Android Game Development for Beginners
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Android Game Development for Beginners

Create fun filled, highly interactive Android games from scratch
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
8 students enrolled
Created by Packt Publishing
Last updated 1/2017
English
Current price: $10 Original price: $125 Discount: 92% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 2.5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • See how to trigger events with alerts and symptoms
  • Create a basic dashboard using widgets
  • Import custom data and add it to existing objects
  • Create relationships via the UI and REST
  • Configure and set up notifications
  • Get acquainted with the tools to make a fully functional game
View Curriculum
Requirements
  • Previous Android development experience is not required, but basic mobile development knowledge is essential.
Description

Creating games can be one of the most fun-filled ways to learn about a coding language or a platform. This course will take you on an exciting ride where you will not only learn about the latest Android N SDK, but also about the other APIs. You’ll find out how to create highly interactive and interesting games with it. The course will show you how to create a complete game from scratch designed for the Android platform.

The course starts by showing you how to set up the Android SDK and other repositories. You’ll also find out how to customize your development environment.

As we progress, you’ll learn to work with moving images, creating sprite animations, particle explosion, design in game entities, and create Bitmap fonts efficiently. You will also learn to use LibGDX to enhance the game’s features and make it stunning.

By the end of the course, you will get a clear idea on improving game physics and collision system and shift your game from 2D to 3D.

About the Author

James Saeed a hobbyist computer programmer, and has been for the last 6+ years. He specializes in programming languages such as HTML, Python, Java, C#, and Apple Swift (in which he has also attained certification).

Along with a portfolio of projects that he has produced over the years and uploaded to the iOS App Store and Google Play Store, he has also become highly successful on YouTube for teaching computer programming.

On the channel, he has attained over 3 million video views, and over 30,000 subscribers, which has resulted in over $10,000 in ad revenue in the past few years. In his spare time, he is also a musician, rock climber, wrestler, and MMA fighter.

Who is the target audience?
  • This course is ideal for beginners and mobile developers who have basic Java programming knowledge.
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Curriculum For This Course
26 Lectures
02:25:20
+
Enter the Studio
5 Lectures 29:22

This video provides an overview of the entire course.

Preview 02:37

In this video, we are going to install all the necessary components to begin the development of our Android game.

Setup
04:43

In this video, we are going to familiarize ourselves with the Android Studio interface and the Android SDK API levels.

Android Studio
07:51

In this video, we are going to familiarize ourselves with how an Android project works in Android Studio.

A Project
10:26

In this video, we are going to go through how we would go about running our app on both a physical and a virtual Android device.

Run Something
03:45
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First Steps with Android
3 Lectures 12:33

In this video, we are going to go through how an Android app and its activities work.

Preview 04:34

In this video, we are going to familiarize ourselves with how Android handles resources.

Resources
04:35

In this video, we are going to see how to publish an Android app.

Publishing
03:24
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Let's Get Rendering
3 Lectures 23:59

In this video, we are going to familiarize ourselves with the game loop.

Preview 13:53

In this video, we are going to render shapes in our Android game.

Rendering
04:40

In this video, we will see how to go about registering user events.

Events
05:26
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Enhancing the Game
3 Lectures 22:12

In this video, we are going to create a Scenes system for our Android game.

Preview 07:12

In this video, we are going to create an Animation system for our Android game.

Animations
10:34

In this video, we are going to learn to use the accelerometer as an input in our Android game.

Sensors
04:26
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The LibGDX Library with OpenGL
5 Lectures 25:57

In this video, we are going to familiarise ourselves with the LibGDX setup.

Preview 02:25

In this video, we are going to familiarise ourselves with how the LibGDX Life cycle and screen system operates.

Screens
04:41

In this video, we are going to go through how we would go about rendering in LibGDX.

Rendering
10:38

In this video, we are going to use the Animation class with LibGDX.

Animation
05:54

In this video, we are going to look at using audio in our LibGDX game.

Audio
02:19
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User Interaction
4 Lectures 15:54

In this video, we are going to cover registering of touch events in LibGDX.

Preview 05:31

In this video, we are going to render a custom font in our LibGDX game.

Fonts
04:27

In this video, we are going to save our game's data.

Data
02:39

In this video, we are going familiarize ourselves with the process of using sensors in our LibGDX game.

The Physical World
03:17
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The Third Dimension
3 Lectures 15:23

In this video, we are going to delve into 3D rendering with LibGDX.

Preview 07:15

In this video, we’re going to add lighting to our 3D game with an environment.

3D Lighting
02:53

In this video, we are going to create and import our own 3D models.

3D Models
05:15
About the Instructor
Packt Publishing
3.9 Average rating
7,241 Reviews
51,753 Students
616 Courses
Tech Knowledge in Motion

Packt has been committed to developer learning since 2004. A lot has changed in software since then - but Packt has remained responsive to these changes, continuing to look forward at the trends and tools defining the way we work and live. And how to put them to work.

With an extensive library of content - more than 4000 books and video courses -Packt's mission is to help developers stay relevant in a rapidly changing world. From new web frameworks and programming languages, to cutting edge data analytics, and DevOps, Packt takes software professionals in every field to what's important to them now.

From skills that will help you to develop and future proof your career to immediate solutions to every day tech challenges, Packt is a go-to resource to make you a better, smarter developer.

Packt Udemy courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts.