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This tutorial takes a well rounded look at texturing a Bradley fighting vehicle utilizing photo-sourcing, integrating hand-painted dirt, wear and scratches, then covers techniques for painting cloth and the tank treads. We'll also build our specular map to ensure our surfaces read like metal and offer nice detail and contrast.
About the Instructor:
Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.
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|Section 1: Texturing the Broad Details|
Source files and samples for the course
Structure, Localization and Visual NoisePreview
The Wrong Way to Texture!Preview
Setting up Photoshop and Masks
Creating Camouflage in Mudbox
Constructing a Texture Sketch
|Section 2: Refining the Texture Details|
Adding Photo Sourced Detail
Hand Painting Dirt and Wear
Additional Texture Detail
Adding Color Variation
Detail Pieces and Scratch Pass
Texturing the Bags and C
Tiling Tread TexturePreview
Creating the Specular Map
Disecting the Final Texture and Wrapup
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!