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Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features. We'll start with the very basic level of the orc head, then get it ready for sculpting in ZBrush, and really lay down the details as we flesh the character head out. You'll learn a very thorough pipeline for creating a great looking asset!
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.
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|Section 1: Basics of the ZBrush UI, and getting started|
Source files and samples for Section 1
ZBrush Intro 01
ZBrush Intro 02
Brushes and Masking
Materials, Colors, and Spotlight
|Section 2: First pass sculpting|
Source files and samples for Section 2
Foundation Sculpting 01
Foundation Sculpting 02Preview
Secondary Sculpting 01
Secondary Sculpting 02
|Section 3: Refining the sculpt with the smaller details|
Source files and samples for Section 3
Second Stage Sculpting 01
Second Stage Sculpting 02
Second Stage Sculpting 03
Second Stage Sculpting 04
|Section 4: Final sculpting polish, and baking normal maps|
Source files and samples for Section 4
Final Sculpting 01
Final Sculpting 02
Final Sculpting 03
Alphas for Skin Details
|Section 5: Polypainting, Texturing, and final presentation in Marmoset|
Source files and samples for Section 5
Color Spray for Skin
Spotlight for Polypainting
Spotlight for Polypainting 02
Refining Color Details
Cavity Masking Refined
Refining and Map Placement
Final Presentation in the Marmoset Toolbag
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!