Learning Maya after knowing 3ds Max : Modeling
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Learning Maya after knowing 3ds Max : Modeling

Want to learn how to use Maya after you already know 3ds max? Making the switch was never easier.
4.5 (120 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,360 students enrolled
Created by Bradley Wascher
Last updated 7/2017
English
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Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 1.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Overview of fundamental UI differences
  • Location of most used tools and techniques for modeling
  • Explaining high poly modeling workflow
  • Creating and editing UV's
  • Baking out maps from inside of Maya
View Curriculum
Requirements
  • Have a working knowledge of how to model, unwrap and bake textures inside of 3ds max
Description


*This course has been updated to the latest version of Maya 2017

It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. You may be pulling your hair out, because your speed and process have been thrown out the door. You may be knowing what you want to create but getting nowhere trying to accomplish it.


Most tutorials for learning Maya are fundamentals videos that are long and drawn out, covering topics that you already understand. You're just looking for the information on how to transfer the skills you already have from working in 3ds max. You may be spending large amounts of time scanning through tons of beginner videos only to find the videos overlook the advanced techniques you use. Sometimes the techniques you use aren't even available in Maya. This becomes irritating and wastes your time.

This video series is designed to get you up to speed inside of Maya and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are used in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of 3ds max. So if you're in need of getting up to speed inside of Maya for a new job position or are a student looking to improve your resume to become more attractive to employers this video series is perfect for you.

Who is the target audience?
  • Intended for Intermediate to Advanced users of 3ds max that want to transfer their skill set into Maya
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Curriculum For This Course
26 Lectures
01:37:02
+
Overview of course
1 Lecture 04:37

In this video I will be providing a detailed overview of what to expect from the sections below.

Preview 04:37
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Navigating Maya's UI
4 Lectures 11:36

Overview of Maya's User Interface

Preview 03:56

This section covers how to move the camera around inside of the viewports in maya.

Preview 01:20

Changing and editing the viewports inside of Maya

Preview 02:39

Talks about the different ways that primitives can be created inside of Maya.

Preview 03:41
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Modeling Inside of Maya
15 Lectures 54:40

How to select, verts, edges, faces, and other modes for editing or manipulation.

Selecting different sub-object modes
03:18

Duplicating meshes
03:08

Adjusting the pivot of your model and also covers different snapping modes and options.

Snapping tools in Maya
05:47

In this video we will be covering how to edit an objects pivot point. You will learn how to edit the pivot so that you can move it to where you need within a model.

Editing object's pivot point
04:34

How to use the marking menu's inside of Maya

Marking Menus
04:05

Explaining the process for creating high poly models ready for baking inside of Maya.

Creating high poly models in Maya
04:16

In this video we will be covering how to combine and separate meshes from each other inside of Maya. At the end of this video you will be able to have the skills to understand how to do it at the object level and at the face level. 

Combining and separating meshes
04:28

How to set up symmetry on your model for in viewport viewing.

Using Symmetry
05:21

How to assign and use smoothing groups inside of Maya.

Smoothing groups inside of Maya
02:41

Creating a custom shelf to speed up your modeling inside of Maya.

Creating and editing a custom shelf
02:28

Setting up custom grid sizes and appreances.

Setting up a custom grid
02:26

Attributes Editor
03:07

In this video we go over how to deal with the history inside of Maya and how you can control it. By the end of this video you should have an understanding of how to work with history and manage it properly. 

Deleting History
02:28

In this video we will be going over how to freeze the transforms on an object. By the end of this video you should have the skills to understand how to freeze the transforms on an object. 

Freezing Transforms
03:04

In this video we talk about the outliner and its usage inside of Maya. At the end of this video you should have a high level understanding of what the outliner does and how to use it when managing your scenes inside of Maya.

Using the Outliner
03:29
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Maya's Material Editor
1 Lecture 05:04

Locating and using the material editor inside of Maya.

Using the Material Editor inside of Maya
05:04
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Unwrapping Inside of Maya
3 Lectures 14:01

The basics of using the UV editor inside of Maya.

UV Editor Overview / Basic UV controls
03:18

How to use the different unwrapping modes and more advanced techniques for creating UV's.

UV Editor Overview / Basic UV controls part 2
07:37

How to set up a second light map channel for your mesh inside of Maya.

Creating a second lightmap channel
03:06
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Baking Maps in Maya
1 Lecture 05:43

Creating a cage and baking out a normal map all from within Maya.

Baking normal maps
05:43
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Conclusion
1 Lecture 01:21

A conclusion on what to do moving forward after finishing this course and what you should have learned during it.

Preview 01:21
About the Instructor
Bradley Wascher
4.7 Average rating
248 Reviews
2,327 Students
6 Courses
3D Environment Artist in Video Game Industry

Hey folks!
My name is Bradley Wascher, I am a 3D environment artist working in the video game industry. I've worked for some of the biggest names in the video games industry, from Liquid development, to High Moon Studios, which is owned and ran by Activision. I have several years of on the job experience creating 3D art for video games. I have even worked for a design company creating 3D products all the way down to 2D web graphics and print ads.

I've had the great pleasure in my many jobs to have learned a lot and met a lot of great people that had their own techniques and insight. I wanted to give back to the world of 3D by releasing classes and tutorials that would help others either get a grasp of how video games are actually built or help artists that are already working to advance their skills.

If you ever have any questions just let me know. -BW