The Hard Surface Vehicle Texturing Workflow

Learn to texture a vehicle utilizing photo-sourcing, integrated dirt, adding wear and scratches, cloth, and more!
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222 students enrolled
Instructed by 3dmotive LLC Design / Game Design
$20
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  • Lectures 16
  • Contents Video: 3 hours
    Other: 0 mins
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 9/2013 English

Course Description

This tutorial takes a well rounded look at texturing a Bradley fighting vehicle utilizing photo-sourcing, integrating hand-painted dirt, wear and scratches, then covers techniques for painting cloth and the tank treads. We'll also build our specular map to ensure our surfaces read like metal and offer nice detail and contrast.

About the Instructor:

Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.

What are the requirements?

  • 3ds Max
  • Mudbox is helpful for part of the lesson, but not mandatory
  • Adobe Photoshop

What am I going to get from this course?

  • Learn to texture this hard surface vehicle from start to finish
  • Learn the right - and the wrong ways to texture!
  • Learn the ins-and-outs for texturing hard surface game props

What is the target audience?

  • All levels of 3d artists looking to step up their game with textures
  • Beginners to texturing hard surface game assets

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Texturing the Broad Details
00:23

Source files and samples for the course

Structure, Localization and Visual Noise
Preview
05:50
The Wrong Way to Texture!
Preview
02:09
Setting up Photoshop and Masks
05:41
Creating Camouflage in Mudbox
06:22
Constructing a Texture Sketch
09:14
Section 2: Refining the Texture Details
Adding Photo Sourced Detail
32:52
Hand Painting Dirt and Wear
24:27
Additional Texture Detail
14:00
Adding Color Variation
02:45
Detail Pieces and Scratch Pass
20:09
Texturing the Bags and C
19:12
Tiling Tread Texture
Preview
06:22
Creating the Specular Map
14:01
Disecting the Final Texture and Wrapup
05:30
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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