Learn how to design and implement types in C# so that the other developers won't hate you when using one of the types developed by you. It means you are going to learn how to write code of the high quality: readable, understandable and reliable.
No fluff, no ranting, no beating the air. I esteem your time. The course material is succinct, yet comprehensive. All important concepts are covered. Particularly important topics are covered in-depth. For absolute beginners I offer my help on Skype absolutely free, if requested. Don't forget that this course has English subtitles, so if you don't understand my accent, feel free to turn them on.
Take this course and you will be satisfied.
Improve your knowledge in object-oriented programming in the context of clean coding and building types of high quality.
Foundations of building object-oriented infrastructures
Despite the fact that C# is a very rich on features language, it's very common to see poorly designed and implemented types in a real world. In fact, C# is one of the richest on features language among object-oriented languages in the world nowadays. But with great power comes great responsibility. It's challenging to use all those features in a right way.
You probably have already heard the following well-known statement: most code sucks. Well, this course is all about how to produce code which doesn't suck.
Owning skills of producing a well-designed and well-implemented types is the prerequisite for the other developers to treat you as a real professional.
Content and Overview
This course is aimed at all the C# developers, from beginners to seniors. Topics which are covered in the course are relevant for all kinds of C# developers since all developers design and implement APIs. The topics complexity is very different. There are plenty of very simple topics, and at the same time, there are topics which require from you a solid C# background. There are plenty of code examples throughout this course, so you will learn both theoretical and practical material.
Starting with characteristics and principles of a well-designed type you will go further, learning how to give names for different members, how many parameters a method should take, is it a good idea to take a Boolean as a parameter of a method and much more than that.
Then you will learn what encapsulation really means. How to encapsulate a type? There are some trade-offs we will deal with encapsulating our types. There are many experienced programmers who don't know what encapsulation is in essence. Investigating this topic together we will see how to build a consistent and reliable type.
After mastering the topic of types encapsulating you will face the great problem of exceptions handling. Yep, it's a hard nut to crack. We will start from discussing a question of why do we use exceptions as a mechanism of errors handling. And why C# team didn't invent any other mechanisms?
In the end, we will look at how to fight with null values. As you may know, Tony Hoar said that the invention of a null value was his billion-dollar mistake.
To sum up, the course covers the following topics:
How long is this course: The course is around 3.5 hours. All are video lectures. You will be able to download all the slides and code samples used in the course.
Keywords related to the course:
Outline of the course "API in C#: The Best Practices of Design and Implementation".
In this lecture you'll learn what characteristics of API are important.
In this lecture you'll learn the difference between public API and private API.
In this lecture you'll learn the main development principles of API.
The conclusion for the introduction into the course "API in C#: The Best Practices of Design and Implementation".
The outline of the module about naming of API members.
You'll learn abour intention-revealing names, disinformative names, easily readable names, encodings, domain names, scope and length rule and other.
Learn about standard .NET naming conventions.
Conclusion for the module about naming API members.
The outline of the module where you'll learn how to design and implement types and their members in C#.
You'll learn the difference between an abstract class and an interface in C#.
You'll learn the caveats of abstract classes implementation in C#.
You'll learn how to choose between property and method in C#.
You'll learn the caveats of constructors implementation in C#.
You'll learn when to prefer a creational pattern over a constructor in C#.
You'll learn about the "Tester-Doer" pattern in C#.
You'll learn how to choose between implementing either a conversion operator or casting operator in C#.
You'll learn about the caveats of implementing method's parameters in C#.
You'll learn about the caveats of implementing the "Dispose" pattern in C#.
The conclusion for the module where you learned how to design and implement types (API) and their members in C#.
The outline of the module where you'll learn the typical implementation smells of API in C#.
You'll learn about mysterious, meaningless, shortened, ambiguous names and other naming smells.
You'll learn about the violation of naming conventions. How to impose the rules of naming by harnessing the power of modern tools.
You'll learn about the smell of declaring variable on top of methods.
You'll learn about the smell of magic numbers. You'll see how to refactor them.
You'll learn abou the technique "Extract Till You Drop" which was introduced by Robert Martin (aka Uncle Bob). You'll learn the pros and cons of that technique.
You'll learn about the right using of ternary operators and how to avoid abusing them.
You'll learn about the smell of out-parameters and how refactor them out.
You'll learn about the smell of silly comments.
You'll learn about the smell of double negative if-statements.
The conclusion for the module where you learned the common smells of API implementation in C#.
The outline of the module where you'll learn about common architectural smells in C#.
You'll learn about the primitives obsession, when developers inappropriately use primitive types for representing higher-level concepts.
You'll learn about hidden dependencies by the example of inappropriate use of the Service Locator pattern.
You'll learn the Law of Demeter and you'll see the example of the violation of that law in C#.
You'll learn about the smell of temporal coupling and how to avoid it.
In this lecture, you'll learn the functional style of building functions, without side effects.
You'll learn about the pros and cons of using switch-statements. You'll see how to refactor them into an object-oriented form.
The conclusion for the module where you learned common architectural smells in C#.
The outline of the module where you'll learn about the approaches to errors handling. How to handle exceptions in C# and how to avoid them.
Learn the meaning of the "error" term. What categories of errors exist in C#.
Learn deeply what the problems accompany exceptions in C#.
Look at the common misconceptions concerning exceptions handling in C#.
Learn what strategies of exceptions handling exist in C#.
Learn about the Command-Query Separation principle.
Learns about the interconnection between errors and functional programming.
Learn what is pipelining and how to implement it via methods chaining in C#.
A sub-conclusion about exceptions handling in C#.
Learn about the built-in exception types in C#. Use them properly!
Learn the rules of implementing custom exceptions types in C#.
The conclusion for the module where you learned all nitty-gritty abour errors and exceptions handling C#.
The outline of the module where you'll learn the approaches to dealing with nulls in C#.
Learn what is the Maybe monad and how to implement it in C#.
Learn how to automate null checks using the NullGuard.Fody.
Learn how the static analysis can help to struggle with nulls.
Learn about the special case (regarding null values) of returning null values.
The conclusion for the module where you learned the approaches to dealing with null values in C#.
I'm thankful enough for that I love what I do.
I began my career as a postgraduate student participating in Microsoft ImagineCup contest.
I've been working with .NET platform since 2003. I've been professionally architecting and implementing software for nearly 7 years, primarily based on .NET platform. I'm passionate about building rich and powerful applications using modern technologies. I'm a certified specialist in Windows Applications and Service Communication Applications by Microsoft.
"If it's work, we try to do less. If it's art, we try to do more." - Seth Godin.
What I can say is that software is my art.