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Learning Maya after knowing 3ds Max : Modeling

Want to learn how to use Maya and you already know 3ds max? Making the switch was never easier.
4.4 (83 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,273 students enrolled
Last updated 10/2013
English
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Includes:
  • 2 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Overview of fundamental UI differences
Location of most used tools and techniques for modeling
Explaining high poly modeling workflow
Creating and editing UV's
Baking out maps from inside of Maya
View Curriculum
Requirements
  • Have a working knowledge of how to model, unwrap and bake textures inside of 3ds max
Description

"USE Coupon Code "Fall2014" to get this course for $15 dollars, for the next two weeks!"

It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. Pulling your hair out because your speed and process have been thrown out the door. Knowing what you want to create but getting nowhere trying to accomplish it.


Most tutorials for learning Maya are fundamentals video that are long and drawn out covering topics that you already understand, your just looking for the information on how to transfer the skills you already have from working in 3ds max. The amount of time you spend trying to scan through tons of beginner videos to understand some of the more advanced techniques you might be using are overlooked, or in some cases aren't even available in Maya. This becomes irritating and wastes your time.

This video series is designed to get you up to speed inside of Maya and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are uses in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of 3ds max. So if your in need of getting up to speed inside of Maya for a new job position or are a student that is looking to increase his or her resume to become more attractive to employers this video series is just for you.

Who is the target audience?
  • Intended for Intermediate to Advanced users of 3ds max that want to transfer their skill set into Maya
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Curriculum For This Course
Expand All 24 Lectures Collapse All 24 Lectures 01:50:46
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Overview of course
1 Lecture 04:37

In this video I will be providing a detailed overview of what to expect from the sections below.

Preview 04:37
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Navigating Maya's UI
4 Lectures 11:17

Overview of Maya's User Interface

Preview 05:13

This section covers how to move the camera around inside of the viewports in maya.

Preview 01:26

Changing and editing the viewports inside of Maya

Preview 01:49

Talks about the different ways that primitives can be created inside of Maya.

Preview 02:49
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Modeling Inside of Maya
12 Lectures 01:01:33

How to select, verts, edges, faces, and other modes for editing or manipulation.

Selecting different sub-object modes
03:47

Adjusting the pivot of your model and also covers different snapping modes and options.

Snapping / Pivot Adjustment
05:19

How to use the marking menu's inside of Maya

Marking Menus
04:21

Explaining the process for creating high poly models ready for baking inside of Maya.

Creating high poly models in Maya
04:48

Covers the most common tools and techniques that 3D artist's use in their everyday workflows.

Common Modeling Tools & Techniques Part 1
07:31

Covers the most common tools and techniques that 3D artist's use in their everyday workflows.

Common Modeling Tools & Techniques Part 2
09:16

Common Modeling Tools & Techniques Part 3
09:59

How to set up symmetry on your model for in viewport viewing.

Using Symmetry
02:56

How to assign and use smoothing groups inside of Maya.

Smoothing groups inside of Maya
03:26

Creating a custom shelf to speed up your modeling inside of Maya.

Creating and editing a custom shelf
04:38

Setting up custom grid sizes and appreances.

Setting up a custom grid
01:56

Attributes Editor
03:36
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Maya's Material Editor
2 Lectures 09:30

Locating and using the material editor inside of Maya.

Using the Material Editor inside of Maya
05:57

How to view normal maps from with in the viewport by changing material editor properties.

Importing and viewing normal maps inside of Maya
03:33
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Unwrapping Inside of Maya
3 Lectures 17:26

The basics of using the UV editor inside of Maya.

UV Editor Overview / Basic UV controls
06:35

How to use the different unwrapping modes and more advanced techniques for creating UV's.

UV Editor Overview / Basic UV controls part 2
08:02

How to set up a second light map channel for your mesh inside of Maya.

Creating a second lightmap channel
02:49
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Baking Maps in Maya
1 Lecture 05:02

Creating a cage and baking out a normal map all from within Maya.

Baking normal maps
05:02
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Conclusion
1 Lecture 01:21

A conclusion on what to do moving forward after finishing this course and what you should have learned during it.

Preview 01:21
About the Instructor
4.5 Average rating
117 Reviews
1,731 Students
3 Courses
3D Environment Artist in Video Game Industry

Hey folks!
My name is Bradley Wascher, I am a 3D environment artist working in the video game industry. Ive worked for some of the biggest names in the video games industry. From Liquid development, to High Moon Studios which is own and ran by Activision, I have several years of on the job experience creating 3D art for video games. Having even worked for a design company creating 3D products all the way down to 2D web graphics and print ads.

Ive had the great pleasure in my many jobs to have learned a lot and meet a lot of great people that had their own techniques and insight. I wanted to give back to the world of 3D by releasing classes and tutorials that would help others either get a grasp on how video game's are actually built or help artists that are already working to advance their skills.

If you ever have any questions just let me know. -BW

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