of the most successful apps like AirBnb and the research that should have been done for…well, the failures whose designers thought they could skip it.

This 35-lesson course is hands-on, with a wealth of cost-effective techniques for gathering and analyzing survey data and qualitative insights. You’ll know when to DIY and when and where to find companies (many research solutions have recently emerged in the mobile space) that you can call upon to help.

Who is the target audience?
  • UX designers
  • Entrepreneurs
  • UX researchers
  • Product managers
  • Digital strategists
  • Students
  • Anyone who wants to know how to get into the minds of customers
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Curriculum For This Course
35 Lectures
4 Lectures 17:37

Introduction to this course, providing an overview of what we will be covering.

Research for User Design

An overview of the design model that we will be referring to throughout this course.

The UX Research Design Model

We’ll talk about the team of individuals that give you feedback to develop your concept. How do you use the people around you to best advantage and keep everyone informed about what you need and where things stand.. even as there are pivots and changes?

Your Team and Your Situation

We'll talk about defining expectations that you or the team have for success. And we'll look at the reasons that apps are removed.

Examining Objectives
Shaping the Concept
8 Lectures 32:52

In this lesson we'll discuss the importance of exploring ideas before you commit. Where do you start? Why ask WHY as you begin the process? The Shaping the Concept section is about starting with the kernel of an idea and arriving at an idea that you can commit to.

Shaping the Concept

Central to app concept design is being able to find and see problems in a new way. How do you do that? This PDF provides a list of research-based exercises that will help you think divergently.

Thinking Divergently
9 pages

In this lecture we talk about approaches for quickly getting insights into the needs of a customer for the purpose of Shaping a Concept.

Preview 04:09

There is a wealth of research data available online in almost every discipline. In this lecture we will touch on some of the online tools for exploratory research that you can use to inexpensively get data from users.

Preview 07:07

In this lesson we consider tools to find competing apps in the app stores and ways to compare those apps

Quick Competitive Audit

The App Definition Statement is a semi-formal way to quickly define your app concept.

App Definition Statement

Inherent in every new product is re-consideration. There is no straight line between a pure idea and product delivery. We discuss the pivot and the importance of continually looking back at the app definition statement.

Willingness to Pivot

How do you screen ideas and determine which are the best to invest in? As large consumer product companies know, only the best ideas deserve to move forward in the idea funnel. We'll talk about how to screen and decide which app concept deserves further investigation.

Idea Screening
Know Your Customer
8 Lectures 54:21

We need to go deeper than our cursory understanding of the customer and really understand the needs - expressed and unexpressed - of people who will be interacting with our product. We discuss the rationale and tools used to understand the customer, allowing us to have an empathetic understanding of our customers/users and understand where our product fits in.

Knowing Your Customer

Interviews with stakeholders will give a baseline of expectations. With multiple stakeholders, a review of the prevailing ideas about the project provide a measure of how cohesive the thought is through the organization. Interviews provide a way to understand the perceived needs and gaps. Initial interviews also form the basis for ongoing interaction and sets the stage for team updates.

Interviewing Stakeholders

In this lesson we talk about ethnography and its variants - ways to understand the needs of users and to get to insights that are either unspoken or hidden.

Doing Ethnography

It may seem obvious, but surveys are a key tool for customer insight. Quality responses come from well-written survey instruments. We cover the basics in this lesson.

Writing Great Surveys

In-depth interviews are qualitative tools to get into in the world of customers. We talk about how to do IDIs.

Conducting IDIs

Empathy Mapping is a powerful tool to help teams get into the mind of customers. We will talk about the use of Empathy Mapping and how to create an Empathy Map.

Empathy Mapping

In this lesson we discuss the creation and use of personas.

Creating Personas

We look at various Journey Maps and tools to create journey maps. We talk about ways to use journey maps with stakeholders and customers.

Mapping Customer Journeys
Define Your Product
5 Lectures 36:18
Defining Your Product

You may have begun Benchmarking earlier, but at this point in the process, there is a rationale for critically evaluating features and functional benefits. We talk about ways to do both an internal and external audit of products.

Benchmarking Competitive Products

Co-creation with users is a tenet of user-centered design. But how do you effectively bring users to the table to make design choices? In this lesson we talk about how to effectively create a user-centered design experience that can yield usable insights about what the design a product should (and shouldn’t) be.

Creating with Users

Prioritization of features is an often-used process in product co-creation. Understanding what is most valued and needed from users allows you to match the product to the needs of the customer. In this lesson we look at the rationale for feature prioritization and techniques such as Card Sort to group and prioritize features. We look at some online tools to help accomplish this.

Grouping and Prioritizing

At various points along the way as you are describing your product to stakeholders and to users, the need arises to describe your product. The storyboard is a lo-fi presentation that may be used at various places in the process to explain and garner support for a product. In this lesson we discuss the use and creation of storyboards and how to test them with users.

Scenarios and Storyboards
Prototyping and Testing
2 Lectures 13:44

In this lesson we talk about how to conduct a test of a paper prototype to evaluate the organization and structure of the product.

Testing Paper Prototypes

Testing content and creative decisions can be done easily. We discuss tools and approaches to quickly get a read on how users will react to content or creative.

Testing Content and Creative
Prepare for Launch
4 Lectures 12:44

As the product is moving into the development phase, we need to consider what the evaluation strategy will be. What do we need to know to ensure that the design decisions were on target and what would we like to know to optimize the design of the product?

What is the roadmap for evaluation of the product, which will be critical in the first release?

Planning for Evaluation

Beta testing is typically the domain of QA, focused on testing apps for bugs and crashes. But beta tests can provide useful data to the UX designer as well.

Beta Testing

Usability testing is foundational to the UX designer. Mobile UX testing is being made easier with new tools and approaches.

Remote Usability Testing
9 pages

In this lesson we review methods and tools for testing and optimizing using A/B split tests.

Split Testing
Post Launch Insights and Analytics
4 Lectures 10:22

The role of the UX designer continues after launch. We talk about the importance of continuing to determine opportunities for design improvement beyond launch and about tools that can be used to gather insights.

Post Launch Insights and Analytics

How do you dig into patterns of app use behaviors that might indicate opportunities to improve or augment your app? We talk about the tools that are currently available for App Analytics.

App Analytics

In this lesson we cover ways to gather satisfaction data from apps post launch.

Satisfaction Surveys

Final Thoughts

A fairly simple quiz covering some of the key lessons in the course. I'm sure you'll do fine.

Course Quiz
20 questions
About the Instructor
Todd Greenwood
3.8 Average rating
58 Reviews
685 Students
1 Course
UX Researcher and Design Strategist


I’m a new product designer, researcher and marketer and I’ve been involved with app design and mobile research since 2009. Before that I was creating marketing websites and health behavior change programs. I’ve been part of small and large development teams, working inside agencies and as a consultant. While I’ve done my share of UI, I’ve mostly worked with UX designers on front-end research and back-end analytics helping to strategize design.


I believe that user experience design is intuition guided by insights. That said, good UX designers are consumers, champions and directors of user research. If you want to design great products (and who doesn’t?) you need to quickly find out who your customers are and what they really need.


I’m proud to have helped develop web and mobile solutions for some really big name companies (Eli Lilly, Merck, and a bunch of others), a few universities, and a handful of small companies.

My background is product design and marketing, but I love designing for how people learn and moreover how learning experiences can change people’s lives for the better. That’s why I went back to graduate school, got a doctoral degree in instructional systems technology and a master’s degree in health behavior / health communications. Since leaving the academic world, I’ve been working mostly in healthcare, but I’ve also worked in financial services and consumer product design.