The Complete Orc Body Character Course

Learn the full sculpting and texturing process for creating this next-gen orc creature using 3ds Max and ZBrush!
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219 students enrolled
Instructed by 3dmotive LLC Design / Game Design
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  • Lectures 49
  • Length 8.5 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 12/2013 English

Course Description

In this course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used within ZBrush. In addition, he will also be covering the rendering process within Marmoset to create a final image for this character.


About the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.

What are the requirements?

  • 3ds Max, ZBrush, and Marmoset
  • A working knowledge of 3ds Max and ZBrush

What am I going to get from this course?

  • Learn the complete sculpting and texturing workflow for this Orc character
  • Learn to use ZBrush and 3ds Max to create a fantastic character model
  • Learn basic presentation techniques inside of Marmoset

What is the target audience?

  • Intermediate-to-Advanced students with a working knowledge of 3ds Max and ZBrush

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to the Course and Base Body Sculpting
Introduction
Preview
02:40
Mesh Layout and UVs
08:25
zBrush Polygroups
07:05
Sculpting the Body Part 1
18:46
Sculpting the Body Part 2
17:19
Sculpting the Body Part 3
19:29
Sculpting the Body Part 4
09:15
Section 2: Polygroups, Subtools, and Detail sculpting
Introduction
Preview
01:05
Polygroups and Subtools
17:03
Sculpting the Pants
16:12
Sculpting the Skulls Part 1
Preview
15:15
Sculpting the Skulls Part 2
19:29
Final Skull Details
14:32
Section 3: Sculpting the Armor and Weapon
Introduction
Preview
01:10
Sculpting the Belt
20:30
Sculpting the Crotch Plate
07:14
Sculpting the Helmet
17:29
Sculpting the Neck Guard
08:42
Sculpting the Chains
06:59
Sculpting the Shoulders Part 1
19:06
Sculpting the Shoulders Part 2
15:50
Sculpting the Gauntlets
10:40
Sculpting the Legs Part 1
11:43
Sculpting the Legs Part 2
14:49
Sculpting the Weapon
Processing..
Section 4: Texturing the Orc with Polypainting
01:33

The course materials for this section are very large. (1gig+) You can download the associated source files with the following link:

https://s3.amazonaws.com/3dm-files/3dmotive-NextGenOrcBody_Part4.zip

Polypainting the Body
13:33
Polypainting the Glove
Preview
10:33
Polypainting the Shorts
12:28
Polypainting the Skulls
20:35
Prepping the Armor
09:31
Polypainting the Helmet
07:11
Polypainting the Neck Guard
15:01
Polypainting the Shoulders
16:56
Polypainting the Crotch Plate
03:26
Polypainting the Belt
02:50
Polypainting the Chains
02:20
Polypainting the Gauntlet
08:46
Polypainting the Thigh Armor
04:47
Polypeinting the Shoes
07:13
Polypainting the Shins
06:01
Finishing the Shoulders
06:30
Polypainting the Weapon
10:53
Section 5: Volume 5
Introduction
Preview
01:21
Rendering our Textures
10:26
Creating the Spec Maps
10:14
Marmoset Setup
18:24
Final Render Presentation
20:16
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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