The Complete Unity 5 Intro - Learn to Build and Design Games
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The Complete Unity 5 Intro - Learn to Build and Design Games

Everything you need to know to get started in the world of Game and Level Development with Unity 5 from the ground up!
4.6 (186 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,986 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Price: $20
30-Day Money-Back Guarantee
Includes:
  • 6 hours on-demand video
  • 2 Articles
  • 5 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Learn from start to finish out to begin building levels and game spaces with the latest version of Unity
Learn the UI, viewport controls, and all the tools you need to start using Unity confidently to be able to start building levels and games
View Curriculum
Requirements
  • A copy of Unity 5 - A free trial version is available online, and the first section even covers downloading and installing
Description

In this course, instructor Alan Thorn explains everything you need to get started in Unity 5, even if you're completely new to game development. Through clear and concise examples, he will be exploring all of the necessary basics of Unity in a practical context and be covering topics ranging from user interface navigation and viewport controls all the way through some of the more in-depth features such as terrain creation, lighting, materials, particle effects, and animation to name a few. If you're ready to start making games, this course has everything you need!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

Who is the target audience?
  • Intermediate and Beginners alike who are interested in starting their career learning game engines and how games are built
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Curriculum For This Course
Expand All 83 Lectures Collapse All 83 Lectures 05:56:43
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Getting Started with Unity 5
17 Lectures 01:19:06
Download Course Files Here!
00:06


Downloading and Installing Unity
03:57

Creating Your First Project
02:50

Interface Layouts
05:55

The Asset Store
03:27

Viewport Navigation
07:08

Maximizing Panels
03:58

Transformations
09:47

GameObjects and the Object Inspector
08:03


Floors and Materials
05:13

Mesh Snapping
04:23

Adding a Roller Ball
07:21

Camera Controls
03:28

Meshes and Collisions
04:07

Completing the Project
04:20
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Adding Complexity and Sound to Your Level
23 Lectures 01:18:59

Complex Meshes
02:38

Content Creation Tools
01:20

Exporting 3d Models
04:15

Importing 3d Models
05:27

Terrain Overview
02:10

Creating Terrain
03:57

Terrain and Heightmaps
03:31

Importing Heightmaps
02:10

Sculpting Terrain
03:27

Importing Terrain Assets
02:46

Applying a Terrain Base Texture
04:27

Texture Painting
04:50

First Person Mode
02:36

Water
03:00

Trees and Collisions
04:54

Rocks and Grass
05:13

Day and Night Cycles
01:57

Audio Overview
03:33

Playing Music
04:14

Playing 3D Sound
04:16

The AudioMixer
03:32

Channels and Volumes
03:19
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Adding Lights and Building Materials
12 Lectures 01:06:22

Getting Started with Lights
05:01

Spot Lights
06:21

Directional and Point Lights
05:18

Gamma and Linear Space
06:48

Pre-Computed Global Illumination
05:51

Light Baking
05:51

Light Probes
10:23

Physically Based Shading
03:29

Creating Materials
05:02

Reflection Probes
04:04

Emissive Lighting
06:52
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Particles and FX
14 Lectures 01:01:47

Getting Started with Particle Systems
04:59

Sparks and Afterburners
05:09

Creating Particle Systems
02:19

Particle Emitters
04:19

System Properties
05:11

Particle Velocity
05:08

Particle Renderers
04:24


GettingStartedwithImageEffects
04:35

Blur and Chromatic Aberration
06:39

Bloom and Edge Detection
04:43

Fog Anti-aliasing and Screen Space Ambient Occlusion
04:25

Transparency and the Standard Shader
03:46
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Animation in Unity
17 Lectures 01:10:32

Getting Started with Animation
03:37

Configuring Door Animation
04:42

Using the Animation Window
05:30

Keyframes and Curves
04:31

Animating Push Buttons
06:22

Object Interaction
07:04

Animation Controllers
04:25

Animation Transitions
04:20

Animation State Machines
03:33


Character Animation Overview
01:41

Character Rigging and Avatars
04:29

Blend Trees
04:14

Blend Trees and Parameters
05:48

Root Motion and Course Conclusion
04:46

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
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High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!