advanced Disintegration Effect inside Maya

learn how to create a stunning shatter and Disintegration Effect inside Maya .
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24 students enrolled
Instructed by Mr Nacer Tag Design / 3D & Animation
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  • Lectures 17
  • Length 2.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 7/2015 English

Course Description

In this course you will learn how to make amazing shattered or disintegrated intro inside Maya . this course will show you the process of making nice and beautiful 3d disintegration effect using ncloth dynamic and a combination of shatter methods.

I will start by showing you how to fracture your 3d model, then I will start showing you step by step how to achieve the shattered effect using Maya ncloth dynamic, and I will explain every step along the way , a little of Maya knowledge is required,but you will find it very easy to follow even if you are beginner.

after you finish the course , you will be able to use maya to break any 3d model and use ncloth to get a beautiful 3d disintegration effect.


  • What I expect from this course ?
    • You will get over 16 lecture .
    • You will learn how to shatter any object inside Maya using more than 5 methods .
    • Understand how to manipulate Maya ncloth.
    • Ability to control and direct your finale simulation look.

What are the requirements?

  • be familiar with maya softwar

What am I going to get from this course?

  • master fracturing inside maya
  • explore the shatter effect tool
  • harness maya`s native mesh tools to achieve a realistic fractured geometry
  • achieve a procedural fracturing using the advanced soup tool
  • learn how to use the vornoi texture fracture script
  • control the ncloth simulation using a texture
  • direct and drive your ncloth simulation
  • setup a quik render with lighting and material
  • a look at maya 2016 render setting
  • export your camera and scene object from maya to after effect

Who is the target audience?

  • this course is for artist that seeks a career in the vfx industry ,a bigenner maya level is required

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: introduction
Section 2: Fracturing Methodes inside maya

we will explore the surface shatter tool inside the end of this lesson you will understand how to use this tool


we will explore the Solid shatter tool inside Maya . at the end of this lesson you will understand how and when to use this tool


We will see how we can use maya native mesh tools to do some custom fractures , and take a look at how they react with the ncloth solver.

  1. you need to download and install the soup tools from
  2. we will take a look at how to fracture our geometry using a procedural method.
  3. test our fractures with the bullet solver.
  1. you need to download and install the voronoi script from
  2. learn to when and when not to use this script.
  3. learn how to adjust the uvs of your geometry to enable a non uniform fracture pattern .
  4. test our fractures with bullet solver.
Section 3: Creation and shattering of our asset
  1. we will use the text tool to output just curves .
  2. convert the curves to a quad geometry .
  3. manipulate the geometry to output a nice extruded and smoothed version of our text.
  1. learn how to use quick selection sets inside maya.
  2. we will use the multi cut tool to shatter our geometry.
Section 4: ncloth set up

in this lesson we will tale a look at the ncloth node and how its affecting our text.


in this lesson we will check the uvs for our fractured text ,wish we should have done befor we fracture the text .


We are going to create a black and white map to control our fracture using a ramp 2d texture .


In this lesson we will apply the texture we just have made in the lesson befor.


Direct and drive our simulation using maya turbulence , drag and vortex fields .

Section 5: caching and Rendering
  1. We will cache our geometry and reverse our simulation .
  2. Create a camera and animate it .
  1. Creation of an IBL (image based lighting) environment light.
  2. Creation of translucent material.
  3. Quick look at the render setting.
Section 6: Post work in after effects
  1. download this script .
  2. export our camera and a null object to after effects
  1. Add particles in after effect
  2. Add motion blur
  3. Color correct our comp

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Instructor Biography

Mr Nacer Tag, 3d genearlist

my name is nacer tag . i worked in the commercial industry for over 3 years specializing in 3d asset creation, dynamic simulations, environment lightning and large scale distraction VFX. I currently works as a freelancer VFX Artist and I teach people around the world the secret of 3d world . in addition to dynamic simultation skills i m a 3d scultor and envirement modeller too.

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