4 Creative Breakthroughs

Writers, Designers, Developers, Artists: how to get ideas, achieve better quality, and avoid creative frustration!
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  • Lectures 20
  • Length 1 hour
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 12/2013 English

Course Description

In just one hour, this course is going to help you overcome 4 major creativity issues artists of every creative field struggle with on daily basis.

If you are a creative with 3 years of experience or less, this 1 hour is going to literally save you years of frustration.

The one response I keep getting from people who saw this lecture is: I wish I'd heard this lecture years ago.

What are the requirements?

  • None

What am I going to get from this course?

  • Never get stuck for ideas
  • Get better results, faster
  • Avoid creative frustration

Who is the target audience?

  • Writers
  • Fashion designers
  • Web and graphic designers
  • Animators
  • Architects & interior designers
  • Game & App developers
  • Anyone who needs more control over their creativity

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introduction

In this first lecture you'll be introduced to the 4 creativity issues we're going to solve in this course:

  1. Coming up with ideas.
  2. Efficiently converting time invested to quality achieved.
  3. Combining logical structure with intuitive flow.
  4. Getting rid of perfectionism and self-criticism.

Learn about the core idea that makes it possible to solves these 4 issues in a single lecture.


Learn about your inner creative dream-team - the 3 personas every artist need to recognize and nurture in order to get maximum quality with minimum frustration.

Section 2: The Dreamer

In this lecture you'll learn where good ideas don't come from.

Playing Lego
Dream Examples
Section 3: The Explorer

What vision means and why you should never work without one.

What Michelangelo Forgot to Mention
Explore Examples
The difference between the Dreamer and the Explorer
1 page
Section 4: The Maker

Understanding the problem of the artist and the critic.


An extreme example of fear of failure leading to ultimate failure.


How to control the inner critic with the principle of Working in Passes.


How working in passes relieves you of the fear of failure AND helps you combine structure and texture.


tying it all together, this lecture is about how vision and working in passes work together to help you convert time invested to quality achieved.

Section 5: The Power of the Process

In this lecture I'll share with you a step-by-step example of a creative process mistake being made.


Here you'll see how the principles outlined in this course helped me avoid frustration, save a lot of time and money, and achieve a good result with virtually no experience in the creative field.


Wrapping it up, we'll got through the 4 problems and make sure they're all good and solved.

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Need a reminder? Just print this and hang it somewhere visible :)

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Instructor Biography

Doron Meir, Creative Director,Animator,Writer,Designer,Process Expert

Director, Animator, Storyboard artist, Designer, Writer, Teacher, Entrepreneur.

For the last decade, I've been studying the creative process. Not as a scholar, but as a professional creative trying to unlock the secrets to the ultimate working method that would (a) work for every creative field out there, (b) push quality while eliminating creative frustrations, and (c) support professional "on demand" creativity as well as personal work.

My own career in this past decade is living proof that the research was successful. With no formal training at all, I managed to lead a rich, varied, fast-evolving and profitable creative career. I've done storyboards for major features and TV shows (Emmy awarded Shaun the Sheep), animated on major feature films (Asterix and the Vikings), worked on famous computer games (Hitman), and managed and supervised creative teams of up 30 people (Roadrunner). I also wrote a couple of instructional books, illustrated chilrens books, designed apps (AppSpace for android), and much more.

Being a teacher since 2001, it seems only natural that I should look for ways to pass along my creative process secrets. That's why I founded CreativityWise, and this is also what this Udemy channel is all about.

Welcome to the world of a creative process that actually WORKS. :)

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