The Complete Orc Bust Sculpting Course with ZBrush

Learn the complete pipeline - from start to presentation - creating an Orc bust using ZBrush, 3ds Max, and Photoshop!
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263 students enrolled
Instructed by 3dmotive LLC Design / Design Tools
$20
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  • Lectures 34
  • Contents Video: 7 hours
    Other: 0 mins
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 8/2013 English

Course Description

Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features. We'll start with the very basic level of the orc head, then get it ready for sculpting in ZBrush, and really lay down the details as we flesh the character head out. You'll learn a very thorough pipeline for creating a great looking asset!


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.

What are the requirements?

  • 3ds Max (Maya will suffice), ZBrush, and Photoshop

What am I going to get from this course?

  • Learn the basics of ZBrush sculpting as it applies to characters
  • Take a rough blockout of an Orc head and sculpt tons of details into it
  • Learn the basics of baking maps and texturing using ZBrush and 3ds Max.

What is the target audience?

  • Beginner-To-Intermediate 3d artists interested in tackling a more complex sculpt
  • Artists interested in learning the complete pipeline for creating an asset like this

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Basics of the ZBrush UI, and getting started
00:45

Source files and samples for Section 1

Mesh Review
10:46
UV Review
11:46
ZBrush Intro 01
09:45
ZBrush Intro 02
11:09
Brushes and Masking
18:13
Materials, Colors, and Spotlight
16:26
Section 2: First pass sculpting
00:38

Source files and samples for Section 2

Foundation Sculpting 01
18:31
Foundation Sculpting 02
Preview
09:14
Secondary Sculpting 01
12:06
Secondary Sculpting 02
12:54
Section 3: Refining the sculpt with the smaller details
00:39

Source files and samples for Section 3

Second Stage Sculpting 01
14:40
Second Stage Sculpting 02
16:48
Second Stage Sculpting 03
09:17
Second Stage Sculpting 04
14:35
Section 4: Final sculpting polish, and baking normal maps
00:41

Source files and samples for Section 4

Final Sculpting 01
19:17
Final Sculpting 02
19:05
Final Sculpting 03
10:07
Alphas for Skin Details
09:43
Baking Maps
Preview
08:44
Proportion Changes
12:20
Section 5: Polypainting, Texturing, and final presentation in Marmoset
00:38

Source files and samples for Section 5

ZBrush Polypainting
15:57
Color Spray for Skin
20:41
Spotlight for Polypainting
32:38
Spotlight for Polypainting 02
22:15
Refining Color Details
20:41
Cavity Masking Refined
13:04
Refining and Map Placement
09:06
Final Presentation in the Marmoset Toolbag
14:48
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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