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The Complete 3d Orc Character Modeling & Texturing Course
Rating: 3.8 out of 5(8 ratings)
312 students
Created by3dmotive LLC
Last updated 4/2017
English

What you'll learn

  • Learn the complete sculpting and texturing workflow for this Orc character
  • Learn to use ZBrush and 3ds Max to create a fantastic character model
  • Learn basic presentation techniques inside of Marmoset

Course content

5 sections48 lectures8h 41m total length
  • Introduction2:40
  • Mesh Layout and UVs8:25

    Model and layout uv mapping for a boss orc in 3D Studio Max, detailing polygon counts, uv space, and asymmetry to enhance realism across weapon, armor, and chains.

  • zBrush Polygroups7:05
  • Sculpting the Body Part 118:46

    Split the armor into polygrouped subtools with the groups split button to isolate helmet, torso, shoulders, and legs, while using symmetry, orthogonal views, and clay buildup to sculpt muscles.

  • Sculpting the Body Part 217:19
  • Sculpting the Body Part 319:29

    Develop an orc glove with realistic wrinkles, leather seams, and veins by using auto masking, back-face masking, and quick sculpting tricks for a game-ready 3d model.

  • Sculpting the Body Part 49:15

Requirements

  • 3ds Max, ZBrush, and Marmoset
  • A working knowledge of 3ds Max and ZBrush

Description

In this course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used within ZBrush. In addition, he will also be covering the rendering process within Marmoset to create a final image for this character.


About the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.

Who this course is for:

  • Intermediate-to-Advanced students with a working knowledge of 3ds Max and ZBrush