The Complete Orc Bust Sculpting Course with ZBrush
4.4 (7 ratings)
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The Complete Orc Bust Sculpting Course with ZBrush

Learn the complete pipeline - from start to presentation - creating an Orc bust using ZBrush, 3ds Max, and Photoshop!
4.4 (7 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
281 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 7 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Learn the basics of ZBrush sculpting as it applies to characters
Take a rough blockout of an Orc head and sculpt tons of details into it
Learn the basics of baking maps and texturing using ZBrush and 3ds Max.
View Curriculum
Requirements
  • 3ds Max (Maya will suffice), ZBrush, and Photoshop
Description

Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features. We'll start with the very basic level of the orc head, then get it ready for sculpting in ZBrush, and really lay down the details as we flesh the character head out. You'll learn a very thorough pipeline for creating a great looking asset!


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.

Who is the target audience?
  • Beginner-To-Intermediate 3d artists interested in tackling a more complex sculpt
  • Artists interested in learning the complete pipeline for creating an asset like this
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Curriculum For This Course
Expand All 34 Lectures Collapse All 34 Lectures 06:58:15
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Basics of the ZBrush UI, and getting started
7 Lectures 01:18:50

Source files and samples for Section 1

Preview 00:45

Mesh Review
10:46

UV Review
11:46

ZBrush Intro 01
09:45

ZBrush Intro 02
11:09

Brushes and Masking
18:13

Materials, Colors, and Spotlight
16:26
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First pass sculpting
5 Lectures 53:23

Source files and samples for Section 2

Preview 00:38

Foundation Sculpting 01
18:31


Secondary Sculpting 01
12:06

Secondary Sculpting 02
12:54
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Refining the sculpt with the smaller details
5 Lectures 55:59

Source files and samples for Section 3

Preview 00:39

Second Stage Sculpting 01
14:40

Second Stage Sculpting 02
16:48

Second Stage Sculpting 03
09:17

Second Stage Sculpting 04
14:35
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Final sculpting polish, and baking normal maps
7 Lectures 01:19:57

Source files and samples for Section 4

Preview 00:41

Final Sculpting 01
19:17

Final Sculpting 02
19:05

Final Sculpting 03
10:07

Alphas for Skin Details
09:43


Proportion Changes
12:20
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Polypainting, Texturing, and final presentation in Marmoset
10 Lectures 02:30:09

Source files and samples for Section 5

Preview 00:38

ZBrush Polypainting
15:57

Color Spray for Skin
20:41

Spotlight for Polypainting
32:38

Spotlight for Polypainting 02
22:15

Refining Color Details
20:41

Cavity Masking Refined
13:04

Refining and Map Placement
09:06

Final Presentation in the Marmoset Toolbag
14:48

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.4 Average rating
2,464 Reviews
42,032 Students
113 Courses
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