3ds max Mentor: Getting Started in 3ds max
4.3 (7 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
81 students enrolled
Wishlisted Wishlist

Please confirm that you want to add 3ds max Mentor: Getting Started in 3ds max to your Wishlist.

Add to Wishlist

3ds max Mentor: Getting Started in 3ds max

Guided bootcamp on the 3ds max basics from 3D modeling to animation.
4.3 (7 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
81 students enrolled
Last updated 9/2013
English
Current price: $10 Original price: $20 Discount: 50% off
1 day left at this price!
30-Day Money-Back Guarantee
Includes:
  • 3.5 hours on-demand video
  • 5 Articles
  • 17 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Work in 3D space
  • Create basic animation
  • Create basic 3D models
  • Work with materials and textures
  • Basic Lighting and render setups including Image based Lighting
View Curriculum
Requirements
  • Autodesk 3ds max 2012+ software
Description

The overall goal of the course is to get you confidently working in 3ds max to create some portfolio pieces that demonstrate your creativity and skills in the software.

Aimed at those with little to no experience with 3ds max who are looking for a 3D coach to provide a learning path that navigates them through the wealth of training material. providing you someone to answer your direct questions and help to avoid a traumatizing learning curve. It’s a great course for those taking a college class involving 3ds max as it will get you working confidently in 3D space so that you can create 3D rendered scenes and animation. It is also a useful for instructors that provide instruction to beginners in that it identifies some of the best free 3ds max related resources on the web and provides creative assignment ideas.The course will cover basic 3D modeling, Materials, Lighting, & Animation in 3ds max.


The course is organized in a way so that you can create portfolio items along the way as you are learning the software. Videos will introduce you to several tools and techniques and at different points there will be exercises for you to do to practice what’s been demonstrated.

This course is not a series of tutorials and every little facet of 3ds max will not be explained.

However, the course is designed so that it invites you to come up with questions about how to do something or why something is occurring. As your mentor I can connect you to answers to the questions or in some cases ease your frustrations you experience as you go along. In that way you will be much more prepared to freely create from your own imagination or be able to deliver on the demands from a client.

Who is the target audience?
  • Beginners
Students Who Viewed This Course Also Viewed
Curriculum For This Course
Expand All 51 Lectures Collapse All 51 Lectures 03:54:51
+
Introduction
4 Lectures 09:39

Instructor introduction and the approach of the course is explained. Your encouraged to join the 3ds max mentor course community to share the results of your progress in the course.
Preview 2 pages

Tips on creating useful and accessible notes.
Preview 07:05

+
Working in 3D space
9 Lectures 38:26
Two beginning videos to watch and take notes on to get you started


Essential Skills Movies: 1.UI & Viewports 2. Create Objects
00:09

Quirks on using the scale tool reviewed.
Scale Tool
01:33

Quick tips on Viewport controls, How to handle disappearing Transform Gizmo (x key), & Question on which method of switching between Transform modes is faster(main menu, quad menu, or hot keys).

Tips on Viewport and Transform Controls
05:11

Avoiding Scaling Related Issues
05:53

Demonstration on duplicating objects.
Cloning
03:12

Demonstration on how to link (parent) objects and the benefits of using Transforms in local coordinate system mode.
Linking objects and Using the Local coordinate system
05:11

Consider how the composition and lens of the viewport impacts the mood, meaning and impact of an image. Creating a camera object from a perspective view using control + C is covered.
Cinematography
08:50

This lecture covers how to generate an still image from a viewport. There are also tips on how to create a cleaner better looking viewport still image grab. 
Creating a viewport image snapshot
08:27

Suggested content for further explanations on setting up projects, creating and selecting objects from 3rd party resources. 
Working in 3D space ->3rd party resources
1 page
+
Exercises ->Working in 3D space
3 Lectures 00:00
Exercise details and instruction. Check out the external resource for a quick tip on a 3ds max Autogrid feature that could be useful on this type of exercise.
Primitive Sculpture
1 page

Primitive Table and Chairs
1 page

The Stack
1 page
+
Shape Modeling
8 Lectures 01:08:42
Quick Intro to Rendering
15:06

Renderable Shapes
03:06

Extruding Shapes
06:36

Importing Shapes from Photoshop and Illustrator
05:10

Tracing Shapes using Reference
13:35

Sweep and Bevel Profile Modifier Introduction
09:17

Sweep Modifier Applications
15:52

Shape Modeling -> 3rd party resources
1 page
+
Exercises: -> Shape Modeling
4 Lectures 00:00
WordPlay: a 3D Text Layout Exercise
1 page

3D Mandala Shape Exercise
1 page

Art Gallery Shape Exercise
1 page

Logo Modeling Exercise
1 page
+
Animation
5 Lectures 17:01

Animating Transforms
00:34

Custom Toolbar Creation
03:45

Creating Animation Preview files
07:07

Adding a Sound Track
05:35

Animation -> 3rd party resources
2 pages
+
Exercises -> Animation
3 Lectures 00:00
Animated Bounce exercise
2 pages

Logo Animation Exercise
2 pages

Animated Beat Exercise
1 page
+
Shading & Lighting
7 Lectures 53:26
Clay Render Setup
12:43

Ambient Occlusion Rendering part One
13:26

Ambient Occlusion Rendering part Two
08:13


Shows a method of setting up a backplate and the mental ray matte material for compositing purposes.

Comp versions of backplates are available at:

http://cgibackgrounds.com/

Backplates and the Mental ray Matte material
09:51

UV unwrapping
00:43

Shading & Lighting 3rd party resources
1 page
+
Exercises -> Shading & Lighting
2 Lectures 00:00
Clay Rendering Exercise
1 page

Lighting & Rendering Challenge
2 pages
+
Modeling
5 Lectures 20:40
Intro to Box Modeling
00:32


Fixing Geometry: Avoiding Overlapping Surfaces
03:15

Fixing Geometry: Resolving Topology for Better Turbosmoothed Surfaces
11:31

Rendering and Presentation
00:07
1 More Section
About the Instructor
Randall Rockafellow
4.3 Average rating
7 Reviews
81 Students
1 Course

As a 3D artist I’ve been working with 3ds max since 1997. I have also been a college adjunct instructor on and off for almost fifteen years. I've been a computer graphics and animation community leader in the Detroit area for the past decade through the Detroit ACM SIGGRAPH chapter.

There is a passion I feel in crafting lessons that are accessible to students so that they can focus on being creative and solving problems, not fighting the software every step of the way. I also love story and idea development and am willing to provide feedback and guidance on any creative project.