Do you want to become a cash earning game developer in just under 60 minutes?
Then you have come to the right course.
We are here to teach you how to easily build your first game.
It will be called Pop A Lock and it comes with integrated ads so you can earn real money.
The full source code is included for each lesson and of course for the finished project!
In these 60 minutes of Swift 2 you will learn:
This course is a great way for anybody to get started with Swift 2 and Sprite Kit development because the entire course will take under 60 minutes to be finished.
So take this course, make your first fully monetized game, submit it to the app store and become a cash earning developer today.
We hope to see you in the course!
In this lecture we introduce ourselves and give you another quick look at what we are going to achieve in this course.
In this lecture, we are going to set up our project in Xcode. We will start by deleting some stuff we won't need and running our application for the first time.
In this lecture we are going to create the Shape of our circle using an SKShapeNode.
In this lecture we are going to create the Shape for our needle using an SKShapeNode.
In this lecture we are adding movement to our game using SKAction.
In this lecture we will write a custom extension for CGFloat and use it to place a dot in our game.
In this lecture we will add our game over condition and use the update() function to react properly.
In this lecture we introduce proper user interaction with the game.
In this lecture we create our level system for the game.
In this lecture we add labels for the current label and score and also make our game better looking overall.
In this lecture we will add a menu screen and implement a continue mode, which allows the user to continue from the maximum level he has reached by using NSUserDefaults.
In this lecture we will create a function to take a screenshot and share it to different services by using an UIActivityViewController. We will also implement a custom protocol in our GameScene that informs us about current game states.
In this lecture we will use the iAd framework to ad banner and interstitial advertisements to our game and monetize it that way.
I study Applied Computer Science and teach at the university and here on udemy. I have been developing iOS applications for over 3 years and have 5 years of experience in Objective C Programming. Since Apple announced Swift I have been using it in my programming and can proudly say I have experience since Day 1 of the language.
I am looking forward to sharing my knowledge with my students and hopefully have a positive impact on the lifes of as many people as possible as much as learning new things myself.
"You are never too old to set another goal or to dream a new dream." - C. S. Lewis
I'm currently studying Mobile Media and work as a teacher on Udemy. I have worked in digital publishing and viral marketing for more than four years.
I am also a web and mobile application developer with almost five years of working experience. But my greatest passion is designing and developing mobile games for iOs devices, in either Objective C or Swift.
My teaching philosophy is best described in the words of Benjamin Franklin:
"Tell me and I forget. Teach me and I remember. Involve me and I learn."
I hope that we can create many beautiful things together and learn from each other.