
Before you start working on any model, you have to create a folder to store your project. This lecture explains why its important, how to do it and also how to setup units for your model, which also should be done before starting directly.
This lecture explains the meaning of viewports and how to interact with them to get a layout based on your needs.
This lecture gives you the shortcuts related to handling viewports which make your work faster.
This lecture talks about the base toolbar where you find your essential tools to start manipulating your objects. It discusses the tools you will be using initially to make and handle objects.
This lecture consists of some shortcuts for tools studied in previous lecture. Helps you work faster.
One of the important concepts of 3D is working in layers, similar to what you might know from Photoshop and such softwares. Worth the time.
Building blocks of Modelling will be covered in this lecture. You will be introduced to how objects are created and how to modify the default properties of each object.
In this lecture, you will be introduced to pre-defined objects present in the interface to make some work faster for us. A few of the objects consist of stairs, doors and windows. Hop in to learn more about them and how they are modified.
Here I will tell you about having background images as reference to work to make different models. A lot of times you need reference to build your models. So this is how you do it!
This lecture gives you an introduction to splines.
Splines have some elements that can be used to control it's shape and size. This lecture introduces you to those points.
Here we learn to make our first models with the help of modifiers and splines. You will be making Wine glass as topic says and also a Flower Vase as Bonus. I encourage you to submit your assignments in Q and A section and share with others what you make.
How to render Spline in 3D? How do we give surface to the hollow shapes? This lecture helps you understand this.
What to do after making a box? How to make it editable? Is it divided into further points like spline? All these points are answered in this video.
How to alter an object after converting it to an editable form? Very important lecture and one you should go through a couple of times to understand. This is the longest video and I put all important points in 1 lecture for polygon modelling for ease of reference.
Easiest ways to make a Golf Ball are explained in this lecture. Short and Sweet!
Cane Decoration Ball, similar steps to Golf Ball but results in different output with a small twist. What that is? Enter the lecture!
Model a Simple bed and understand how what you learnt above can come handy. You might need to watch it a couple of times to really get the hang of it. But looking forward to your questions and reviews!
Goodbye for this lecture and hope to see you in my soon to come lectures. Hopefully you will leave a good constructive review for this course so that I can make the course based on how you would like it! I had made this course too the point by diving into details right away. Looking forward to your reviews!
If you are viewing this course, you already know that 3DS MAX is an industry standard software for 3D. You can use it for modelling assets related to any industry be it for games, architecture, movies and whatever you can possibly think of.
If you know 1 3D software, you will easily be able to pick up others as and when required. So this course is for anyone who wants to start with 3DS MAX. You may be coming from no 3D background or might have knowledge of other 3D softwares and want to familiarize yourself with the interface on 3ds Max.
In this course, consider following points before making up your mind:
Points to keep in mind:
What am I going to get from this course?
What is the target audience?