The Complete Introduction to Materials in UDK

A thorough introductory walkthrough of materials and shaders in UDK, ranging from very basics to advanced!
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224 students enrolled
Instructed by 3dmotive LLC Design / Game Design
$20
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  • Lectures 33
  • Contents Video: 6 hours
    Other: 0 mins
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 10/2013 English

Course Description

Volume 1

In this video we'll take an introductory look at UDK's material editor. Once we've covered the basics of importing textures and creating our own materials we'll dive into creating some of the more common types of materials you'll encounter in today's games. We'll be creating metal surfaces with reflection, glass, blended materials such as rock and moss, a holographic animated material, and lastly realistic water, complete with animation, reflections and depth based effects.

Volume 2

Continuing where we left off on Materials Volume 1, Bill Kladis takes us through additional materials inside of UDK! We'll start with understanding and creating a "parent" material as we cover Material Instancing, dive into animated Flipbooks, discuss Opacity and how it works, explore how to apply a "real" video or movie to your assets, and then dive into an advanced material creating a customized and complex animated sequence!

Volume 3

Continuing from Materials Volume 2, Bill Kladis takes us through even more advanced materials inside of UDK! In this course we tackle the Elements! We cover "Depth Bias Alpha" on water, showing how to cause the normals to bend around an object, we show how to make a convincing Lava material flow down a stream and move along a path with awesome distortion effects, then move on to the motherload - procedural ice and snow on an object that points "up" in the direction of the object!


About the Instructors:

Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.

Bill Kladis has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.

What are the requirements?

  • The latest version of the Unreal Development Kit, available here - www.unrealengine.com/udk/downloads/
  • Photoshop or a similar image editing software

What am I going to get from this course?

  • Learn the complete ins and outs of the UDK Material Editor
  • Learn basic material creation, all the way through to advanced
  • Learn to create basic-to-advanced materials and shaders in UDK

What is the target audience?

  • Absolute beginners who want to learn the material editor inside of UDK
  • Anyone interested in learning how to create basic-to-advanced shaders and materials in UDK

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: UDK Materials Volume 1
00:27

Source files for Section 1

Importing Textures
02:25
Material Editor Basics
05:38
Applying a Material to a Static Mesh
03:24
Creating a Metal Material
12:09
Creating a Glass Shader
10:04
Binding 2 Textures Together
Preview
08:22
Creating a Holographic Shader
17:50
Creating a Water Shader
22:30
Section 2: UDK Materials Volume 2
01:55

Source files for Section 2

Material Instancing
16:07
Material Instancing 2
12:46
Sub UVs
05:43
Sub UVs 2
19:05
Using Real Video Footage
09:20
Masked Materials
17:08
Animated Materials 1
10:51
Animated Materials 2
11:49
Animated Materials 3
16:59
Animated Materials 4
09:24
Section 3: UDK Materials Volume 3
01:11

Source files for Section 3

Understanding Depth Bias Alpha
06:59
Depth Bias Alpha in Action
16:53
Lava Material Breakdown
04:58
Building the Lava 1
18:30
Building the Lava 2
12:11
Up Vector Materials 1
16:31
Up Vector Materials 2
12:36
Up Vector Materials 3
12:52
Up Vector Materials 4
Preview
09:59
Up Vector Materials 5
10:29
Up Vector Materials 6 and Closing
13:17
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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