Learning Maya after knowing 3ds Max : Modeling

Want to learn how to use Maya and you already know 3ds max? Making the switch was never easier.
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  • Lectures 24
  • Length 2 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 10/2013 English

Course Description

"USE Coupon Code "Fall2014" to get this course for $15 dollars, for the next two weeks!"

It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. Pulling your hair out because your speed and process have been thrown out the door. Knowing what you want to create but getting nowhere trying to accomplish it.

Most tutorials for learning Maya are fundamentals video that are long and drawn out covering topics that you already understand, your just looking for the information on how to transfer the skills you already have from working in 3ds max. The amount of time you spend trying to scan through tons of beginner videos to understand some of the more advanced techniques you might be using are overlooked, or in some cases aren't even available in Maya. This becomes irritating and wastes your time.

This video series is designed to get you up to speed inside of Maya and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are uses in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of 3ds max. So if your in need of getting up to speed inside of Maya for a new job position or are a student that is looking to increase his or her resume to become more attractive to employers this video series is just for you.

What are the requirements?

  • Have a working knowledge of how to model, unwrap and bake textures inside of 3ds max

What am I going to get from this course?

  • Overview of fundamental UI differences
  • Location of most used tools and techniques for modeling
  • Explaining high poly modeling workflow
  • Creating and editing UV's
  • Baking out maps from inside of Maya

Who is the target audience?

  • Intended for Intermediate to Advanced users of 3ds max that want to transfer their skill set into Maya

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.



In this video I will be providing a detailed overview of what to expect from the sections below.

Section 1: Navigating Maya's UI

Overview of Maya's User Interface


This section covers how to move the camera around inside of the viewports in maya.


Changing and editing the viewports inside of Maya


Talks about the different ways that primitives can be created inside of Maya.

Section 2: Modeling Inside of Maya

How to select, verts, edges, faces, and other modes for editing or manipulation.


Adjusting the pivot of your model and also covers different snapping modes and options.


How to use the marking menu's inside of Maya


Explaining the process for creating high poly models ready for baking inside of Maya.


Covers the most common tools and techniques that 3D artist's use in their everyday workflows.


Covers the most common tools and techniques that 3D artist's use in their everyday workflows.

Common Modeling Tools & Techniques Part 3

How to set up symmetry on your model for in viewport viewing.


How to assign and use smoothing groups inside of Maya.


Creating a custom shelf to speed up your modeling inside of Maya.


Setting up custom grid sizes and appreances.

Attributes Editor
Section 3: Maya's Material Editor

Locating and using the material editor inside of Maya.


How to view normal maps from with in the viewport by changing material editor properties.

Section 4: Unwrapping Inside of Maya

The basics of using the UV editor inside of Maya.


How to use the different unwrapping modes and more advanced techniques for creating UV's.


How to set up a second light map channel for your mesh inside of Maya.

Section 5: Baking Maps in Maya

Creating a cage and baking out a normal map all from within Maya.

Section 6: Conclusion

A conclusion on what to do moving forward after finishing this course and what you should have learned during it.

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Instructor Biography

Bradley Wascher, 3D Environment Artist in Video Game Industry

Hey folks!
My name is Bradley Wascher, I am a 3D environment artist working in the video game industry. Ive worked for some of the biggest names in the video games industry. From Liquid development, to High Moon Studios which is own and ran by Activision, I have several years of on the job experience creating 3D art for video games. Having even worked for a design company creating 3D products all the way down to 2D web graphics and print ads.

Ive had the great pleasure in my many jobs to have learned a lot and meet a lot of great people that had their own techniques and insight. I wanted to give back to the world of 3D by releasing classes and tutorials that would help others either get a grasp on how video game's are actually built or help artists that are already working to advance their skills.

If you ever have any questions just let me know. -BW

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