3D ANIMATION: WALK and RUN CYCLE
4.5 (19 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
714 students enrolled
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3D ANIMATION: WALK and RUN CYCLE

Learn to Animate a Standard Walk and Run Cycle in Maya Quickly and Effectively.
4.5 (19 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
714 students enrolled
Last updated 1/2016
English
Current price: $10 Original price: $35 Discount: 71% off
1 day left at this price!
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Includes:
  • 1.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Animate an effective walk and run cycle and create variations.
  • Animate faster in Maya
View Curriculum
Requirements
  • Just have a copy of Maya and an open mind and heart
  • 3 button mouse
Description

Ever wanted to make that perfect run and walk quickly and effectively? in this course that is exactly what I will teach you. This course is about creating your very own Walk and Run cycles from the ground-up in any version of Autodesk Maya. In this short and simple Video Series I will be walking you through my unique techniques and workflows on how to animate a standard Walk and Run Cycle in Maya.

About this Course:

  1. The awesome Udemy 30 day money-back-guarantee.
  2. Full support from the instructor.
  3. Perfect for students and professionals looking for a hassle-free way to animate a standard walk and run cycle FAST.
  4. This course also covers how you can take the Animation you make and modify them into different variations for different characters and personalities for different projects or reels.




Who is the target audience?
  • Anyone who wants to learn animation in Maya
  • Everyone who is frustrated with all the online tutorials that never really help
  • Anyone who wants to have some fun!
  • Students who are looking for a hassle-free way to animate a standard walk and runcycle
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Curriculum For This Course
Expand All 15 Lectures Collapse All 15 Lectures 01:43:51
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Introduction
2 Lectures 01:07

A Collection of useful Links to the Rigs, Websites and Resources I use in this course and in my work.

Course Materials
00:02
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Tools of the Trade
3 Lectures 11:27

Lets get set and modify the maya preferences to meet our needs and make our workflow smoother and much easier to manage.

Preview 02:57

Meet the Norman Rig!

Rig Setup
02:47

Lets have a quick run-through of all the tools we will be using in this course.

Animation Tools in Maya
05:43
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WALK CYCLE
5 Lectures 51:11

Dive in the walk cycle and get its base dynamics with the spine controls.

Blocking out the Spine and Center of Gravity
11:19

The bread and butter of the walk, the cycle itself.

Blocking out the Legs
13:41

adding in the arm movements in sync to the walkcycle.

Blocking out the Arms
15:33

throwing in all the final touches and some things to keep in mind.

Preview 04:54

Create different variations of your walk cycle

Create Variations
05:44
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RUN CYCLE
5 Lectures 40:06

Lets get started with the Run cycle and block out the dynamics of our run with the spine and center of gravity controls.

Blocking out the Spine and Center of Gravity
10:44

Get those legs moving!

Blocking out the Legs
10:16

arm movement and some tweaks to the spine.

Blocking out the Arms
10:01

final touches and notes to keep in mind

Preview 04:46

Create variations of your run cycle

Create Variations
04:19
About the Instructor
John Aurthur Mercader
4.5 Average rating
19 Reviews
714 Students
1 Course

I have been practicing 3d animation and visual effects for 6 years now. i started formal training at the Ateneo De Naga university in Bicol Philippines. then after my 2nd year in the ateneo i stopped and taught computer graphics and design in one of our local highschools. after 5 months i got accepted and moved to Vancouver to continue at VFS (vancouver film school) and studied there for a year and a half. after that i got hired at relly rell studios as a freelance Character TD and Rendering Artist for their TV series City of hoops (city of hoops.com). its all freelance so i got to work at home back in the philippines. now im the Director of my own start up Animation Studio Puppeteer Studios and we now work on City of hoops full time as a full production staff, and various other short films in and out of the country. i have always had a passion for teaching and sharing my knowledge with others. so here i am today.