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In this course, instructor Stephen Wells provides a comprehensive introduction into Mudbox. Here he will be covering a range of topics which will include basic navigation and interface layout, brushes, layers, material presets, and sculpting, as well as some of the features later in the pipeline such as lighting, rendering, camera effects, texture painting, and map exporting.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
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|Section 1: Introduction to the Interface and Tools|
Download source files here!
The Mudbox Interface
The Mudbox Interface Continued
Sculpting Tools Continued
|Section 2: Working with Brushes, Stamps, and Stencils|
Brush Tools Continued
Brush Tools Wrap up
Stamps and StencilsPreview
Sculpting with Curves
|Section 3: Texturing and Painting in the Viewport|
|Section 4: Learning the Pipeline for Asset Presentation|
Rendering and Course Wrapup
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!