Learn to Animate a Standard Walk and Run Cycle in Maya Quickly and Effectively.
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  • Lectures 15
  • Length 1.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 1/2016 English

Course Description

Ever wanted to make that perfect run and walk quickly and effectively? in this course that is exactly what I will teach you. This course is about creating your very own Walk and Run cycles from the ground-up in any version of Autodesk Maya. In this short and simple Video Series I will be walking you through my unique techniques and workflows on how to animate a standard Walk and Run Cycle in Maya.

About this Course:

  1. The awesome Udemy 30 day money-back-guarantee.
  2. Full support from the instructor.
  3. Perfect for students and professionals looking for a hassle-free way to animate a standard walk and run cycle FAST.
  4. This course also covers how you can take the Animation you make and modify them into different variations for different characters and personalities for different projects or reels.

What are the requirements?

  • Just have a copy of Maya and an open mind and heart
  • 3 button mouse

What am I going to get from this course?

  • Animate an effective walk and run cycle and create variations.
  • Animate faster in Maya

Who is the target audience?

  • Anyone who wants to learn animation in Maya
  • Everyone who is frustrated with all the online tutorials that never really help
  • Anyone who wants to have some fun!
  • Students who are looking for a hassle-free way to animate a standard walk and runcycle

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introduction
Meet the Bro

A Collection of useful Links to the Rigs, Websites and Resources I use in this course and in my work.

Section 2: Tools of the Trade

Lets get set and modify the maya preferences to meet our needs and make our workflow smoother and much easier to manage.


Meet the Norman Rig!


Lets have a quick run-through of all the tools we will be using in this course.

Section 3: WALK CYCLE

Dive in the walk cycle and get its base dynamics with the spine controls.


The bread and butter of the walk, the cycle itself.


adding in the arm movements in sync to the walkcycle.


throwing in all the final touches and some things to keep in mind.


Create different variations of your walk cycle

Section 4: RUN CYCLE

Lets get started with the Run cycle and block out the dynamics of our run with the spine and center of gravity controls.


Get those legs moving!


arm movement and some tweaks to the spine.


final touches and notes to keep in mind


Create variations of your run cycle

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Instructor Biography

I have been practicing 3d animation and visual effects for 6 years now. i started formal training at the Ateneo De Naga university in Bicol Philippines. then after my 2nd year in the ateneo i stopped and taught computer graphics and design in one of our local highschools. after 5 months i got accepted and moved to Vancouver to continue at VFS (vancouver film school) and studied there for a year and a half. after that i got hired at relly rell studios as a freelance Character TD and Rendering Artist for their TV series City of hoops (city of hoops.com). its all freelance so i got to work at home back in the philippines. now im the Director of my own start up Animation Studio Puppeteer Studios and we now work on City of hoops full time as a full production staff, and various other short films in and out of the country. i have always had a passion for teaching and sharing my knowledge with others. so here i am today.

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