3ds Max + Unreal Engine 4: Easy VR for Arch Viz
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3ds Max + Unreal Engine 4: Easy VR for Arch Viz

Use Unreal Engine 4 (free) to turn your 3d projects into a real time / virtual reality project in just a couple hours.
Best Seller
4.3 (342 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
4,598 students enrolled
Created by Adam Zollinger
Last updated 9/2017
English [Auto-generated]
Current price: $10 Original price: $55 Discount: 82% off
5 hours left at this price!
30-Day Money-Back Guarantee
  • 4.5 hours on-demand video
  • 4 Articles
  • 5 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • import your projects / models into Unreal Engine
  • use templates to easily start navigating your build environment in real time
  • start your own real time project from scratch
  • light a scene using UE4 tools
  • create / edit basic materials in UE4
  • add collisions, simple scripts, players, and objects to your virtual environment
  • find your way around the UE4 UI
  • use the basic tools with the UE4 game engine
  • create your own real time projects
  • export projects as "game" levels for others to explore
  • create real time architectural walkthroughs for clients to explore projects in virtual reality
  • render real time animations from your UE4 project in a matter of seconds
  • learn more advanced techniques as additional lectures are continually added
  • Navigate your projects using VR Headset (HMD)
View Curriculum
  • basic 3d modeling and materials
  • basic knowledge of some 3d platform, preferably 3ds Max (although any should work)

*30 day money back guarantee (no questions asked)

*Course will be constantly updated with more advanced material

*Instructor will be your technical support throughout course to answer any questions that arise

3DS MAX + UNREAL ENGINE 4: EASY REAL TIME FOR ARCH VIZ (or any kind of 3d project)

This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you.

The intent of the class is to show how to leverage the capabilities of Unreal Engine 4, a real time gaming engine which is FREE, to turn your static 3d projects into something much more powerful -- a virtual reality environment.

You will also learn how to animate your projects using the game engine. This real time animation can potentially save you days and days of render time, as these animations render in just seconds!

If you are looking to add the next big thing to your workflow, or if you are interested in applying your 3d modeling skills to video games, please join the course.

See you in class.

NOTE: This class is taught by Adam Zollinger, a successful 3d artist, author, and Udemy Instructor. Adam has over 9,000 satisfied students already and has proven to be a wealth of knowledge in the field of 3d and digital art. He can also be your companion on the path to becoming a professional, as he is always willing to answer student questions, share personal insights, and help diagnose technical problems.

Who is the target audience?
  • take this course if you are new to Unreal Engine 4
  • take this course if you do Arch Viz, and you are interested in real time animations and virtual reality
  • take this course if you want to get started building your own game levels
  • take this course if you are interested in working real time engines into your workflow in some way.
  • DO NOT expect this course to be an exhaustive tutorial of Unreal Engine 4
  • DO NOT take this course if you are completely new to 3d in general -- I have other courses you can check out for that
Compare to Other Unreal Engine Courses
Curriculum For This Course
57 Lectures
Introduction To Me And The Course
3 Lectures 07:56

This "lecture" is really just an introduction to me, the instructor. I will show you some of my professional work, explain to you my experience, and hopefully prove to you that I am not some chump trying to take your money on Udemy :) I am a practicing professional, and I try to be very open about my job and my skills, and I really enjoy teaching other people how to gain those skills (and hopefully a job) as well.

Preview 04:01

This video is not course specific, but it shows you how to get the most out of this course by participating in the community, asking the instructor questions, sharing ideas with other students, offering feedback, etc. It also demonstrates how to download supplemental files.

Generic Video: How To Get The Most Out of This Course

This presentation goes over what you should already know coming into the course, and then what I will teach you from there using Unreal Engine 4 as our game engine.

Preperation And What To Expect
3 pages
In 3ds Max
7 Lectures 13:50

If you know how to model in 3ds Max for real time, it can go a long way. This lecture will be a brief description of the things that you need to consider when getting something ready for export for real time in Unreal Engine 4 (UE4).

Preview 03:18

Making sure that your normals are facing the right direction is essential for real time. Anything facing the wrong way will not show up properly. We need to make sure this is right inside of 3ds Max before we export. I will show you how to check it, and how to fix any mistakes.

Preview 02:13

Only certain types of materials will export to real time engines. You will need to pay attention in this lecture (wake up!) so you know what materials to use in 3ds Max, and how to prep them properly.

Preview 02:02

Unreal Engine 4 (UE4) uses two UVW channels to properly render your geometry. One is for your textures, and one is for your lightmap. This lecture will teach you how to handle this properly. HINT: It needs to be done in 3ds Max before exporting.

UVW Map Considerations

Finally! We have been screwing around in 3ds Max long enough. Let's get this model out of here and into Unreal Engine. That's why we're here isn't it? There are a few settings you need to know first.

FBX Export for Real Time

Don't Have Your Own Model To Test? Use Mine

Section Recap: Doing Everything Right in 3ds Max Goes a Long Way
2 pages
In Unreal Engine 4
9 Lectures 28:26

Basic Navigation in Unreal Engine 4

Additional Resources Regarding Getting Around in UE4, Straight From The Source

Importing from 3ds Max to Unreal Engine 4

This lecture is added to the course in response to student questions. If you have problems with your geometry and need to go back and fix it in 3ds Max, this video shows how to re-import it in place and update in UE4.

Fixing Errors and Re-Importing

What are Collisions? Here is a Breakdown If You Are New To Real Time
1 page

Collisions: When Worlds Collide!

Your first step into real time. This lecture will show you how to start looking around inside your model. This is the fun part. It is time to start being blown away by Unreal Engine and its real time capabilities.

Let's Get To The Fun Part...Start Looking Around

Section Recap: The Very Beginnings of Your Real Time Experience
2 pages
Unreal Engine 4: Materials
6 Lectures 18:28

Unreal Engine Materials and Your First Build!

More Real Time Materials

Creating a true mirror-like material in UE4 is not nearly as simple as it should be. Even in this video, the solution seems like a bit of a cheap workaround. Regardless, here it is, in answer to a student question. More videos on this subject will be added as the program, and techniques evolve.

A Mirror Reflection Material in UE4

Dive in Way Deeper To Materials With Epic Games Video Tutorials

Materials Recap: What Have We Learned About Unreal Engine 4 Materials
2 pages
Unreal Engine 4: Lighting
5 Lectures 18:50

In this section we will finally start to learning to light our real time project in Unreal Engine 4. This is the final element that we need to start approaching photorealism for our real time arch viz project.

Preview 00:49

In order for all of our lighting to look clean, we will up our lightmass settings a little in UE4. This takes longer to build, but will give us much more quality for our real time project. If you don't understand what they all mean, that is okay, just copy the teacher. It is okay, I won't consider it cheating.

Also, we will start setting up our own basic lights from scratch.

UE4 Lightmass Settings for Arch Viz + Applying Basic Lights

More Lighting and Post-Processing

Skylight and More Post-Processing

Lighting Fix
Finishing Touches
4 Lectures 21:57

We continue to tweak our real time architectural walkthrough by adding new details, refining materials, fixing all of our collisions, etc. At this point you should be able to start going off on your own and creating what you want.

Preview 02:20

Refine Textures, Add Can Lights, Add Collisions, Tie Up Loose Ends

Here we bring in a chair, but I hope that you want to import some of your own nice models to try out in real time.

Importing Entourage -- Maybe Some of Your Own Fancy Models

Sometimes it is really hard to navigate with the default settings. Slow down your player actor to have a little more control.

Adjusting the Movement / Speed of Your Dude
Exporting Your Real Time Project So Others Can View It
2 Lectures 16:35

What good is your real time project if you are the only that can explore it? Remember, sharing is caring. Let's learn to export our project from UE4 so others can check it out too.

Exporting Your Project

Using the Matinee Actor in Unreal Engine 4 is awesome. Here you will learn to easily spit out full blown animations of your projects in just a mater of seconds, not days.

Here is Where I Teach You To Reduce Render Times By 1 Million Percent
Using UE4 For a Virtual Reality Headset - Occulus Rift or HTC Vive
4 Lectures 34:11

-Go over the basics of the VR template

-Tips and tricks for getting it to work

-Export a VR project

-HTC Vive and Occulus Rift

-Pick up objects in VR

Using The VR Template To Create Your First VR Project for Arch Viz

Here we will get into the template with the HTC Vive headset on, and you'll see how it operates.  

-Inside the VR template with the HTC Vive on

-Picking things up

-Immerse yourself in VR

VR Template in Use -- Test It Out

-migration tool

- convert to virtual reality

Converting an Existing FPS Level into VR

-Open scene with the VR preview

-Make sure all the migrating of objects worked

-Navigate around using the HTC motion controllers

-Start thinking about ways to interact with your Virtual Reality Scenes

Testing Out Your Migrated Scene In Virtual Reality Mode
UE4 Blueprint Basics: Adding Interaction To Arch Viz Projects
5 Lectures 01:02:49

Blueprints really open up the capabilities of UE4.  This lecture provides a good introduction to how they work and what they can do for you in your arch viz project.

Blueprint Basics in UE4: Level vs Class Blueprints

Here we will use trigger events to turn on and off lights interactively in your scene.  We will do this using blueprints, so we will continue to learn about how blueprints work as well.

Turn On And Off Lights Using Trigger Events In Blueprints

Class Blueprints: Get Your Blueprints Talking To Each Other

- Change materials using class blueprints

- Create a material array to cycle through

- Use variables and variable arrays

- Make variables editable to have even more control over your blueprints

Changing Materials On Your Objects Dynamically in Real Time

Combine Our Scripts Into Our Virtual Reality Scene
PROJECT: Virtual Reality Project From Start To Finish
12 Lectures 48:51
VR PROJECT: Download Project Materials (models and textures)

- Project Settings

- Which level to start with

- Getting Started

Getting Started With The VR Template in UE4

Create Your Own Level From Scratch And Enable VR Navigation

- import models

- place them in UE4 Editor

- navigate around your 3d models using the motion controllers.

Navigate Your Own Game / Architectural Models in Virtual Reality

Adding Light to The VR Scene

- Adjust your nav mesh size

- Adjust nav mesh settings within the project settings

- Add collisions to all objects that will affect the nav mesh

Nav Mesh Settings in UE4 for Virtual Reality With Motion Controllers

Lighting Using Self-Illluminated Materials

Refining Our Model By Using Reimport Function

Simulating Area Lights in Our Scene For Soft Lighting

Refine and Adjust Your Project Lighting

UPDATE: Let's Take A Look At Our Project Progress in VR

Some Advanced Materials Techniques in Unreal Engine
About the Instructor
Adam Zollinger
4.3 Average rating
1,511 Reviews
26,868 Students
9 Courses
Digital Artist & Instructor - 3ds Max / V-Ray / Photoshop

Digital Artist - 3ds Max & Photoshop

Adam has been working as a professional (and award winning) 3d artist for over 10 years, but his expertise does not stop there. He has also authored / illustrated a children's book, and created graphics for numerous mobile games. He has expert knowledge in the following programs:

  • 3ds Max
  • Mudbox
  • Photoshop
  • V-Ray
  • After Effects
  • Various other software programs and plugins

Most importantly, he has dedicated himself to lifelong learning, and he loves to teach others as well.

From the artist:

"I mostly work in the Architectural Visualization industry. This a career which I almost entirely taught myself, and have perfected over several years. In order to save you the trouble of learning the hard way, like I did, I wan't to offer my expertise to you."

Join one of Adam's courses today to benefit from his years of experience creating high-end, professional graphics.

*Follow the social links to connect with Adam on the internet. Keep up to date with the latest course discounts, and free resources available from Adam.