Creating games can be one of the most fun-filled ways to learn about a coding language or a platform. This course will take you on an exciting ride where you will not only learn about the latest Android N SDK, but also about the other APIs. You’ll find out how to create highly interactive and interesting games with it. The course will show you how to create a complete game from scratch designed for the Android platform.
The course starts by showing you how to set up the Android SDK and other repositories. You’ll also find out how to customize your development environment.
As we progress, you’ll learn to work with moving images, creating sprite animations, particle explosion, design in game entities, and create Bitmap fonts efficiently. You will also learn to use LibGDX to enhance the game’s features and make it stunning.
By the end of the course, you will get a clear idea on improving game physics and collision system and shift your game from 2D to 3D.
About the Author
James Saeed a hobbyist computer programmer, and has been for the last 6+ years. He specializes in programming languages such as HTML, Python, Java, C#, and Apple Swift (in which he has also attained certification).
Along with a portfolio of projects that he has produced over the years and uploaded to the iOS App Store and Google Play Store, he has also become highly successful on YouTube for teaching computer programming.
On the channel, he has attained over 3 million video views, and over 30,000 subscribers, which has resulted in over $10,000 in ad revenue in the past few years. In his spare time, he is also a musician, rock climber, wrestler, and MMA fighter.
In this video, we are going to install all the necessary components to begin the development of our Android game.
In this video, we are going to familiarize ourselves with the Android Studio interface and the Android SDK API levels.
In this video, we are going to familiarize ourselves with how an Android project works in Android Studio.
In this video, we are going to go through how we would go about running our app on both a physical and a virtual Android device.
In this video, we are going to go through how an Android app and its activities work.
In this video, we are going to familiarize ourselves with how Android handles resources.
In this video, we are going to see how to publish an Android app.
In this video, we are going to create an Animation system for our Android game.
In this video, we are going to learn to use the accelerometer as an input in our Android game.
In this video, we are going to familiarise ourselves with the LibGDX setup.
In this video, we are going to familiarise ourselves with how the LibGDX Life cycle and screen system operates.
In this video, we are going to go through how we would go about rendering in LibGDX.
In this video, we are going to use the Animation class with LibGDX.
In this video, we are going to look at using audio in our LibGDX game.
In this video, we are going to render a custom font in our LibGDX game.
In this video, we are going to save our game's data.
In this video, we are going familiarize ourselves with the process of using sensors in our LibGDX game.
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