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The Complete Orc Bust Sculpting Course with ZBrush

Learn the complete pipeline - from start to presentation - creating an Orc bust using ZBrush, 3ds Max, and Photoshop!
4.7 (6 ratings)
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280 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
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  • 7 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Learn the basics of ZBrush sculpting as it applies to characters
Take a rough blockout of an Orc head and sculpt tons of details into it
Learn the basics of baking maps and texturing using ZBrush and 3ds Max.
View Curriculum
  • 3ds Max (Maya will suffice), ZBrush, and Photoshop

Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features. We'll start with the very basic level of the orc head, then get it ready for sculpting in ZBrush, and really lay down the details as we flesh the character head out. You'll learn a very thorough pipeline for creating a great looking asset!

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.

Who is the target audience?
  • Beginner-To-Intermediate 3d artists interested in tackling a more complex sculpt
  • Artists interested in learning the complete pipeline for creating an asset like this
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Curriculum For This Course
Expand All 34 Lectures Collapse All 34 Lectures 06:58:15
Basics of the ZBrush UI, and getting started
7 Lectures 01:18:50

Source files and samples for Section 1

Preview 00:45

Mesh Review

UV Review

ZBrush Intro 01

ZBrush Intro 02

Brushes and Masking

Materials, Colors, and Spotlight
First pass sculpting
5 Lectures 53:23

Source files and samples for Section 2

Preview 00:38

Foundation Sculpting 01

Secondary Sculpting 01

Secondary Sculpting 02
Refining the sculpt with the smaller details
5 Lectures 55:59

Source files and samples for Section 3

Preview 00:39

Second Stage Sculpting 01

Second Stage Sculpting 02

Second Stage Sculpting 03

Second Stage Sculpting 04
Final sculpting polish, and baking normal maps
7 Lectures 01:19:57

Source files and samples for Section 4

Preview 00:41

Final Sculpting 01

Final Sculpting 02

Final Sculpting 03

Alphas for Skin Details

Proportion Changes
Polypainting, Texturing, and final presentation in Marmoset
10 Lectures 02:30:09

Source files and samples for Section 5

Preview 00:38

ZBrush Polypainting

Color Spray for Skin

Spotlight for Polypainting

Spotlight for Polypainting 02

Refining Color Details

Cavity Masking Refined

Refining and Map Placement

Final Presentation in the Marmoset Toolbag

Bonus Lecture: Further Learning with 3dmotive
About the Instructor
4.4 Average rating
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41,171 Students
113 Courses
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3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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